Transport Fever 2

Transport Fever 2

North American Bridges
68 Comments
Ryutodemon 14 Jul @ 3:35am 
The pillars are an asset you need to place, seems like they don't properly function though. Unfortunate!
Alfred 28 Jun @ 9:10am 
how do i get the pillars/ supports to work? Choose the bridge but no pillars
joneperson 19 Jun @ 9:18pm 
how do i get the pillars/ supports to work?
Katycat 18 May @ 1:32pm 
Just a small bug I experienced - after placing the PRR railroad logo edge pieces along a bridge, there was no way to bulldoze them, the there didn't seem to be anywhere the mouse would select it.
Pariah Dog 26 Apr @ 8:49pm 
I am a little confused. How do you add the supports to the bridges?
emblancher 5 Feb @ 7:26am 
Could you do some NorthEast Corridor Bridges that are 3-5 tracks?
Ladripper 29 Nov, 2024 @ 11:05am 
When do these bridges unlock? Gotta be some time after 1850. Could you add that to the description?
mmcomes2u 1 Aug, 2024 @ 5:06am 
cool
RadiKyle 21 Jul, 2024 @ 9:44pm 
Another vote to bump these back to an earlier start date. Lethbridge was 1909. These could even connect up the Firth of Forth bridge (1890).
RadiKyle 18 May, 2024 @ 2:39pm 
Heya @themeatballhero I finally learned how to fix the purple box issue in the modular station configure menu! 🥳 Details posted in the discussion. (Just mentioning it here in case you don't see a notification.) Cheers!
GDRacer22 28 Feb, 2024 @ 3:41pm 
i like this mods capability! Truly adds some nice assets for my NA savegames
themeatballhero  [author] 20 Dec, 2023 @ 5:13am 
@seppecraft did it work?
seppecraft 16 Nov, 2023 @ 2:04pm 
so i tried the mod but it seems not to work
i tried placing the track for the bridges but nothing changes it stays as the normal stone bridge???
Avern 4 Apr, 2023 @ 5:32pm 
I have solved the issue
themeatballhero  [author] 2 Apr, 2023 @ 2:35pm 
The cube issue has been fixed!
themeatballhero  [author] 2 Apr, 2023 @ 2:35pm 
im not sure what you mean murdock sadly :/
Avern 26 Mar, 2023 @ 3:13pm 
Noticed this issue after the the big update. Something urban games might have changed might have broken the mod
Avern 26 Mar, 2023 @ 3:10pm 
For some reason The bridges are impossible to select as options for building, I tried removing all other bridge mods. parts of the mod shows up in assets and tracks but the bridges themselves cant be built
GA5MλSK 18 Mar, 2023 @ 4:55pm 
Thanks again Meatball!
themeatballhero  [author] 16 Mar, 2023 @ 12:21pm 
@gregory_thegamer yeah that was an oversight, though i should push this back to 1900 probably.
themeatballhero  [author] 16 Mar, 2023 @ 12:17pm 
@ga5mask sure i could throw that in. I have another update coming in the next couple months, new truss bridges and some preset construction tracks and a more art deco version of enzojz's tracks + retaining walls
themeatballhero  [author] 16 Mar, 2023 @ 12:14pm 
i have to fix it, what tracks are you trying to lay?
simon.franks 17 Feb, 2023 @ 8:18am 
Great mod except for the images in track selection. All I get are blue squares instead of an actual image of the track type. Any suggestion on how to fix?
Gregory_TheGamer 10 Feb, 2023 @ 9:01am 
Found something: all of the tracks in this mod are available prior to 1920, meanwhile the bridges are available in 1920. Was this an oversight?
GA5MλSK 25 Jan, 2023 @ 10:18am 
Hey there. I was wondering if it could be possible to add an offset option when placing the bridge catenary pole assets, similar to the "PRR Catenary Pole" mod by NS_37. Thanks!
AmazyCrazy 23 Jan, 2023 @ 7:31pm 
@themeatbaallhero I just wanted to let you know that this mod is semi broken in the beta version of the game. Purple squares show up along your included bridge track.

Thanks :)
themeatballhero  [author] 9 Jan, 2023 @ 8:15pm 
Huh interesting. I can't remember why it does that, I'll look into it
Papupi 14 Dec, 2022 @ 11:44pm 
hey meatball, just noticed i cannot delete the 1 track standard crossbeam pillar asset for some reason, theres no entity in it as if it was a ghost, got no way to remove them
Dourbracken 29 Nov, 2022 @ 7:55pm 
Awesome job with these! I do have one suggestion/question though. I was building a mainline with these bridges when I realized that they only had a maximum speed limit of 80 mph, and I was wondering whether it might be a good idea to implement some higher speed versions. Bridges like these are often seen on the NEC, where speed limits are often 125 mph or higher, so I think that a top speed of at least 125 mph would be reasonable. Thank you again for your awesome work!
TAVS! 29 Nov, 2022 @ 1:48pm 
Also the crossbeam pillars were fine too
TAVS! 29 Nov, 2022 @ 1:48pm 
Hi, I was able to have time to screenshot. All pylons besides the "sloped abutment" have the issue. As seen in the picture I was aiming to move the pylon from the red point to the blue point but wasn't able to. Link: https://imgur.com/a/Gay8waC . Definitely appreciate your help man
themeatballhero  [author] 28 Nov, 2022 @ 8:11pm 
Yeah, so increase the code option, I can totally do that! specific one or all?
TAVS! 28 Nov, 2022 @ 7:24pm 
Hi, thanks for the reply. I'm referring to increasing the number of the offset so that all types of pylons can fit with all types of bridges without collision (if that makes sense).
themeatballhero  [author] 27 Nov, 2022 @ 4:02pm 
Thanks! Glad you enjoy this! there should be a vertical offset adjustment in the options, or are you referring to increasing the number of the offset?
TAVS! 27 Nov, 2022 @ 3:50pm 
Hi, I love this mod. I have been looking for something like this. Quick question though... Can you please increase the vertical offset so that pylons don't clip into the beams for all bridge types? Thanks
themeatballhero  [author] 22 Nov, 2022 @ 9:25am 
Because of the code issues I was having, all bridges are without pillars
CenariusPL 22 Nov, 2022 @ 8:23am 
Can u explain why i dont have bridges with pilars? Only without, i don't wanna build manual pilars for bridges...
Qui-Gon Jake 16 Nov, 2022 @ 10:12pm 
I've needed this since forever!! Thank you!
Nexis.Wolf 6 Nov, 2022 @ 12:48am 
Could you make the Hell Gate Bridge?
ATAG_Wolf 5 Nov, 2022 @ 10:19pm 
Sweet thank you. :) i shall fast forward :)
themeatballhero  [author] 5 Nov, 2022 @ 8:05pm 
That would be valuable information haha, they appear in 1920
ATAG_Wolf 5 Nov, 2022 @ 7:19pm 
What year do these become available. I don't see them in 1800's
themeatballhero  [author] 4 Nov, 2022 @ 7:15pm 
Fixed bridge speeds. You'll need to manually upgrade your bridges however.
themeatballhero  [author] 4 Nov, 2022 @ 4:09am 
I updated last night, you'll need to replace all existing tracks to fix the wheel issue. I forgot to update the bridge max speeds, I was going to but then the power went out =x I'll do that tonight.
Tjohnson97 4 Nov, 2022 @ 2:33am 
I couldn't hit the sub button fast enough!
Canadian_67 3 Nov, 2022 @ 9:12pm 
for me the trains run accross the ties instead of the rails. dont know if thats what you classify as "bottom" but just saying.
CrimsonKnight 3 Nov, 2022 @ 11:16am 
Great mod! Question is the max speed only 50mph?
themeatballhero  [author] 2 Nov, 2022 @ 8:38pm 
I tried to make a good base set. I knew a lot of this was needed and bridges are some of the best screenshots. This is a model railroad game for me, so I love screenshots.

I fixed most of the issues by the way, still fighting with the tracks. Train wheels don't dig into the bottom but still jitter when going on the rails, so looking into that further.
Ironman ☠ (Aqua Boomer!) 2 Nov, 2022 @ 8:33pm 
On my install in blew away some of the other bridge mods i had.
Joe Beezy 2 Nov, 2022 @ 7:13am 
I have the same issue as qleap; the trains don't sit properly on the track.