Arma 3
Root's Anomalies - Zeus Module
35 Comments
Epic_Guy33 3 May @ 8:04pm 
Several of the anomalies seem to be broken. I can only get Swarmer,Screamer, Worm and Smuggler to work.
samthesmart 18 Apr @ 5:52pm 
Thanks so much for the update!
xMidnightSnowx  [author] 27 Mar @ 4:23am 
Fixed the issue. Thanks @Devil_Creator
Phenosi 26 Mar @ 1:49pm 
@xMidnightSnowx great work!
Devil_Creator 15 Mar @ 7:42am 
we're getting an error for a missing ; in burper_ai_avoid.sqf at line 12. When looking at the code, at "_fct = selectRandom [30, -30]" it seems to be missing this ;
Corporal Ray Person 7 Mar @ 9:14pm 
We are so fucking back B)
xMidnightSnowx  [author] 7 Mar @ 3:38pm 
After almost 3 years, (and dozens of disappointments from 'coders') I've pushed a new update. Life and things got in the way. Good news is that the project is now open source - feel free to contribute/redistribute (under the same license) or raise pull requests as needed.
Donny 1 Dec, 2024 @ 12:58pm 
doesn't even work for me wont load on any menu zeus or editor
Marty-TR 25 Nov, 2024 @ 10:13pm 
are you alime @xmidnightsnowx
Mr. J Soda 28 Aug, 2024 @ 7:53pm 
Any news on that update?
xMidnightSnowx  [author] 11 Jun, 2024 @ 4:30am 
@everyone - I've got professional coders to fix both of my zeus modules. It should alleviate performance and other issues (such as not spawning, not working etc.). ETA: A month hopefully.
BossyTony 11 Jun, 2024 @ 3:41am 
Hi there, ive noticed the flamer anomaly doesnt spawn and the steamer anomaly cannot be added to the zeus items editor which means once I spawn the steamer im unable to delete it from the mission
Black Hole 4 Mar, 2024 @ 10:53am 
Is this mod still updating? Problem that shown in comments below still actual
Mattman 27 Jan, 2024 @ 11:55am 
I don't understand why this was made a mod instead of a composition, see HAM for how to make it drag and drop into mission files
Brycebryceooo 1 Nov, 2023 @ 9:15pm 
Same as what Mr Noseybonk explained
Brycebryceooo 1 Nov, 2023 @ 9:10pm 
Dosen't Work
Mr Noseybonk 29 Sep, 2023 @ 9:42am 
I simply can't find the modules under Zeus anywhere for this.
I have used Root Effects before, only just a few weeks ago, and all worked fine.
Nothing appears anywhere for that mod either now.
Happens whether using both and once or one at a time. Yes, I've got ZEN running, and NO other mods, none at all.
xMidnightSnowx  [author] 12 Aug, 2023 @ 1:21am 
@CPT A. Skyried - Thanks and sure feel free to add them.
CPT A. Skyried |171CB| 11 Aug, 2023 @ 12:14pm 
Hey there @xMidnightSnowx - I wanted to both thankyou for the fantastic work you've done on both this as well as the effects module and it's been quintessential to a lot of my unit's experiences in Arma 3 - as such, we'd love to include it in our Quality of Life modpack (used to help condense some of the mods that we as a unit always use/have on hand) if that's alright with you. Ofcourse, following your wishes to give proper credit.

Myself and The 171st Combat Brigade thank you!
xMidnightSnowx  [author] 20 Jul, 2023 @ 10:54pm 
I am aware of the issues with some modules being broken / not working and am working on a solution to standardise it. ETA is unknown.
On the other hand, if any of the experienced programmers want to help in this project (and also earn 100 USD) feel free to message me :)
Dante/Laslow 20 Jul, 2023 @ 12:53pm 
So it seems the anomalies dont have their effects or wont even attack people. swarmer anomaly for example just spawns in a civilian-allied VR entity that simply sits there. The noise occurs but no visual effect
Your Doctor 8 Jun, 2023 @ 4:06pm 
There's any way to use this mod on eden? because having to subscribe to a lot of mods or to set up before the mission actually begins sucks a lot
Marki 10 Mar, 2023 @ 11:44am 
Is it me or Strigoi Anomaly doesnt work? Atleast for me?
xMidnightSnowx  [author] 1 Dec, 2022 @ 10:51pm 
Go ahead mate.
Zdraste 1 Dec, 2022 @ 6:04am 
Good time, I would like to use this mod, namely repack without changing anything inside the PBO itself. Can?
xMidnightSnowx  [author] 10 Nov, 2022 @ 11:16pm 
@Sarkonis - For the worm you'll have to add curator objects again near its position. (Typically this is done either via right clicking on the map and selecting 'Add nearby objects' or via one of the modules in the zeus interface).
Sarkonis 10 Nov, 2022 @ 4:49pm 
@xMidnightSnowx

I'll have another look, I placed a few worms to try and figure out how to kill them with the green smoke and could not find an tag in the entity menu "e" to select and delete it.
xMidnightSnowx  [author] 10 Nov, 2022 @ 4:59am 
@Rei - Coming in the next update.
Rei 9 Nov, 2022 @ 10:30pm 
Is there a way to disable the massive explosion when the screamer anomaly dies?
xMidnightSnowx  [author] 9 Nov, 2022 @ 4:51am 
@Sarkonis - Except for smuggler and burper anomaly, all other anomalies can be directly deleted by zeus. Burper requires the configured killswitch device to kill it. Smuggler cannot be killed/deleted in this update. I'm working on it and should be done in the next one.
Sarkonis 8 Nov, 2022 @ 6:37pm 
Amazing mod. Only feedback I have is maybe making it clear on of the "Configured Objects" need to be used. And the ability for the Zues to delete Anomalies.
xMidnightSnowx  [author] 31 Oct, 2022 @ 5:36pm 
Thanks for the feedback. It is certainly possible and ill work on them soon. Currently I'm working on releasing additional interesting modules in my Root's Effects mod.
Sleepysteve 31 Oct, 2022 @ 5:18pm 
Might I just add that I think the option to kill the entities with a specific weapon is genius! I have a mod that adds EMP grenades, and it is so perfect for it. My SCP/zombie run has been enhanced tremendously by this. If possible I think it would be a great idea to add that option to all of the modules. Thanks again, seriously this is awesome.
Sleepysteve 31 Oct, 2022 @ 7:41am 
THANK YOU SO MUCH for making these into modules!!!! It's the only way I will get to use them <3
ALIAScartoons  [author] 31 Oct, 2022 @ 7:16am 
:lunar2019coolpig: Wow! Looks great mate! Thank you for sharing! :steamthumbsup: