Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Nighthawks Night Rod Special
87 Comments
dx155 3 Aug @ 11:27pm 
Please update
eragon2017 3 Aug @ 5:42am 
Please update your mod to be compatible with the new Meltdown update
DonBudafuko 12 Mar @ 7:52pm 
Does this add the other 2 mods already? or can i use all 3 of ur mods together?
dx155 25 Feb @ 12:32am 
hat sich erledigt
Spartana  [author] 24 Feb @ 11:23am 
Die frage ist wann bekommst du das oder kannst du mir mehr infos geben dazu ?
habe mal ein github aufgemacht kannst du unter issues schreiben

https://github.com/SpartaWarsec/Nighthawks-Night-Rod-Special
dx155 28 Jan @ 7:18am 
ich bekomme jetzt permanent eine fehlermeldung mit "J:\SteamLibrary\steamapps\common\Cosmoteer\Data\ships\terran\thruster_small\doodads_off.png" was kan das sein
Spartana  [author] 9 Jan @ 1:49pm 
LG | Suprainfinite 6. Okt. 2024 um 16:45 
hi there, i do think the probleme don't come from this mod but from galaxy overhaul, that why people keep sending message here



it is optional and does not have to be used and I have not developed it any further so far
Spartana  [author] 9 Jan @ 1:48pm 
Road Cat 3. Nov. 2024 um 17:55
Could we get an edition without Optimal Storage? Lovely mod btw.


yes maybe . as soon as i find the time
Road Cat 3 Nov, 2024 @ 8:55am 
Could we get an edition without Optimal Storage? Lovely mod btw.
Suprainfinite 6 Oct, 2024 @ 7:45am 
hi there, i do think the probleme don't come from this mod but from galaxy overhaul, that why people keep sending message here
Spartana  [author] 6 Oct, 2024 @ 5:41am 
@Do You want slaine? Perhaps you overlooked it, but the mod is on version 0.27.1e. That's why it is compatible with 0.27.2 (bug fix). mod work fine
Do you want slaine? 4 Oct, 2024 @ 1:29am 
Hello
Please update the mod for the curent version of the game
Spartana  [author] 3 Sep, 2024 @ 6:44am 
work fine full update is out
Suprainfinite 8 Aug, 2024 @ 5:45am 
mod cannot be lauch in actual version
eragon2017 30 Jun, 2023 @ 1:33am 
thanks for the update
Spartana  [author] 29 Jun, 2023 @ 2:54pm 
@eragon2017 i have make a update and i have rollout a 3.0.0 pre-release
eragon2017 25 Jun, 2023 @ 6:29am 
please update to the newest version
Spartana  [author] 29 May, 2023 @ 8:48am 
i am working on 3.0.0
Spartana  [author] 29 May, 2023 @ 8:46am 
@DDoSYourPineapples

so either you use my mod or another mod that adjusts the ship grid,

the only thing i could do is increase the size of the ship grid.

but for that i would have to know what size we are talking about
DDoSYourPineapples 3 Apr, 2023 @ 8:23pm 
This mod is effecting the placement of my pasted ships in grid making them illegal. Have huge ship mod on. I can move the ship but am losing my paint positioning because of it
Spartana  [author] 18 Mar, 2023 @ 1:41pm 
i will try to update it, but at the moment I don't have the time for it.
LordZile 6 Mar, 2023 @ 2:55am 
hay i see that you are missing the MK2 enriched Uranium? i was looking at your mod files and code and you have it inthere but its not actualy in the game? can you add it. also could you add the ammo's and rockets MK2 stations? its a hell of a time keeping the nuke ammo up with the other mods nuke cannons. and inturnal rocket tubes
That one Weeb 21 Nov, 2022 @ 1:22am 
Ah, ok thanks for the info on that.
Spartana  [author] 21 Nov, 2022 @ 12:47am 
The galaxy mod is optional but steam doesn't give me the option to add optional content so it's in the Required but you can just disable it or not subscribe in the first place, maybe I'll take it out of there if that really leads to confusion and put it in a separate discussion and link to it in the description.
That one Weeb 20 Nov, 2022 @ 8:45pm 
Wait so I'm confused on this. Would I require the galaxy overhaul to play this? Or is it now optional. (Seeing that the overhaul is standalone, but required for this.)
Spartana  [author] 20 Nov, 2022 @ 11:37am 
So I have now split the mod on request from you
IronSides 20 Nov, 2022 @ 8:47am 
I will agree with the others Please Release as a parts only pack....
Rivalt von Gera 17 Nov, 2022 @ 12:53pm 
Ist es möglich diese Mod auch ohne diese lächerlich hohe anzahl an Quests pro System zu bekommen? Wozu brauche ich 1000 Questgebiete? Außer das man regelmäßig, beim springen in neue Systeme, mitten in einem Haufen Gegner spawnt bringt das irgenwie keinen Mehrwert.
DuckCrafter42 17 Nov, 2022 @ 12:39am 
I must agree with Jhitereptar, the amount of things modified by the mod are getting a little out of hand imo, like the world revisions, I'm also using DarkSpace-Core, which I really enjoy, but going from the mod load order, your mod would overwrite that, making DarkSpace practically useless..
Jhitereptar 16 Nov, 2022 @ 8:01pm 
Man lol Love the parts added by this mod. But I use other modsd for almost all the other stuff... XD Any chance of making the gameplay changes a mod of it's own.? Or rather making the parts a mod of their own?
PlayerOLish 16 Nov, 2022 @ 1:24pm 
Can you put the new items in their own tab? It would make the build menu a little easier to navigate especially with other mods installed.
Christmas  [author] 13 Nov, 2022 @ 2:16am 
ich habe mal ne neue Diskussion dafür eröffnet und werde deine Punkte dort aufnehmen. Ob und wann etwas davon umgesetzt wird können wir noch nicht sagen. In der Mod-Beschreibung sind unsere aktuellen Projekte aufgelistet, an denen gearbeitet wird.
Shuri-Sama 12 Nov, 2022 @ 6:34pm 
ok dann mach ich mal ne wunschliste:

- abdeckungen für verbotene zonen, damit diese häßlichen löcher verschwinden
- 1x1 energiespeicher
- traktorstrahl der nicht waffen deaktiviert (zz kann man traktorstrahl zb nicht gleichzeitig mit dem mining laser benutzen)
- turbo lasertürme (ich weiß gibts schon in dem wpt mod oder so ähnlich) die auch ne anständige reichweite haben (500+)
- energiebooster für angrenzende schiffssysteme (erhöhen die leistung für limitierte zeit um den wert x verbrauchen demensprechend 2x energie // x durch ne beliebige zahl ersetzen)
Shuri-Sama 12 Nov, 2022 @ 2:51pm 
i saw it and use it ofc. many many thanks for your work ^^
Christmas  [author] 12 Nov, 2022 @ 2:36pm 
People. 2.0.0 is live
we need and hope for your feedback on the new galaxy size and the increased amount of enemies, resources, missions, etc. These changes are very important to us, but also very far reaching. We don't want to mess up your savegames because you have negative experiences due to our change e.g.: Performance problems.

Leute! 2.0.0 ist live
wir brauchen und hoffen auf euer Feedback zur neuen Galaxiegröße und der gestiegenen Menge an Gegnern, Ressourccen, Missionen etc. Diese Änderungen sind uns sehr wichtig, aber auch sehr weitreichend. Wir wollen eure Speicherspände nicht versauen, weil ihr durch unsere Änderung negative Erfahrungen z.B.: Performance-Probleme habt.
Spartana  [author] 12 Nov, 2022 @ 2:06pm 
@PigeonRick problem is fixt

2.0.0 OUT
PigeonRick 12 Nov, 2022 @ 11:45am 
Hey @Spartana, thanks for the great mod btw, you really did a great job at fixing a lot of gameplay issues as not having better armor and having the option to get better thrusters.

But it seems as if the recent update broke a small part of your mod, the MK2 Hypercoil factory, as @nicetomeetya told us is actually producing the exact same amount of Hypercoils per ressource as the vanilla one... Ive tested this theorie a lot in Kreative and every time its exactly the same as the vanilla one. If you look closely at the description when holding "ALT" you can also read that the stats are exactly the same.

I would appreciate it if you could look into it and see if you can fix the issue ^^

Thanks for your time! Have a nice day.
eragon2017 12 Nov, 2022 @ 11:09am 
your Hypercoil Factory mk2 is broken, cause it only gives one Hypercoil per batch instead of the two, that it should give
Spartana  [author] 11 Nov, 2022 @ 1:45pm 
no one said that she uses less only that she gives more, to be exact DOUBLE
nice2meetyou 11 Nov, 2022 @ 7:36am 
Hypercoil mk2 factory is not using half material and is using the same material costs as the original.
Spartana  [author] 10 Nov, 2022 @ 4:43am 
@Shuri-Sama 1.5.5 is out EngineRoomMKII add
Spartana  [author] 10 Nov, 2022 @ 3:31am 
Thank you for the compliment .

I will see what can be done
Shuri-Sama 9 Nov, 2022 @ 1:54pm 
best engines of all mods i found :D. especially for big ship size its really helpful.

maybe u can do a better engine room too for next update ^^
Spartana  [author] 9 Nov, 2022 @ 4:58am 
I look that I change with the next update or adapt
eragon2017 8 Nov, 2022 @ 9:42am 
the 1x2 Armor MKII should have a weight of 10 tonnes, 14.000 Hitpoints and a piercing resistance of 8 meters, to be consistent with the 1x1 Armor MKII
Spartana  [author] 7 Nov, 2022 @ 5:48am 
In itself this should not be a problem, it could only be depending on the order in which the mods are loaded, that some settings are overwritten.

the biggest problem for mod developers at the moment is to make mods compatible with each other, as far as nothing has changed much in the last 3 days
DuckCrafter42 7 Nov, 2022 @ 3:26am 
@pickpick, they do conflict with each other but probably not in a way you are thinking of, the game will start just fine, however, you will only see the 300x300 size from this mod rather than DarkSpace Core as this one loads after DarkSpace, you can fix this by creating a patchmod that targets this mod and overrides the values, if you need help I'd be happy to give you a hand
pickpickpickpickpickpickpickpick 6 Nov, 2022 @ 5:35pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884186464

This mod also increases ship building size, would this clash with your mod?
pickpickpickpickpickpickpickpick 6 Nov, 2022 @ 5:23pm 
Are there any mod incompatibilities one should be aware of?
SaberRider4Ever 5 Nov, 2022 @ 11:04am 
Hi Spartana, your mod is working great again ....thankyou for your fix!!
Cheers