RimWorld

RimWorld

Expanded Woodworking
131 Comments
KurtsCorbenik 27 Jun, 2024 @ 7:23am 
Also.. im able to build most stuff out of logs as well as lumber but vanilla sculptures just allow logs except for ironwood.
KurtsCorbenik 27 Jun, 2024 @ 7:03am 
am i not supposed to be able to build sculptures out of ironwood, while using vgp?
Jnana 4 Apr, 2024 @ 11:36pm 
Guess I'll go back to using beer bottles and logs as weapons for now. :)
Carrier002 10 Dec, 2023 @ 10:27am 
Trying to figure out which mod causes Mixed Lumber to be invisible and nonusable. Any help is appreciated, this error is entirely due to my obscenely large modlist. This is the Debug Log,

https://gyazo.com/1b459fd49986a6ee1b98739f6d6a2898
cyanobot 23 Nov, 2023 @ 5:39am 
If I've made some additional patches for other mods, would you like me to send them to you?
Siddi 4 Nov, 2023 @ 7:51am 
Eh unfortunatelly this mod doesn't work for me. I liked it a lot on Rimworld 1.3. Can anyone help? Here is my log:
https://gist.github.com/HugsLibRecordKeeper/25d665969bc445713440cb3fcd8c5efb
Bananabob 19 Aug, 2023 @ 6:46am 
thanks for the response and all your hard work to have kept this alive for as long as you did.
Aquiles  [author] 16 Aug, 2023 @ 6:38am 
Hello, guys. Sorry for the late response. I am out of Rimworld. I will try to answer separately:

@lascupa0788: no, sorry. Like I said, I am not active in the Rimworld community lately.
@Mitroll: good to have some balance feedback. Thanks. The prices are not mine though. This mod is really old. I am just trying to keep it alive. Rebalancing would take a time that I don't have atm. Sorry. It's not a matter of balancing the main mod but also every single patch and this mod has a lot.
@AAA: no. Be careful.
@Bananabob: Medieval Overhaul has its own wood > lumber mechanic now. I don't see how to make it compatible. You will have to choose I am afraid.
@all: Sorry if the answers are not very encouraging. I don't have much time to play Rimworld now. Hopefully I will return in the future. This game is addictive. In the meantime, take care and see you soon in the Rim.
Bananabob 14 Aug, 2023 @ 11:29am 
Any chance you could get medieval overhaul (the official one) to be patched? always feels weird to play without this mod
thesoupiest 10 Jul, 2023 @ 6:42am 
Safe to remove from save?
Mitroll 18 Jun, 2023 @ 9:21pm 
Lumber is worth way too much atm.

I turned 100 oak logs into excellent large sculpture, it took all day, and it's worth $335
I turned 90 oak logs into 180 oak lumber, it took a couple hours, and it's worth $675

One suggestion would be to make 15 logs -> 15 lumber and maybe a slight nerf to lumber prices. Alternatively if you are adamant about keeping the current prices, perhaps 15 logs -> 10 or 12 lumber?

Other than that, I love the mod, thanks!
lascupa0788 24 May, 2023 @ 3:10pm 
Hello!
Since I believe it was you who added the Biomes! Prehistoric compatibility, I wanted to ask if you have any plans for the rest of the Biomes! series.
VolatileGlitchAviator 11 Mar, 2023 @ 9:27am 
Clearly I was being Sarcastic, but someone has a bit of anger management problem, eesh seek some help my friend, I think you may need it <.<
Aquiles  [author] 11 Mar, 2023 @ 7:29am 
@VolatileGlitchAviator: Are you serious? "Patches included" refers to the mods that are patched as of today. By logic, any mod not listed is not supported. If I had to write a list with all the mods not supported at the moment, it would be several thousands long. Basically the whole workshop but the mods of the "Patches included" list.
VolatileGlitchAviator 11 Mar, 2023 @ 6:57am 
>.> (reads the description) (puts the description into a notepad and saves it and loads it into astrogrep) It does not say alpha animals or alpha biomes anywhere in the description.
Aquiles  [author] 1 Mar, 2023 @ 10:22pm 
@Cinereous Monk: Alpha Animals is not compatible with this mod. Please read the description before posting.
Tommy Gray x Land Raider 28 Feb, 2023 @ 2:48pm 
Can you update this so Cut Stumps and Smashed Stumps give a small amount of generic wood?
Bill Dipperly 23 Feb, 2023 @ 7:21am 
@Dynasty_Dragon I do not believe Alpha Animals or Biomes are supported, that's likely the cause.
Dynasty_Dragon 21 Feb, 2023 @ 4:55am 
Hi. Cannot make planks with red wood for some reason. Any ideas?
Daedalus 27 Jan, 2023 @ 9:19am 
nvm, I had the wrong folder structure for the translation files. It's working now, even for patched in defs :)
Daedalus 24 Jan, 2023 @ 9:55am 
Is it possible to translate defs that are added via patches? I tried to translate the labels and description for the Biomes Prehistoric Patch (logs, lumber, recipes, etc), but it didn't apply. However, translations from the Defs folder are applied correctly.
DarakuGato 24 Jan, 2023 @ 6:34am 
This mod needs far more love. I legit can't play without it.
SkylineOdeum 21 Jan, 2023 @ 10:40am 
Ooooo, most awesomeness!
Aquiles  [author] 20 Jan, 2023 @ 6:14am 
UPDATE:

Added patch for [LTS] Furnishing. A lot of work. A lot of wood floors. Please enjoy!
BlueTressym 12 Jan, 2023 @ 12:46pm 
Thanks :)

The one I attempted was based on the one for The VGP Xtra Trees and Flowers. Hoped I could just change applicable names and values. Nope... *stares at xml uncomprehendingly*
Aquiles  [author] 12 Jan, 2023 @ 12:39pm 
Yes, that patch is way too old. I will fix it when I have the chance.
BlueTressym 12 Jan, 2023 @ 12:15pm 
I've had a try and nothing actually exploded but it's not working. Cue red text everywhere.

https://gist.github.com/94c6f1f14daf4dcedf49c4bb8e20175f
BlueTressym 12 Jan, 2023 @ 10:59am 
Well, while staring at this stuff with an expression of abject terror, I did spot one thing. There are places where it has something saying "PatchOperationFindMod" and in some of those places it has the Zen Garden mod's name. However, the current version of Zen Garden is one of Mlie's Resurrected Mods and is named Zen Garden (continued) so that may be part of the issue.
Aquiles  [author] 12 Jan, 2023 @ 10:19am 
No worries. I will do it when I have some time to spare.
BlueTressym 12 Jan, 2023 @ 10:10am 
I'm not a modder, at all, but can certainly try... *eyes xml dubiously*
Aquiles  [author] 12 Jan, 2023 @ 4:33am 
@BlueTressym. The patch for ZenGarden is one of the oldest. I am not surprised it didn't work. It has been in EW since 1.0 I think. I don't use that mod and right now I don't have enough time with work and such. If you could fix it and send it to me, it would be of great help.
BlueTressym 11 Jan, 2023 @ 11:53pm 
ETA: I realised after posting that I still had Stuffed Floors active, so I removed it, just in case, and tried again. Results are the same except that I can't make the vanilla wooden floor from the Ebony or Cherrywood; they don't appear in the dropdown menu (the lumber for vanilla trees does).
BlueTressym 11 Jan, 2023 @ 11:28pm 
Hiya. Your suggestion for Regrowth worked perfectly. However, I've found another... oddity. It's not throwing any errors but the patch for Zen Garden doesn't seem to be functioning. The Crabapple tree is giving me generic wood logs. The Zen Cherry Tree and persimmon tree are giving me the same as they do normally; ebony wood and cherry wood, with the log textures but usable as if they were lumber. I risked a quick poke in dev mode and the lumber for them doesn't appear as an item if I try to spawn it, though lumbers for vanilla trees do.


Log is here but there's nothing in the way of obvious errors: https://gist.github.com/b0dcc6b150206694e29d2ad23142c9a4
BlueTressym 11 Jan, 2023 @ 1:19pm 
I'll try that. Thank you for your support.
Aquiles  [author] 11 Jan, 2023 @ 10:49am 
@BlueTressym: just delete the patch file you don't want. Don't need to unsubscribe. By the way, if you decide to remove my patch, be careful because the same file contains all the patches for the Regrowth series, not only Temperate.
BlueTressym 11 Jan, 2023 @ 10:25am 
Ah, that makes sense; thank you for the explanation. I'm not sure what to do about it, though.
Aquiles  [author] 11 Jan, 2023 @ 9:41am 
@BlueTressym: you are using the collection of patches of Holgast, that also contains a patch for Regrowth. That's why the conflict. You have two patches for the same mod. The Cocoawood was a choice of the former author of EW (I don't understand it either), but I decided to keep it out of respect.
BlueTressym 11 Jan, 2023 @ 9:19am 
Hi. I'm getting an error thrown that may be from this mod. The 'Cornish Tree' (from Regrowth: Temperate) is doing something weird. It looks like it's trying to drop both Pine logs (which sort of makes sense, as it's apparently a conifer) and for some reason, Cocoawood logs as well (?)

The actual wood I'm getting from it seems to be the pine logs.

Log here: https://gist.github.com/d1a2face5bf94eb75ff1e5a3b2c9d03f
SkylineOdeum 27 Dec, 2022 @ 10:37am 
Many thanks, will update!
Aquiles  [author] 27 Dec, 2022 @ 9:40am 
@SkylineOdeum: no mod conflict at all. Those recipes were missing from the patch files. I have just uploaded them. Please make sure Steam updates the mod before trying again. Sorry about that and thank you for letting me know.
SkylineOdeum 27 Dec, 2022 @ 9:03am 
So I have the prehistoric logs from Biomes! Prehistoric, but I'm missing the recipe/bill to turn the logs into lumber at the woodworking table (rest of the bills appear fine). Anyone else have this problem or do I have a mod conflict I got to seek out?
Bananabob 26 Dec, 2022 @ 2:48pm 
many thanks
Bananabob 26 Dec, 2022 @ 11:16am 
any chance there could be a way to make this mod work with medieval overhaul?
тетеря, блин 24 Dec, 2022 @ 5:40am 
thanks for keeping it up to date.
Aquiles  [author] 24 Dec, 2022 @ 1:15am 
Update:

Added patch for Regrowth: Aspen (courtesy of Raygne).
Aquiles  [author] 17 Dec, 2022 @ 7:15am 
@BanHandled: I'm afraid you can only confirm that it doesn't work for you. VGP patch works fine for me. Finding a mod conflict is a tiresome task but it's up to you to find it. Start loading only EW, and then add possible offenders until you find the mod responsible. By the way, please read the mod description. Next time you report an alleged bug without a log, your post will be removed. Good luck. I hope you find it.
BanHandled 17 Dec, 2022 @ 6:58am 
I'm sorry, I'm a little too tired to check, but...
I can confirm that VGP logs do not yield their lumber. I just sat through a stack of the logs being processed into... oblivion.
This was for Ironwood. I'll check back once I have tried any other wood the mod has.