Portal 2

Portal 2

Chamber 13 Aftermath
20 Comments
Leah1234 5 Aug, 2020 @ 4:06pm 
Can you make Chambr 06 Aftermath as well?
Petutski 7 Mar, 2020 @ 2:25pm 
Pretty minimal.
lfairban 10 Feb, 2020 @ 9:39am 
Good map. Pretty easy.
Winnie Wheatley 6 Nov, 2019 @ 6:32pm 
:theta: Nice map! Thanks for creating! :steamhappy:
The Doctor 13 Apr, 2019 @ 5:30pm 
i want overgrown chamber 18
quatrus 10 May, 2016 @ 4:27pm 
Nice skinning of old P1 map...
Petutski 7 Feb, 2016 @ 2:26am 
Very nice map! Thanks!
dven1 11 Dec, 2015 @ 8:24am 
Simple puzzle, nice visuals.
Brotherman Bill 17 Aug, 2015 @ 8:56pm 
You have trapped yourself. Congratulations.
The Sojourner 1 Aug, 2014 @ 8:40pm 
There once was a time when Chamber 13 was cool. Now it's kinda blah, especially when remade in Portal 2 (doesn't matter how it's remade).
Rx 23 Jul, 2014 @ 6:52am 
Short and sweet nice map
quat 21 Jul, 2014 @ 1:50pm 
Lighting is kind of blah, and breaking the elevator wasn't such a great idea imo (you just randomly spawn in the test chamber with no story or reason). Where's your projected texture?

I took a box in the elevator :3
Macfire 21 Jul, 2014 @ 1:29pm 
that was cool...and i like the theme.
wildgoosespeeder 20 Jul, 2014 @ 6:19pm 
Eh...meh. I was expecting something more.
GraveNoX 20 Jul, 2014 @ 6:38am 
Great design for an easy map.
sarokurzmeyer 20 Jul, 2014 @ 4:47am 
I took both cubes with me to the lift XD
CatThing 19 Jul, 2014 @ 10:44am 
cheers
n/a 19 Jul, 2014 @ 10:14am 
Couple of notes: You should add an env_projectedtexture coming from the sky with shadows enabled and the models are black. I'm not sure if its how they are placed, but try an info_lighting for each object and attach it to the lighting origin for each model, might help.
Jade BGE 19 Jul, 2014 @ 7:30am 
Well, it looks cool. You did a good job with that. The puzzle needs a bit of work. Thanks
Aveconpluma 19 Jul, 2014 @ 4:05am 
<3 Portal 1 :D