Victoria 3

Victoria 3

No Starting Treaty Ports
23 Comments
Arthur 20 Apr, 2023 @ 8:42am 
@ Zlobenia : Thank you for your work on this game. Your idea to remove these inconsistencies is a good one.

I'd like to bring to your attention though that your mod also removes all Chilean and Argentinian claims in South America which were introduced in patch 1.2. Don't know if there are any newly introduced claims affected elsewhere.

Best regards
Zlobenia  [author] 10 Nov, 2022 @ 12:53am 
Sorry! I know you did and I forgot. Mucho gracias
arenam 9 Nov, 2022 @ 11:44pm 
"thanks for reminding me: omani baluchistan treaty status removed"

Hey, I said it first :steamsad: !
Zlobenia  [author] 9 Nov, 2022 @ 10:24am 
thanks for reminding me: omani baluchistan treaty status removed. goodnight sweet prince
Vanguard 9 Nov, 2022 @ 10:06am 
You missed the Omani one in Pakistan
Zlobenia  [author] 7 Nov, 2022 @ 2:21pm 
Maybe try reading the description before you criticise my reading lmao
COBSON 7 Nov, 2022 @ 1:32pm 
i dont know what books youre reading but all of those places are historically accurate
arenam 3 Nov, 2022 @ 1:23am 
Ah and there's also Gwador, owned by Oman, that's not covered by this mod yet.
arenam 3 Nov, 2022 @ 12:58am 
Hey! So I did a tiny amount of research into Macau, and I think it did function as a treaty port.

To quote the dev' diary about what a vic3 treaty port is:

"Treaty ports are a means to ensure that you have access to a national market despite such embargoes and tariffs. They are a wedge in the barriers to trade another nation may put up so the goods may be funneled out of the market. Treaty ports have the special function that they permit the bypassing of embargoes and tariffs set in land adjacent markets through trading"

I certainly agree that Pondicherry/Goa as treaty ports is ridiculous, since you can't start smuggling coal out of the Brits through it if they embargo you or something, but Macau makes just a much sense as HK as a treaty port, since it's smack dab in front of the pearl river delta, making it very hard to enforce any crackdown on smuggling with whoever controls the hinterland (overwhelmingly China, so no overseas market funny business like with Indian ports)
Nothingtoseehere 2 Nov, 2022 @ 4:41am 
Thanks @Zlobenia
Ferrous 2 Nov, 2022 @ 12:45am 
I've made a more compatible version of this mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883319936

Thank you for the inspiration Zlobenia
Nothingtoseehere 1 Nov, 2022 @ 11:33am 
You broke previous save games when you changed the name of the mod. Reupload under the old name/content please.
Zlobenia  [author] 1 Nov, 2022 @ 6:00am 
It will mean that they will have to pay tariffs, and whatever knock-on effects that has
ItsJustMyShadow 1 Nov, 2022 @ 5:48am 
Yeah, yeah, this one I know, my question was actually about a different thing, let me rephrase it - does removing treaty ports from European powers in 1836 have a side effect of artificially making them weaker in the long run?
Zlobenia  [author] 1 Nov, 2022 @ 5:32am 
@itsjustmyshadow as the description says it turns the treaty ports into regular ports and nothing else. So no. It does not break the game and change it irreversibly
ItsJustMyShadow 1 Nov, 2022 @ 2:15am 
Are the European powers able to get treaty ports on their own or are they left for the entire game without any settlement in Asia, hence crippling their economies when compared to vanilla game?
Philipp 1 Nov, 2022 @ 12:17am 
Hmm I cant load my saves - and this is the only updated mods. Could this update broken the savegame?
Zlobenia  [author] 31 Oct, 2022 @ 2:46pm 
Okay, mod now turns all treaty ports into regular ports. Due to hardcoding these states must start as incorporated rather than unincorporated. Was an update issue but I've since fixed that I think. LMK if i have missed something

@pasteldenata - yes and it remains so in the mod, it just doesn't have the specific immunity to embargo and tariffs that it would have as a Treaty Port. Otherwise it's the same, and you can still trade with the Qing market as normal so it's still functional as a trading point etc. I'd be happy to change this if the terms of the Macau lease reflect an in-game Treaty Port but I'm ignorant about that and don't want to cause more problems regarding updates immediately.
pasteldenata 31 Oct, 2022 @ 2:38pm 
Wasnt Macao a colony since 1557?
BRITISHGAMER 31 Oct, 2022 @ 12:47pm 
Remove *Clap* Goa *Clap* Too *Clap*
Zlobenia  [author] 31 Oct, 2022 @ 12:14pm 
Me and others have found some odd inconsistencies and missing coding regarding treaty ports at game start so the Devs will get back to me about it sometime tomorrow probably. I would like to make a mod disabling all the ports as it's not historically accurate to my knowledge
Lotus 31 Oct, 2022 @ 12:05pm 
In my first test observer game with this, France took a new treaty port from EIC, which was just hilarious. I don't expect that to be common. However in the second test observer run, France got Portugal as a dominion & Portugal has Goa as a treaty port as well. Before seeing this happen I figured Goa wasn't as big an issue but I think it should be removed as well.