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Thank you again for a wonderful mod.
When i play again, you can be sure that the mod will be ported over but i don't know when i will play again...
So far you will need to hunt down the gene, if you want to add it to your xenotype!
If you test it, could you report if it worked?
In regards to the comments about features requests and other stuff, it will take some time for me to implement, i haven't had much time lately for hobby development, work is consuming my life but I haven't forgot this mod yet!
Can you make it configurable? It seems a bit too fast for me. Thanks.
If you want, you could just put a PR in the gitbub repository, it's a highly requested feature this one, i could then credit YOU on this mod!
I don't remember exactly, but it should heal scars every x days, if it doesn't then probably it's a bug!
and, thanks for making it!
Thanks for using it!
Thanks!
-For the hemogen variant, could the regeneration process be slightly faster and less painful than the normal gene at a massive hemogen cost to trigger it
-Alternatively, could the regeneration be linked to the amount of hemogen the pawn has? Like the regen process speeds up hemogen consumption and stops entirely once they're out (perhaps you could somehow tie it to the hemogen craving hediff?)
-Could you make organs regenerate faster than say, an entire leg?
-Could we get some compatibility with the Death Rattle mod? Maybe disabling brain damage if this gene is present?
-Could we get a gene that gives the brain more hitpoints?
-Could you give this mod an image? It's always nice for a mod to have a face, it makes people less likely to overlook it
-Can you change the title? Maybe something like "regenerator gene" or "regeneration gene" or "limb regrowth gene"? "Gene regenerator" isn't as descriptive as it could be and may even be a bit misleading.
Maybe the 'normal' gene could be balanced by increasing the hunger of a pawn alot while regenerating limbs? Anyway, cool mod!
Now the gene regenarates from daily to hourly and the pain level is lesser, so that the pawn won't get downed if it needs to regenate vast quantities of body parts
In regards to a more "normal" gene, i will need to see how i can balance it out.... Maybe it will be more painful or what not, still need to think about it.
Now the regeneration will be a more gradual change, first the bones (i don't know how to make a distinct process for something like a lung which doesn't have a lung) then the muscles, then the nerves and lastly the skin.... It follows pretty closesly as made by Vanilla Enchanted Ancients.
The bug of @AverageBandit should be fixed as well!
As always, any weird stuff or bug feel free to report it!
Let's see what i can do.