RimWorld

RimWorld

EPOE 1.6 Update (Expanded Prosthetics and Organ Engineering)
158 Comments
elStrages  [author] 13 Jul @ 11:21pm 
replace
deleted_scenes 13 Jul @ 10:52pm 
does this require, or replace the original?
Variel V 12 Jul @ 7:35am 
THANK YOU FOR THE UPDATE, I LOVE THIS MOD ALMOST AS MUCH AS THE WARCRIMES 2.0
fuzzzbutt 12 Jul @ 5:12am 
awesome, thanks!
NanoBlack 12 Jul @ 12:38am 
Thanks for the quick update.:)
Right Behind U 11 Jul @ 11:14am 
we need 1.6
elStrages  [author] 11 Jul @ 11:11am 
I will aim to.
SAHIB 11 Jul @ 9:27am 
Thank you for the updates up until 1.5. Will you update this for 1.6 Odyssey?
SupremeLOLKA 3 Jul @ 1:29am 
это работает с форк версией?
DJCharlie 28 Jun @ 4:45am 
@Gender Bender for some reason it can only be installed on natural eyes
Gender Bender 22 Jun @ 5:20pm 
why can't i install tactical cornea implant on bionic eye?
Joe4913 13 Apr @ 11:50pm 
Anyone else not able to install more than one rib?
Spicy 11 Apr @ 7:25am 
@DarkMagic you dont need to craft it. The peg leg is just a log so you only need to add the bill for the surgery and they take the nearest wood.
3AMpuke 3 Jan @ 4:34pm 
is it possible to install more then one rib because i was trying to and i didnt see the option
DarkMagic 2 Dec, 2024 @ 1:40pm 
Unable to craft peg leg with basic prosthetics unlocks, Says you can craft it but does not have the option. Not a mod conflict as I loaded a game with just this mod and still nothing.
elStrages  [author] 13 Oct, 2024 @ 3:03am 
this is a direct port, that is 75% changed
elStrages  [author] 29 Sep, 2024 @ 2:40am 
Fixed the vanilla body parts not being able to be installed
elStrages  [author] 29 Sep, 2024 @ 2:18am 
on the note of painstopper and joywire.
<!-- Painstopper -->
<!-- Was not craftable in vanilla, made craftable by research in Royalty -->
It seems royalty DLC overrides this mod because both became craftable. As its a vanilla part now even though a DLC i will remove.
elStrages  [author] 29 Sep, 2024 @ 2:02am 
Bionic Legs and Eyes are both Vanilla Parts they are not changed in this mod, so if they are low then its because of something else, if it was just jaws hands and feet etc i could understand the issue. What other mods do you have installed that effect or install body parts?
Lily-Sand 28 Sep, 2024 @ 11:11pm 
Is it just me or are *all* bionics just making pawns worse? I have a Bionic Leg on a pawn, which should make movement better (113%, iirc), but it instead makes it worse. My pawn's movement was reduced to 59%. Is this a mod conflict or did the mod's programming get borked?
Greven 26 Sep, 2024 @ 10:34am 
Hey, Congrats!
Take your time, RL over RW.
People will understand if you have other stuff on your plate.
elStrages  [author] 19 Sep, 2024 @ 3:30am 
No you don't need the original at all,
Also sorry all I've had a new kid and been super busy with work, I will get round to looking at this again to sort possible issues
Greven 17 Sep, 2024 @ 9:55am 
New guy here. Do i need EPOE.13 ( the original mod) for this to work?
is there an order to put them?
thank you
Kallystoo. 15 Sep, 2024 @ 6:40am 
ottima mod, ma ho dei problemi con il painstoppers e il joywires
Vincenzo___ 17 Aug, 2024 @ 10:17am 
After researching advanced brain surgery I still can't make painstoppers and joywires at the tissue printer
Windows XP 9 Aug, 2024 @ 9:32am 
does anyone else have an issue where none of the vanilla body parts can be installed in pawns in 1.5? The issue is the same on this mod and also the other epoe mod for 1.5. I can't add an arm to a pawn without an arm for example because the bill for it is missing,
omer_kahveci78 6 Jul, 2024 @ 12:29pm 
ı cant find happy implant and painkiller
elStrages  [author] 21 Jun, 2024 @ 9:35am 
found and fixed. old code overlap with vanilla
GULÉ🏠 27 May, 2024 @ 12:16pm 
For some reason installing a leg (normal natural leg) requires 2x medicin + 3x medicine + leg??
Proxyer 8 May, 2024 @ 11:37am 
Thank you for fix work!
elStrages  [author] 8 May, 2024 @ 11:13am 
thank you. Fixed and updated, this was not the only instance so i have sanity checked all Hediffs. This may have been a long standing error, even before my update but unsure. Let me know if you find anything else
Proxyer 8 May, 2024 @ 7:24am 
Hello elStrages.
Thank you for keep update.
I noticed one thing so I'll report it.

1.5\Defs\HediffDefs\HediffDefs_BasicProsthetics.xml

The 5th line of the above file is

<HediffDef Name="addedPartBasic" arentName="AddedBodyPartBase" Abstract="True">

has become,

I think the correct is ParentName="AddedBodyPartBase", so please check this part.
Thank you.
elStrages  [author] 4 May, 2024 @ 6:17am 
well this an exact updated copy of the original form the original creator, and the forked version is a rewrite completely i believe.
Metal LED 4 May, 2024 @ 2:58am 
What is the difference between this mod and another epoe mod?
elStrages  [author] 29 Apr, 2024 @ 10:25am 
there isn't for me. so i don't know. it may be a mod conflict.

@Tenemo i cannot figure out this stranger thing. bodies are fine, Man in black code doesn't seem to limit anything so i have no idea.
undeadVisage 26 Apr, 2024 @ 7:19pm 
For some reason, there are two versions of the basic prosthetics (Steel arm/eyepatch/ear bandage) available in the crafting spot.
Tenemo 23 Apr, 2024 @ 4:55am 
FYI, tactical cornea implant also cannot be implanted into the "Stranger" pawns from 1.5.
elStrages  [author] 19 Apr, 2024 @ 5:35am 
@Tenemo I will look at the pawn html as see if the bodies code was altered, it wouldn't show a red failure until playing the game for a while.
elStrages  [author] 19 Apr, 2024 @ 5:33am 
You do not need the original this isnabcomplete update. And its compatible with all versions. You're good to go.
Zalfir 19 Apr, 2024 @ 12:30am 
Wait, do I install this alongside the old mod, or just on its own?
Still using 1.4 because I have a long term game going, but I've been missing the original since the 1.4 update and have added a lot more other mods since. Hoping all goes well but want to do it right.
Tenemo 18 Apr, 2024 @ 2:22pm 
There is a bug related to the "strangers" in 1.5, the pawns that ask to join you and later start dying or turn aggressive. If recruited, you cannot put Auxiliary AI mods into them. Every single other mod works, but those cannot be implanted. They work for normal pawns, just not the 1.5 ones.
L2 17 Apr, 2024 @ 6:00pm 
mod option to remove the requirement of the last product just a little more work times and material if you could.
elStrages  [author] 14 Apr, 2024 @ 2:02pm 
No worries
gold_talisman 14 Apr, 2024 @ 12:18pm 
Thanks for this and no table!
MrDisem 13 Apr, 2024 @ 6:58am 
Very good and very nice.
Thanks.
elStrages  [author] 13 Apr, 2024 @ 12:34am 
done
KirasErli 12 Apr, 2024 @ 6:54pm 
Will the no table mod also be getting an update?
theholidayzombie 12 Apr, 2024 @ 9:40am 
Hell yeah Dude