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I have already redownload it .........
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2882752079/3717188244458323734/
Yeah, Paradox developed this game very badly. There are many other issues and problems in this game, but i still love it.
But yeah, Happy to help! Keep up the good work! :)
If you are talking about the 30K Money Additional Income you dont get that from your mod, you get that from the decision.
Here is an Image:
https://steamuserimages-a.akamaihd.net/ugc/1927006848360387922/83D795D2506DC5278DCD7AF5B0C1A1FCAA1BEFBC/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Where it says Weekly Balance +14K you do not get that money added to your treasury, because of a bug.
You can do a test make the building produce 100K Income dont add ownership shares and you will see you dont get the money added to your treasury. Only your Population can recieve that money. Because thats how they made the game
Hope this helps to undestand it better. And great work i love your mod!
You dont get it as a bonus to your treasury its just lost essentially, bad design from Paradox basically.
To add what you said i would need to give the canals population ownership like other builds have like "publicly traded or privately owned", i will try it myself and add "government run" to see what difference it makes.
Because at the moment all of the profits are just disapearing and no one is getting them.
"Mandatory Improvement Mods. 75+ 維多利亞 3 強制改進模組"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702
taken from the dev diary "1. Currently, new Production Methods will increase the amount of convoys rather than reduce the number used. Generals can have traits which lowers their convoy usage." so Canals do not lower anything and there is no tech to lower either only give you more convoys
Enemies don't use canals and neither do you, naval invasion is always the same, 60 days, go play as Belgium for exemple and you will see that invading USA, India, China and Japan always gets the same amount of time, 60 days, no matter the distance or canals
Trade convoys use the canal, drastically reducing the amount of convoys you need for imports and exports through those areas.
It is worth the negative income from keeping the canal open, and during war your enemies can't use the canal and it can wreak their economy and delay them from reaching your provinces if they'd have to go through in initially in a naval invasion.
I have tried with 2 countries and seems balanced enough, you only get 500 if you fully staff the canal and it takes time to do so and compared to urban buildings and railroads the 500 services and transports from the canal won't be of much importance, at around 1880+ you should be consuming 7K or 8K of each if you are a big power so the 500 won't do any noticeable impact.
i did increase the use of tools and coal and added wood too.