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Nope
I do not plan to support this mod in the future. I have some ideas about genes and if I like what I get, then this mod will get something like a sequel.
If someone wants to continue supporting this mod, then I do not mind. Let this person contact me, this mod has a very strong integration with WVC - Core, and somehow some elements of the mod may need to be reworked.
And no, I won't add the violet and green versions. At least at the current stage. Working with textures takes a lot of time, and as I mentioned, I experiment with genes.
also will you at least add in the missing violet and green formers to this mod? you don't have to do anything fancy, you could just make the violet ones tanky and the green ones have strong regeneration and great doctoring.
oh and by the way, the HAR has had an update recently where you can now restrict xenotypes
Ordinary food, they don't need anything special
Yes
No
Yes, it is recommended to unsubscribe from the mod. No, it shouldn't cause errors.
Before abandoning, I updated the mod to the current (at that time) version of HAR. Therefore, it must work. However, HAR is pretty darn unstable and after any update to HAR, problems can arise.
Wanderer events.
No, why would I be mad? The mod can be rolled back to any version at any time by pressing a single button.
It doesn't bother me and it doesn't annoy me. Unlike the RimPy questions on the WVC - Genes page.
When HAR has more advanced biotech support, I'll take a look. As for the mod, it needs a complete overhaul and until I find the strength, time and desire for this, it will not be continued. I'll think about the fate of the HAR version of the mod when I'm done with my hiatus, but right now I'm busy with other things anyway.
There is only one reason - the HAR framework. I don't like working with HAR, oddly enough, but HAR limits me more than a vanilla framework. HAR just doesn't let me do what I want, like biotech, but the biotech version is much easier to maintain and modify. I had to drop some features for this mod, as HAR simply does not support them. (For example, a shield for red formers)
After the release of biotech, I was not sure whether to stop supporting mods on HAR. And in order to decide on this, I took up the WVC - Genes mod. The meca race was originally made for this mod, but there were a lot of restrictions because of which I decided to go with the biotech version. Everything I wanted to do with this race in this mod, I was able to do in Genes.
I perfectly understand that not everyone likes biotech and that not everyone has a licensed copy of it, but everything I do, I do for free and I'm not ready to waste my time on something that I don't like anymore (HAR framework).
They have already been implemented in WVC - Core as ordinary mechanoids but with their own little features, but only for Biotech.
In the settings there is an option to disable the faction. In the next update, I will remove other xenotypes from the faction.
No, only events.
This mod was made before biotech, but is only published now. Support for gestators is planned, but it is not currently available.
Thanks a lot!
A little late, but we have created a Japanese translation mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883355360
Turn off the spawn of red and yellow can not. Just kick them out of the colony if they join.