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[CAT] Show Hair With Hats or Hide All Hats for some reason is incompatable and makes the game unable to find the head texture for Biotech Expansion faces
Sorry for basically falling off the map, been pursuing my own game dev projects so most of my mods are on maintenance mode for now.
If anyone has the same question - use "human jaw" gene, it overrides head "slot"
Second:
Is there any option for default human head?
Heads from recent update do look better than separate noses, but I can no longer block animalistic head/nose genes with "human nose" from biotech
Is there any "ordinary human head" gene in this mod? or any other mod?
A bit late but,try reduse maximun allowed reverence (to 60%?) where paw start automaticaly consume motes, or set it to zero (will not auto consume by himself) that helped me.
Or piggin out mental break doing it?
- Aurum/Revered fuel preferability changed slightly
- Multifox tail art errors fixed
- Minor change to aurum/revered fuel ingest job
Even worse - I have set consume aurum material off for this pawn. Is it supposed to be disallowed in food restrictions?
With a single glintscale in my colony and autocrafting set to keep 5-10 aurum fuel available I went through at least 30k silver in under 2 years. In fact, it was all silver I ever had and I left with only 9 currently. There is only 2 aurum fuel on my map right now including inventories so it is not overproduction.
At 2 aurum/day only 1200 silver should have been consumed. Consume aurum slider is set to 80 so there should not be such outrageous over-consumption from trying to top up 1%.
With CE outfits I have 2 aurum fuel to be carried around in the inventory. Since it has miniscule nutrition stat could it be consumed as food because it is already in the inventory and they would need to travel for a meal?
- Tailbinder powers have their ranges buffed, can now affect mechanoids.
- Tailbinders may now appear in mythic house of fire raids.
- All xenotypes are now inheritable.
- Tailbinder's blessings and curses now have a unique graphical effect attached to each of them. Try them out when you get the chance!
- Aurum Thirst flare now has three variations. Based on vanilla code, what variation a pawn gets is based on their pawn ID and the gene ID, that is to say that variation will stick with them forever (until they're deleted from the game).
- Flares now lightly hover! See the new gif for a demonstration.
- In 1.5, following performance concerns regarding the milking and shearing genes, the functionality of these and any derived genes will be different in 1.5 from 1.4. As a result there are substantial changes in Biotech Expansion - Core that may affect current 1.5 runs.
- Milking and shearing genes are no longer dependent on Thingcomps or any jobs. Instead the functionality of each gene is now self contained but are now automatic. Haytankards will now drop milk automatically everyday and cloudpuffs will now deposit wool as soon as they grow to full, and so on and so forth.
- Thingcomps are no longer patched into pawns.
- No more jobs regarding pawn milking/shearing.
- Naturally this also means these genes are more easily compatible, but some people may miss milking pawns by hand.
This has little to do with Mythic, but as it's the framework for this mod weird things may still occur.
- Adds Golden Flare and Prismatic Flare under the Ashfeather category.
- Flares are genes that only express themselves during combat. Similar to how Aurum and Revered pawns create their own flares. This is, again, experimental and may be subject to change before Stable.
- This update experiments with something new to the 1.5 rendering system, make sure BTE Core is updated if you're on 1.5!
- Aurum users (including glintscales and ashfeathers) now manifest a halo of fire while in combat or drafted!
- Revered pawns (including Tailbinders) now manifest a set of revered flames around them while in combat or drafted!
- Check out the preview images for a look.
- Ashfeathers now have a phoenix head gene and are now beardless by default. Previous nose gene remains for people who still want it.
- Tailbinders now come in snow white color as well as sandy color.
- Glintscales now have a draconic head gene, which replaces their old draconic snout gene.
- Tailbinders now have a fluffy fox head gene, which replaces their old lupine snout gene. Ears not included. They also now use BTE Core's Beardless Furskin gene.
- Ashfeathers also use Beardless Furskin. Head gene mod pending.
Make sure BTE Core is updated if you're on 1.5!
- Combat extended did their own patch for gene related weapons and powers. The patches on my side were removed.
Sorry for basically falling off the face of the earth. Due to recent life circumstances like my job and my own game development/art projects, game modding has fallen on the wayside for the time being. I'll update the mods if Rimworld decides to get another expansion, but beyond that who knows.