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I also had an issue when building these where phase 2 never completed, even when trying the "normal" fixes to unstuck construction offices like canceling and resuming construction. The construction offices handled other construction projects just fine.
https://steamuserimages-a.akamaihd.net/ugc/2036228562275765055/B022E16BDDD03FADA2C46EE5CC71950A7EB3C974/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Next upload soon
Thank you all for the comments! I have just released the second part of the series, covering some small tenements! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884277589
Hope you all enjoy!
@Heidong, @Whitek3t, @Eastern Fox, @Silas, @mocma, thank you all very much!
@xxaleksxx17: Google Translate tells me you find it "cool", is that right? Thanks!
First of all, thank you all for commenting and using this mod!
@wseslaw: I could, but considering how finnicky and awkward is to place roads in the game I think separate houses just are too incovenient, so I have no interest in releasing them as such. Anyway, these houses were made using the in-game building editor using a elements that I have also released to the public, so feel free to use them!
@Adil3tr: Yeah, but that was the point. They're here not for min-maxing but for immersion - in real life not everywhere is packed to the max with workers. Anyway I'm already working on some higher density housing that should work for you :)
@kaantaveeti: Sure, I will add you now! Just a heads up, my modding time is really sparse :)
@mthibau: I will be sure to check your mod once it is uploaded :). Abraço de um amigo brasileiro!
I think it would be a good option to add these small houses as parts for the building editor, so that a player can use them to assemble districts of own configuration, including 30/45/60° rotated houses for polygon-chain streets and another complex objectives.