Victoria 3

Victoria 3

Treaty Port Remover
9 Comments
Ferrous  [author] 16 Nov, 2023 @ 10:23pm 
@narnyay good question

I'll test this soonish but treaty port has become more reasonable since then.
at some point the treaty port owner needs to have a strictly higher rank than the "treaty loser" for the treaty port effect to trigger.
So France, unmodded, can no longer siphon goods from the British market at game start.

There still many cases where the starting treaty ports have effects though. Let me know if you'd like this to be updated.
Narnyay 16 Nov, 2023 @ 10:13pm 
does this mod still work and is it still needed? i havent played for nearly a year
PaladinKane 1 Jan, 2023 @ 1:46am 
Thanks for the mod Ferrous. Mod works with original treaty ports and any created in-game.
In a new game, the event fires off within 1 day.
In a save game, the event fires without notice at the end of the week.
Ferrous  [author] 10 Nov, 2022 @ 7:04pm 
The long and short of it is that many of the ports the game treat as treaty ports really are not at game start.

Gibraltar for example was banned from having overland trade with spain, so having it as a treaty port is very silly

But even for ports that WAS used as a trade-privilege port, the mechanics of the game is way overkill.

Instead of lowered tariffs you get NO tariffs

And instead of being able to siphon goods nearing the treaty port, you get to siphon ALL goods from a market.

(I should point out you can go on to create new treaty port with this mod once the original ones are removed.
communiste BEE 10 Nov, 2022 @ 4:07pm 
why
Ferrous  [author] 4 Nov, 2022 @ 9:14am 
thank
Zlobenia 4 Nov, 2022 @ 8:06am 
Very cool
Ferrous  [author] 3 Nov, 2022 @ 8:03pm 
try unsubscribing and resubscribing
aon_ 3 Nov, 2022 @ 3:48pm 
event doesn't fire after several weeks in an existing save game, I also don't see a decision :( (I really want to **** france)