Cities: Skylines

Cities: Skylines

human/vehicle path debugger
4 Comments
kian.zarrin  [author] 2 Dec, 2022 @ 1:23am 
prev path poses are rendered as black circles if possible (I render 0:pathIndex inside the current path unit so this is only possible when pathIndex > 0)
kian.zarrin  [author] 2 Nov, 2022 @ 12:54pm 
or ask on help in TMPE discord.
kian.zarrin  [author] 2 Nov, 2022 @ 12:54pm 
it only shows path units for selected vehicle though.
you are going to need modtools for understanding how path units max out.
and you also need to be a programmer.
Blood-PawWerewolf 2 Nov, 2022 @ 5:36am 
awesome for my city. i cannot find the reason for my path units maxing out, no matter hat i do.