Total War: WARHAMMER III

Total War: WARHAMMER III

Rune Golems ( Vanilla 6.X ) ( MCT Support ) (REQUIRES ASSET PACK)
278 Comments
-Da-_-Goddess- 10 May @ 12:21pm 
i have the same problem, the golems ante attacking, they move to the target and don't do anything.
StormCrow 1 Mar @ 11:27pm 
So I have the asset pack and the cannon golem still doesn't fire I'm not sure why any ideas?
彩哥 11 Feb @ 7:31am 
Is the character invisible? How half?
DASSBEAR 4 Nov, 2024 @ 9:38am 
Mod spotlight for this great mod along with 3 other mods https://youtu.be/x-0ryM7pUpg?si=SxpYzzZYFqheFlFh
The Mountain King 20 Oct, 2024 @ 1:01pm 
Maybe the problem is on my end. Rune golem that casts runes has inverse targeting, buff runes can only be applied to enemies.
LimeUser 29 Aug, 2024 @ 4:57am 
Needs an update regarding the Karak Zorn landmark as it now has 2 tiers
KennyKen11B 24 Aug, 2024 @ 5:33pm 
lol yeah thats the last thing i was thinking about. i had forgot the game was updated. oh well.
_D3rpyN3wb_  [author] 21 Aug, 2024 @ 4:03pm 
because sons of grimnir is not updated for 5.2 🤦
KennyKen11B 21 Aug, 2024 @ 3:53pm 
If your using it with sons of grimnir i believe its called it wont work with. once i took that off this mod had no issues. at least that's what worked for me.
KennyKen11B 21 Aug, 2024 @ 3:45pm 
I'm getting the same database crash as well.
Xfrost 21 Aug, 2024 @ 10:14am 
I'm getting a database crash at startup. I have the asset pack,
_D3rpyN3wb_  [author] 21 Aug, 2024 @ 1:01am 
Updated for 5.2!
DyonisX 27 Jul, 2024 @ 10:28am 
I checked in RPFM and I guess it's derpy_expi_dwarf_rune_golem_hand_ror
DyonisX 27 Jul, 2024 @ 9:21am 
Any idea how to find the unit key for the RoR so I can spawn it in with console?
Sir Nicholas 27 Jul, 2024 @ 12:39am 
@_D3rpyN3wb_ Oh ok! Just a missconception in my head lol Just finish my IEE campaign and starting the TOW now, so i'm turning these beauties on and try the mod :steamhappy:
_D3rpyN3wb_  [author] 26 Jul, 2024 @ 4:54pm 
@DyonisX yep but I think you won't be able to recruit the RoR sadly

@Sir Nicholas hey they do have piercing damage xD just not as much as the Hammers, I gave the roles as Axe = Infantry, and Hammers = piercing/anti-large
DyonisX 26 Jul, 2024 @ 3:59pm 
Does adding new unit mods mid campaign work?
Sir Nicholas 25 Jul, 2024 @ 10:31am 
It disturbs me that the Golem with the big Axe doesn't have Piercing damage/Anti-large and the Golem with a Big Hammer doesn't have anti-infantry
slingle37 10 Jul, 2024 @ 8:50pm 
theres a bug where the cannon rune golem wont fire. ill even give the order to fire but it just stands there. is there anyway to fix that please?
=[NK]= Col. Jack O'Neil 12 Jun, 2024 @ 4:13pm 
There's an SFO submod of mine, that will be updated once SFO gets updated in the next week
Lon247 12 Jun, 2024 @ 10:31am 
is this compatible with sfo?
Waldo3055 31 May, 2024 @ 5:29am 
Thanks! Can confirm that the new update has fixed the RoR showing up
_D3rpyN3wb_  [author] 30 May, 2024 @ 5:37pm 
should work now on the new update
Waldo3055 30 May, 2024 @ 11:18am 
playing a campaign with both this and your gunship mod, the RoR golem did not get added to the pool when unlocking it
_D3rpyN3wb_  [author] 17 May, 2024 @ 1:57am 
woops forgot to say that you need the asset pack now: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3244046096
莫非朕不知兵吗 17 May, 2024 @ 1:47am 
don't have models
Dr.Nut 16 May, 2024 @ 2:32pm 
For some reason the rune golems don't have models and are unable to attack when I load into a battle. I've tried a few troubleshooting steps such as unsubscribing and resubscribing but nothing I've tried seems to fix this.
Blakeioh 15 May, 2024 @ 11:24am 
Rune guardians when?
_D3rpyN3wb_  [author] 15 May, 2024 @ 3:57am 
are you in an old campaign before the RoR fix update?
Kendzior 15 May, 2024 @ 3:26am 
Hi, I don't know if it's supposed to be like this or not, but after receiving the golem rune from the regiment, it does not appear in the bar with all special units, which results in the inability to recruit this unit.
Alan 14 May, 2024 @ 5:22am 
Thank you a lot!
diggingdwarf26 14 May, 2024 @ 4:07am 
reasonable
_D3rpyN3wb_  [author] 14 May, 2024 @ 3:35am 
@Alan sorry bout' that, should be fixed in the new version

@diggingdwarf26 🤔
diggingdwarf26 10 May, 2024 @ 4:53am 
can we get grapeshot ammo swap for rune golem (cannon) units? :steamhappy:
Alan 9 May, 2024 @ 4:22am 
Am i the only one cannot get the ROR unit? AI can recruit it but seems its not showing in my bar.
iDon'tSpeakRussian! 5 May, 2024 @ 1:09pm 
Just leaving comment here for people that used my patch previously. I removed my updates as they're unnecessary now. If you're having issues loading a save do this
1) In main menu click load, then after clicking your save file you'll see map preview of that save file, below is a checkbox "enable all saves", check that, load your save and continue playing even without my patch present :)
Human bean 5 May, 2024 @ 7:45am 
Hurray. Its xmass! :)
romar2008 5 May, 2024 @ 4:25am 
The ranger almost always misses...
=[NK]= Col. Jack O'Neil 4 May, 2024 @ 6:27pm 
Awesome! Russian did all the recent updating! :) I'll remove mine when I update all the SFO stuff :)
iDon'tSpeakRussian! 4 May, 2024 @ 12:26pm 
You're welcome derpy :)
_D3rpyN3wb_  [author] 4 May, 2024 @ 9:47am 
Thank you to =[NK]= Col. Jack O'Neil and iDon'tSpeakRussian!, The mod is updated with their patches :D

- Removed Smith Requirement for RoR
- Golems are now recruitable at Smith Tier V
- changed to 3 caps as default

havent looked for buggers yet, let me know
SteelBlood 4 May, 2024 @ 7:25am 
Appreciate the swift responses, thanks!
_D3rpyN3wb_  [author] 4 May, 2024 @ 7:21am 
I will be implementing =[NK]= Col. Jack O'Neil and iDon'tSpeakRussian!, :D thanks to them and their bugfixes, I'll only be updating the tables and replacing the old animations from the patches
SteelBlood 4 May, 2024 @ 6:40am 
Thanks, same for the heads up! Will you be changing models and/or animations?
_D3rpyN3wb_  [author] 4 May, 2024 @ 6:29am 
@SteelBlood sure, but ill be updating this soon :)
SteelBlood 4 May, 2024 @ 6:18am 
Would it be ok if I used some assets from this in my dwarf unit mod? I will credit and link of course.
akeean 24 Apr, 2024 @ 9:04am 
@Obtite if you want warrior sized Rune Golems, use this mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2855918747

You can run both at the same time. This one for the big single entities, and the other for the smaller squads of golems.
Obtite 16 Mar, 2024 @ 8:11am 
what does the golems scale on? it would be cool if it was dwarf warriors so thorek can have some end game units
iDon'tSpeakRussian! 28 Dec, 2023 @ 1:49am 
Yes
TdizzleGod 27 Dec, 2023 @ 8:13pm 
is this compatible with immortal empires expanded