Victoria 3

Victoria 3

Goods Expanded
66 Comments
SleepySilverLake 6 May @ 11:00am 
Suggesting Iberians are obsessed with wine, meat and groceries.
deanbarb20 27 May, 2024 @ 3:38pm 
Please update
ProTartareSauce 12 May, 2024 @ 4:01am 
doen't work for me
macluk 3 Feb, 2024 @ 7:25pm 
old mod but working... although some buildings require technology to be unlocked. sweets industry turns up first even before enclosure (if i set up a country to have no technology researched, starting their research from scratch). Housing seems the same.
Impaler 22 Nov, 2023 @ 10:23pm 
If treats/sweets are going to be a thing then Honey should exist as a byproduct resource on certain orchards, including subsistence ones so that some basic supply and demand can exist prior to industrialization and the spread of sugarcane.
The Interrogator 26 Jun, 2023 @ 7:19am 
does it work for 1.3?
Mr.Wolf ♔ 22 Jun, 2023 @ 3:04pm 
Is this mod dead?
var 19 May, 2023 @ 2:43pm 
this mod is not compatible with coke and coca. also noone consumes dairy, ai wont produce it either
Red Dragon 9 Mar, 2023 @ 3:19pm 
this mod looks great but the balance of demand is a bit off, a lot of goods have virtually no demand
【みずき】暁山瑞希 27 Dec, 2022 @ 12:15am 
the carpet covered the anime mod's pillow as another luxury good. hope someone can figure out why
TurtleShroom 19 Dec, 2022 @ 2:35pm 
Is this Mod compatible with the Victorian Flavor Mod?
TurtleShroom 19 Dec, 2022 @ 2:35pm 
Instead of overwriting the Culture files, why not add an Event that gives obsessions for these Mods?
Skill Less 7 Dec, 2022 @ 8:26am 
as this mod is somewhat incompatible with others anyways I agree with kaiki. making them luxury food would add up on balance (if this is intended to be balanced)
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ 5 Dec, 2022 @ 5:34am 
Making treats its own necessity makes my pops to always feel the need to buy them, it is consistently the most productive traded product and factory. Its just weird to see them getting poor, I was thinking about merging it with some sort of luxury food, But it must compete with groceries for it to be balanced at all
2350681792az 29 Nov, 2022 @ 1:17pm 
The mod is excellent. But I found that nobody consumes dairy.
Zippy 25 Nov, 2022 @ 10:19pm 
Australians should have a high desire for beer and maybe even tobacco
sharkj002 18 Nov, 2022 @ 4:24pm 
Platineans (Argentines and Uruguayans) should love meat like irl
悬月教教徒~大佬の似雪 14 Nov, 2022 @ 4:05am 
At present, only carpets can be purchased。Nobody bought houses, candy, etc
se7enarcher 9 Nov, 2022 @ 9:45pm 
I found the reason.
Need to buy_ Packages Add Demand Groups
reserva18 9 Nov, 2022 @ 7:35pm 
It seems that new demand products like sweet and housing will not work when used with other mods.
I can add a competing product to popneed here to make it work with both mods, but I couldn't get a completely new demand like sweets to work no matter how I played around with it.
se7enarcher 9 Nov, 2022 @ 1:08pm 
The Housing System cannot take effect, even if I am in the pop_ Needs, this requirement is added, but its price is still 0, so compatibility cannot be reached
Grawr  [author] 9 Nov, 2022 @ 10:47am 
@se7enarcher can you specify your problem on discord? im not sure exactly what you're talking about so im not sure how to help you
Grawr  [author] 9 Nov, 2022 @ 10:46am 
@Jack i absolutely agree with home appliances, invention of washing machines and stuff like this had a major impact on woman emancipation and i think it should be in the game and have some impact, elevators is too specific i think
se7enarcher 9 Nov, 2022 @ 4:10am 
Dear author, I try to add the demand for housing to the people's demand.

However, nothing worked. Other products took effect because they were included in the original content items of the game.

I don't quite understand why. Is there a solution?
Jack 8 Nov, 2022 @ 11:56pm 
needed also silver, plastic, matches, washibg machines, elevetors,
Imp0815 7 Nov, 2022 @ 4:29pm 
Thank you! i will look forward to this!
Grawr  [author] 7 Nov, 2022 @ 7:16am 
That's a pretty good idea! Bricks and concrete were essential building materials and base game somehow lacks that...
Imp0815 7 Nov, 2022 @ 6:47am 
I don't know how hard it would be to implement but Bricks and brickworks are a really big part of Housing and Buildings in the 1900. Would be cool is residenitals would use them up.
Grawr  [author] 6 Nov, 2022 @ 11:29pm 
@Knock Off Resident Evil Characte i've checked it both on regular and ARoAI version and everything looks fine, do you play on some other mods? If certain files interfere it's pretty likely that it won't work properly
Revan 6 Nov, 2022 @ 5:28pm 
yummy, bubble gum made from rubber, lol.
SEVEN GOON SESH 6 Nov, 2022 @ 3:32pm 
Carpets don't show up and neither does the housing system. Were they removed?
Grawr  [author] 6 Nov, 2022 @ 10:08am 
I've checked that, and on the latest version im pretty sure it is being consumed
伊斯坦布尔选帝侯 6 Nov, 2022 @ 8:02am 
Beer isn't consumed by anyone, even the Germans. My liquor mode food factories are bankrupting.
Marcus 6 Nov, 2022 @ 5:23am 
I am just making a public house sub-mod for your mod(this mod, the Goods Expanded). Maybe I will finish it in 24 or 48 hours.
Grawr  [author] 6 Nov, 2022 @ 4:58am 
The mod is focused on things that could be considered as 'goods', if i was to add building that only grants boosts to provinces i would make a sub-mod. But its nice that someone has implemented that
Marcus 6 Nov, 2022 @ 4:38am 
Inspired by NPCBI mod: how about adding a pub (or to make it funnier, a beer hall, XD), to consume liquor and/or beer(by different production method), and reduce(maybe add more, by production method, XD) radicals?
Marcus 6 Nov, 2022 @ 1:09am 
Well, fine. Thank you.
Grawr  [author] 6 Nov, 2022 @ 1:03am 
The game simplifies a lot of things, so it would make sense for the food industry to produce it, in the base game it produces both food and liquor same as glass factory produces both glass and porcelain etc, if i added a building for producing just beer it would be a rather plain and boring building with not much to do in it
Marcus 6 Nov, 2022 @ 1:00am 
So how about adding a Standalone Beer Brewery Factory? You know, unlike the wine was mainly produced by vineyard winery, the Beer in real life are mainly produced by brewery factory.
Grawr  [author] 6 Nov, 2022 @ 12:56am 
@Marcus it has been added last update!
@Juke Skywalker Needs for beer and dairy are a a replacement for other food and opioids, while sweets is a new pop need, i will look into it and see if should adjust the numbers, and beer is now being produced in another production method in food industry, i've separated that
Juke Skywalker 5 Nov, 2022 @ 7:02pm 
Also, my save from yesterday just broke with the update, beer is no longer being produced from stills in the food production building
Juke Skywalker 5 Nov, 2022 @ 6:57pm 
@Skurvysyn are the needs for dairy/beer/sweets added on top of pops' base needs or are other needs lowered to take account for the additionally added needs and production required to keep pops happy overall?
Marcus 5 Nov, 2022 @ 6:36pm 
By the way, I think we need some other production method to produce dairy.
Marcus 4 Nov, 2022 @ 10:07pm 
Just reminds you that you forgot to add Public Ownership of Sweet Factory(Sorry for my poor English since I was playing Chinese Language Version of Vicky3)
1050714765 4 Nov, 2022 @ 11:14am 
mansion as a luxury its good idea i think. make rich people Not just bug art. a expensive thing for the late game. not sure i write right, am not good at english sorry....
1050714765 4 Nov, 2022 @ 11:11am 
make everyone home its a huge jod when play big country. maybe can use mansion not house just make rich people needed. like kind of Luxury.
Grawr  [author] 4 Nov, 2022 @ 11:03am 
I'm thinking about separating housing mod and goods mod cuz not all people seem to like it, i will collect more opinions and decide whether keep it, rework or separate it.
1050714765 4 Nov, 2022 @ 10:49am 
Thank you sooooo much and love this mod. But Housing System change lots of things. Can u make a new mod just without Housing System?
respect
Max200012 4 Nov, 2022 @ 7:46am 
ewwww polish