Door Kickers 2

Door Kickers 2

Crack House (Dawn)
4 Comments
CROCBIA  [author] 12 Nov, 2022 @ 6:03pm 
@Return To Monkey

I went and added a few more operators and removed the 1911's completely. This map for me was mostly just a practice map with the editor and not much else. Thus I did not think about cheesy crit hit weapons, poor map design, enemy placements etc... And focused on a theme I had in my head.

Thank you for the comment and I will do better in the future.
Return To Monke 10 Nov, 2022 @ 4:17pm 
Lousy game design. Too few operators to clear safely, artificially divided, tangoes provided with cheesy critical hit weapons like 1911's and MP7s.
CROCBIA  [author] 7 Nov, 2022 @ 6:08pm 
@bimbs4breakfast I went ahead and changed most of the 1911s in the map to Uzis. Hopefully that will be a bit better. The times I tested my guys didn't did untell 4-5 shots due to their
armor probably. Should be good now if not let me know.
Saint Michael 6 Nov, 2022 @ 3:35pm 
mfw i cant complete the mission because the two guys on the 2nd floor get one shotted by a 1911 insurgent