RimWorld

RimWorld

Oops All Gene Banks
94 Comments
Rovstam 18 Jul @ 9:28pm 
Can you please link Split genepack to your mod description. They are absolutely a fucking duo.
redundantusage  [author] 15 Jul @ 9:14pm 
Updated mod with updated research item placements in the research menu for new DLC layouts.
茶雨 3 Jul @ 12:51am 
This MOD creates the atmosphere of a real genetic engineer browsing and selecting in a sample library, which feels great!
redundantusage  [author] 2 Jul @ 6:34am 
Having done no formal testing, I added 1.6 to the tags and called it a day. If anyone runs into any bugs please let us know.
Nuker1110 1 Jul @ 7:34pm 
@Uncle Jack Hughes after 2 weeks of daily play with a heavy modlist, no errors from this one! I think you should be good to update the About.xml version number and let it ride.
Uncle Jack Hughes  [author] 30 Jun @ 7:24pm 
Please let me know if there are any issues noted on 1.6, and I'll take a look.
Nuker1110 17 Jun @ 9:18am 
Looks like it's still working in 1.6
SILVERIII 17 Aug, 2024 @ 2:30am 
So this version still have trader?
Nightfish 6 Jul, 2024 @ 12:44pm 
Thanks for the reply :D The mod in question is this one:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3265067908

I don't know the creator personally, but from the FAQ it seems that he does not do the graphics side of things so maybe you guys could actually collaborate very well?
redundantusage  [author] 6 Jul, 2024 @ 11:55am 
Nightfish: That sounds pretty cool, not something I'd be capable of doing though. The number of marks on top of the register and archive don't match up with the number of genepacks held, though I could change that if a lightup mod existed for this. If the person that made the light up mod wanted to do a collaboration I'd be willing to help with the graphics side.
Nightfish 6 Jul, 2024 @ 12:57am 
Very useful mod! Is there any chance to make the lights on the structure correlate to how many genes are in it? I've seen a mod that does this for the vanilla gene banks and it's just so nice to see it fill up gradually.
The Dutchman 30 May, 2024 @ 4:00am 
He's just a useless troll, ignore him
redundantusage  [author] 27 May, 2024 @ 4:37pm 
Matthew: I've been play-testing the mod on a recent run, is something not working for you?
Matthew Optimus Maximus 27 May, 2024 @ 3:07pm 
ya call this a fix? the Netherlands aren't sending their best
ed155 22 May, 2024 @ 9:12am 
o7
🖤LovableƸ̴Ӂ̴ƷNightmare🖤 19 May, 2024 @ 8:25pm 
Sweet! This is one of my favorite mods for genes. Thanks Uncle Jack Hughes! :)
redundantusage  [author] 16 May, 2024 @ 5:33am 
Alright, the mod is officially updated, everyone make sure to thank Uncle Jack Hughes.
The Dutchman 7 May, 2024 @ 5:08pm 
:steamhappy:
redundantusage  [author] 7 May, 2024 @ 3:54pm 
The Dutchman I added the link to your fork into the description, if anyone else makes their own version I'll add them. Thank you guys for doing the heavy lifting.
redundantusage  [author] 7 May, 2024 @ 3:51pm 
Helixien you can use any part of this you want so long as you credit what parts you use.
Helixien 7 May, 2024 @ 12:17pm 
Hey mate, would you mind if I partly integrate your mod into my ReSplice core, as you don't plan to maintain it?
The Dutchman 6 May, 2024 @ 8:45am 
Made a 1.5 fork with proper credits. Removed the trading assembly

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3240917559
Nay 6 May, 2024 @ 2:28am 
PSA. this mod breaks trading in 1.5, dont use it
redundantusage  [author] 2 May, 2024 @ 11:31am 
I didn't write the code for the dll that makes the trading possible, so all I've ever had is the file given to me by Uncle Jack. Presumably that part could be removed and maybe a call to it here and there edited and it would go back to functional, albeit without the ability to trade directly from the added machines.
SP4RTAN 1 May, 2024 @ 8:22pm 
The gene banks work fine in 1.5 that's just xml. But the ability for traders to view and buy genes directly from archives and registers, which is handled by the assembly, is what breaks trading.
SP4RTAN 1 May, 2024 @ 8:16pm 
@redundantusage unless I'm missing something here the github repo looks like it's just the same thing that's on Steam. There's no source code
redundantusage  [author] 1 May, 2024 @ 3:09pm 
To those asking, the github respository should be visible now, and is listed in the description. Hope one of you can get this working again.
YaBoiTem 28 Apr, 2024 @ 5:36pm 
still dont get how it breaks trading but oh well, gonna have to wait for 1.5
Space Moth 27 Apr, 2024 @ 6:19am 
Does the issue still happen if you turn off the traders ability to check genebanks in the mod options?
I suspect it could be failing to find the genebank defines/buildings, as I have had the error occur when I had no genebanks built.
MasterOboss 26 Apr, 2024 @ 7:32pm 
Is the source code for this around anywhere? I used to be a c# dev and would be happy to update this.
Theki 22 Apr, 2024 @ 4:07am 
i spent a whole week trying to figure out which mod broke trading and now i just want to know how a gene bank mod broke trading
SP4RTAN 21 Apr, 2024 @ 12:05pm 
If you just want the gene banks and don't care about the bugged trading function, this still works
fine. Just go to "steamapps\workshop\content\294100\2883683444\Assemblies" and delete the file in that folder.
r3xm0rt1s 17 Apr, 2024 @ 1:01pm 
Wow it took me forever to find the mod fucking up my game.
King Devely 15 Apr, 2024 @ 8:18pm 
This prevents my colonists from even initiating a trade with traders. Not sure if its only traders carrying genes or not, I haven't tested it that extensively. Definitely game breaking for me currently so I'll wait for an update to 1.5.

Also, It wasn't throwing any errors that I could find. Just stopped the trading window from opening.
SP4RTAN 13 Apr, 2024 @ 9:50pm 
The gene bank and processor buildings work fine but the gene trading function is what causes an error.
Noisy Koi 13 Apr, 2024 @ 9:40pm 
https://gist.github.com/HugsLibRecordKeeper/5b8876ee32bd057864bb0ca6be606ce4
seems to work fine in 1.5 but ran an error checker and this was one of the ones that came up
camping_master 13 Apr, 2024 @ 1:05am 
redundantusage// :'(
SP4RTAN 12 Apr, 2024 @ 6:26pm 
Is there a Github repo somewhere?
redundantusage  [author] 11 Apr, 2024 @ 5:41pm 
-[BSM]-Raff - I won't say it's impossible, but Uncle Jack is the real one to answer since he did the code part. At this point I don't actually even remember how to mod Rimworld. :P
-[BSM]-Raff 11 Apr, 2024 @ 1:04am 
Any chance that this mod gets updated for 1.5?
hashbrownselfie 5 Mar, 2024 @ 10:09pm 
No problem my friend. I may have found the issue. I have found that it seems the packs weren't despawning, rather stacking (which made it look like only one pack remained), which may have more to do with modding the gene banks at all or just the WVC mod itself. In any case I think I found a workaround. Thank you regardless!
redundantusage  [author] 21 Feb, 2024 @ 4:29pm 
hashbrownselfie - Haven't modded or played since posting this, I'd call it very unlikely that I'd know how to add compatibility for the other mod even if I wanted to. Sorry about that.
hashbrownselfie 21 Feb, 2024 @ 1:53am 
I had the same issue as @G-Fiti where a number of genepacks from WVC just disappear. Perhaps it is because of the packs being different in type? The pack types are mechpacks, ultrapacks (if I remember correctly), and I can't immediately think of the last one as it has been a bit. Definitely a very good mod, but seeing as someone else mentioned this issue is it possible if you could check if this is something fixable?
Ev 10 Nov, 2023 @ 7:10pm 
Oh hey, nice to see an update on this after so long. Cheers for the helping hand of the community, right?
G-Fiti 3 Nov, 2023 @ 1:38pm 
Doesn't seem to play nice with WVC - Xenotypes and Genes, I saw some genepacks from that mod straight up getting deleted when loaded into a Gene register. :L
Uncle Jack Hughes  [author] 13 Oct, 2023 @ 2:23pm 
Hey @redundantusage

The mod is really mandatory at this point. Thanks for all of the work on this. I've (hopefully) remedied the issue regarding being unable to trade from the new gene banks. I've also added a config option to enable/disable the feature since I know some prefer to use these only as deep storage. It needs just a bit more to polish up, but if you're interested let me know and I can push the files to github or something. If it's easier to chat via steam messages, feel free to send me a FR on here.
G-Fiti 9 May, 2023 @ 10:19am 
Support of ALphaGenepacks would be highly appreciated. Nice mod nonetheless! :)
Ren 8 May, 2023 @ 4:03pm 
@Zed use FSF tweaks
UntouchedWagons 7 May, 2023 @ 4:30pm 
Why does the Gene Archive require the Xenogenetics research to unlock in addition to the Gene Archive tech? The Gene Archive tech already depends on Xenogenetics. It makes using the Research Reinvented mod kind of difficult since I can't build prototype Gene Registers.
titititi 20 Apr, 2023 @ 4:15am 
Is possible set own price and electricity consume in mod setting?