RimWorld

RimWorld

Unbreakable Mech Chips
17 Comments
AJABOOBOO 18 Dec, 2024 @ 4:44am 
quick ps:
was wondering if there is a mod or if someone could make one that makes it so the mechlord suit bits dont degrade over time like other gear.
its anoying that the mechlord suit degrades over time and not from actual damage recieved in combat,disasters etc.
thank you
AJABOOBOO 18 Dec, 2024 @ 3:08am 
thank you creator. Tynan isnt even trying anymore. Making these mech structures burnable when mechs themselves are not is stupid. making the chips just pop out of the dead mech like its a pinata is equally a dumb idea.
it should have always been you have to shred the mech in order to get the chips not have them drop out of the mech like coins from a mario boss.
Riffy 3 Apr, 2024 @ 4:52am 
Says mod game version mismatch as of this morning.
Willamyte 11 Feb, 2024 @ 10:52am 
I have lost many a boss drop to Rimatomics weapons, thank you
Latex Santa 26 Jun, 2023 @ 2:36am 
Wonderful quality of life mod. Thank you.
AZGreentea 18 Mar, 2023 @ 7:56pm 
It's tough to keep them in one piece when you have an Aporophon and three diabolis walking around the map setting literally everything on fire.
Sayori 2 Mar, 2023 @ 7:39pm 
The Diabolus enthusiasts thank you
Drahsa 8 Jan, 2023 @ 11:35pm 
So many times have I unintentionally obliterated these chips with rimatomic weapons, thank you.
Zach, The birdman 29 Dec, 2022 @ 6:33am 
I needed this... on 3 separate occasions, I've lost the chip because I launched 1 too many mortar shells at the boss when i decided to cheese them.
MightyBaggins 3 Nov, 2022 @ 6:59pm 
YES!!!! I had to do Diabolus 4 times before I got the chip without blowing it up! Thanks!
Captain Crunch 3 Nov, 2022 @ 6:21pm 
Nice mate that was fast, will do
Dance Ninja  [author] 3 Nov, 2022 @ 4:22pm 
Please let me know if there are other errors :)
Dance Ninja  [author] 3 Nov, 2022 @ 4:21pm 
Updated, there should be no errors now. Unless Dev changes something.
Captain Crunch 3 Nov, 2022 @ 3:53pm 
sorry about the broken error steam character limit
Captain Crunch 3 Nov, 2022 @ 3:52pm 
(System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Captain Crunch 3 Nov, 2022 @ 3:51pm 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML
Captain Crunch 3 Nov, 2022 @ 3:51pm 
With this mod enabled i get this error:

XML error: Duplicate XML node name Flammability in this XML block: <statBases><Flammability>0</Flammability><Flammability>0</Flammability><DeteriorationRate>0</DeteriorationRate></statBases>

Root node: <ThingDef ParentName="MechResourceBase"><defName>SignalChip</defName><label>signal chip</label><description>A mechanoid-band synchronization micro-organ. It is necessary to produce certain advanced types of mechanoids and equipment.\n\nA mechanitor can study this chip to help unlock higher tiers of mechtech research.</description><graphicData><texPath>Things/Item/Resource/SignalChip</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><Flammability>0</Flammability><Flammability>0</Flammability><DeteriorationRate>0</DeteriorationRate></statBases><useHitPoints>false</useHitPoints></ThingDef>