Barotrauma

Barotrauma

More Marks
86 Comments
Moon-Shadow 2 Apr @ 3:12pm 
The mod doesn't directly change the money for each mission, the Modder have to enter it for the missions, at least that's what's been mentioned several times.

And for servers, I don't know if the mod works on servers. If so, the host has to use the mod as well. If everyone needs the same mods, it might be important how they're ordered for each one.

Otherwise, get the "MoreMissionsMod" if you don't already have it and skip the "More Marks" until the problem is resolved. If it's the mod's fault. / Both mods are compatible.

I prefer doing more missions for entertainment rather than just having more money, so the mod is off for me, and I don't even notice if there's anything wrong with it.

I'm not playing Barotrauma at the moment, I still have to finish a submarine, and two guides to finish.
Astral 2 Apr @ 11:42am 
cant.. you already set money received by missions to 2x with a setting in the server?
Moon-Shadow 25 Oct, 2024 @ 1:22pm 
Problem for the modder is if it would work for him, then it would help what others have exactly as a problem, and I can not help to test because I do not even know what the mod normal displays.
Moon-Shadow 25 Oct, 2024 @ 1:22pm 
Are they missions that you accepted before you finished the game, before the game update came, and you continue playing now. ?

As someone else with the “MoreMissionsMod” had a problem that after the update of the game he got no missions, he had to make a trip to a station completely without, and then got again to 10 missions. / At my test start I got 9, and 1 more after saving.

I have not used the mod “More Marks” yet, I prefer to have more missions than just more money, and both are currently still too much for me.

Did you see before the game update, already on missions that they give more or only after completing, because if you saw it before and now no longer sees, then once drive somewhere and get new if it still shows that way, if you never saw it before then make one of the newly obtained if it only does what is displayed.
SuripuWakeru 25 Oct, 2024 @ 6:00am 
Dont work with the new update
Moon-Shadow 19 Jun, 2024 @ 1:14pm 
The new game update adds a new wreck mission.

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From Update Info.

Added a new wreck mission: clear Thalamus

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And the money cheat should still get an info that then achievements are not more available for the save game, you only know this if you have read the update where it was changed.
GameDevGary  [author] 30 Apr, 2024 @ 9:26am 
@Rebel Yep, updated last night.
Rebel 30 Apr, 2024 @ 9:16am 
Yo is this compatible with the new Blood In Water update ?
Rebel 16 Apr, 2024 @ 6:59am 
This works with Dynamic Europa and other mods like barotraumatic.
GameDevGary  [author] 15 Apr, 2024 @ 10:15pm 
@Rebel You're welcome, thanks for supporting and feedback. @Moon Shadow Thanks I'll check those out. It'd be cool if there was an add button so you could add as many as you want, but that would be more complex.
Rebel 15 Apr, 2024 @ 9:58pm 
Yooooo No way ! Thank you so much for the update
Moon-Shadow 15 Apr, 2024 @ 8:22pm 
Making more mods is fine, the problem is that depending on the mod there is one or the other that one or the other does not like at all, but then finds a similar mod.

More Marks / But this mod should still be independent of the new mods. / So for new mods where it is included that then the one here as a standalone still remains.

Or you do it like "Barotraumatic" where it is divided into several mods and you list with a link to the other mods that belong to it, so it is then customizable for everyone as you want it.

There would be so many good mods that make some things more interesting, but then again change so much that it deviates too far from the original for me, or adds tons of new weapons but the originals become weak and you then need mods to make the enemies stronger because the new weapons in these mods make the game too easy, just because these modders thought the enemies were too strong for them.
Moon-Shadow 15 Apr, 2024 @ 8:07pm 
There are mods where you start with all 6 classes, where one of each class is then there, saw none where you could select the classes, but Assistants are no longer useless as it was before version 1.0 for the single player.

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" Start with More Crew "

I had this last , and am now back to the lower one as this one is gone for whatever reason.

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" [SGM]Start With 6 Jobs "

No anime character needed.

Had the other one just because it was a bit clearer.
GameDevGary  [author] 15 Apr, 2024 @ 7:51pm 
@Moon Shadow I mentioned the campaignsettings.xml editing about a year ago in the comments, figured I should add it to (and clean up) the description. I prefer to start with enough money to buy any submarine, with a bit left over for starting equipment and hire a few crew members. It would be cool if you could add more starting characters, I'll look into it. I'm also looking into having to pay your crew for balancing.

I've honestly delved pretty deep into Barotrauma modding as far as what's possible and what I need to do to do certain things. I want to make a total conversion/expansion that focused on surface environments and different vehicle types (land/air). It's a project for sure. Been busy with life and my main PC is fried but we'll see what happens.
Moon-Shadow 15 Apr, 2024 @ 7:13pm 
I can only open xml files with Text Editor if I want to change something in them, open them normally and nothing can be changed in them.

This is the case with the Biome file, which is also an xml file.

If someone wants to change something in the "Biome" File, only change the numbers where "maxtier" is written as well as the "maxtier" for stations, so all 1 and 2 can be changed to 3 in the case that you can buy level 2 and 3 everywhere.

Important do not add lines to biome 2, actually wanted the level 3 only at the higher stations as it is in biome 4, but insert lines game crashes.

Probably there is no mod that does that because it will be like Start Money that it can't be overridden by the mod.
Moon-Shadow 15 Apr, 2024 @ 6:57pm 
That with more start money, new if not I have overlooked it.

So far I have only customized the biome file so that I can get submarines of level 2 and level 3 everywhere, so far I haven't seen a mod that can do that I don't know with which words I can find one if there is one.

Before version 1.0 you could buy every level everywhere, the change makes it boring to always start with the same submarines and only from biome 2 and 4 to get the next level from there, or the few mod submarines that cost a maximum of 10'000.

Increasing the money there makes everything a bit freer, because I prefer to stay with the one I start with, or change once instead of changing the submarine several times.

Instead of level 2 from biome 2 and level 3 from biome 4, I would have preferred it if they had done it that way if you buy it earlier it costs more.
GameDevGary  [author] 15 Apr, 2024 @ 5:32pm 
Updated for 1.3.0.3 everyone! @Rebel I didn't change anything to do with reputation, this mod only affects Marks, it's something that changed in the game like @Moon Shadow said. The amount of lines in Missions.xml went from 1500 to 3000 (lol) since the last time I updated so it was pretty overdue. Everything's good now, and it works with MoreMissionsMod. I'm not sure about Barotraumatic.
Rebel 14 Apr, 2024 @ 5:55am 
Fix the Reputation for the researcherescort mission and radiationescapeeescort Because they give 20 reputation
Wolf 9 Apr, 2024 @ 4:55pm 
Could have been a game update that messed with stuff, makes sense
GameDevGary  [author] 9 Apr, 2024 @ 4:43pm 
Hey everyone, I'll be updating this soon, will try to have it done and uploaded within the next week or so. @Wolf I didn't change any of the mission names in the Missions.xml file, only the reward values, but more missions have probably been added since I last updated it so I just need to update it. The mod shouldn't have any conflicts as it's just changing the reward value but if another mod changes or extends Missions.xml then it might, could load this after anything if it does.
Moon-Shadow 7 Apr, 2024 @ 12:50pm 
If so, then the developer from the game has changed something in the mission.

Since this mod only changes the amount of money, changing names makes no sense.

But the developers have recently changed some missions of the other factions.

I don't know how this mod works, if they all have an ID and this mod uses this ID then it changes the mission, but then there should still be more money and the mission should be more like it was before the developer did something, if it would go by name the mission would still have to go once with more money and once the new version.

If I could, I would rather make it so that if there is money from a mission, take that amount and just give it to me again without changing the files for missions.
Wolf 7 Apr, 2024 @ 12:11pm 
i got a bug where i couldnt do the church of the husk egg cargo mission cause this mod changed the name of the mission it looks for, is there a workaround for that?
Moon-Shadow 21 Mar, 2024 @ 2:26pm 
I already have the mod as a favorite I didn't know anymore, but didn't play it yet either, first watch the whole game until the end before I use mods that change so much.

Change lot that the PC performance is not enough to continue playing, it already has performance drops in Biom 4 with masses of enemies at the start point with medium submarines, so now with a small one that I customized and also took a drone to test the performance fluctuations and whether I can break it up with drone before that I can get to it normally with the submarine without having lags as if I had freeze so slow.

Now as favorites the originals, the more exploration, and the even harder ones, and the recommended creature mod that should go.

I'll only load them once I'm through anyway, and there may be patch mods for some things if necessary.
Moon-Shadow 21 Mar, 2024 @ 2:09pm 
It is best to ask in the "Barotraumatic" mod whether it can work together with "MoreMissionsMod".

And if there is maybe a mod that makes both compatible, because it has already been done for several mods, to see what it is called, and if there is one then also here the name, that I also know which one that would be, and all other sight.
Moon-Shadow 21 Mar, 2024 @ 2:01pm 
I don't know what "Barotraumatic" does, I don't have the mod.

The change that "MoreMissionsMod" makes is probably that it only changes how missions are created, so more come, but I don't know if it only changes one value where or if the mod adjusts all missions so that it overlays the original files, so the game only reads the mod files and they could only be read by one mod.

If you use both, you will see if missions are still like in "Barotraumatic" anyway, and if you get more offered at once than just 3 to 4 as it is original, without saving and loading, and if you save and load then 2 or 3 times, and then see all missions on the map and there are more than 15 so to 20+, then the mod goes, original you see with saving and loading so about 8 to 10 but widely scattered.

Important, because of existing games, just create a short restart where both mods are active, then you can see if there are more missions to get, and if they make some if they are like in the other mod.
Rebel 21 Mar, 2024 @ 1:17pm 
Dose that mod work with Modded missions ? Barotraumatic for example ?
Rebel 21 Mar, 2024 @ 12:56pm 
Thank you so much man !!!!
Moon-Shadow 21 Mar, 2024 @ 10:12am 
Original, Especially if you have transporters, you often have the problem that you get a lot of combat missions in the original. / And if you don't have a transporter, maybe a combat submarine, then the game gives you a lot of transport missions.

With the mod you can then at least choose something suitable for the class, from what the submarine can do and how much space there is.

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Important

I don't know if both mods "MoreMissionsMod" and "Better Pay (More Marks)" are compatible.

Since it is stated in "MoreMissionsMod" that it does not support mods that change missions, I don't know how "Better Pay (More Marks)" works, if it does not touch the missions at all only checks what you get and increases what you get then there should be no problems.

I have been using the "MoreMissionsMod" for a long time, so I have not used the more money mod, because I prefer to do many missions because of the variety, rather than just a few with more money.
Moon-Shadow 21 Mar, 2024 @ 10:02am 
MoreMissionsMod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2797298457

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Normal on Original Game, you get 3 to 4 missions without mod, and mostly only to the right, rarely up and down and almost never to the left, so many empty runs if you want to go somewhere else.

So you can you Save and Load , get 3 or 4 more missions, and then you often have 2 to 3 or 4 missions in each direction, where you don't always have the right one.

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With mod you get 5 to 7+ missions, with save and load which you can also do 3 to 4 times, you also get 5 to 10 missions in one direction depending on how many paths there are.

Beacon on the way count as a bonus if you already have 10 missions active.
Rebel 21 Mar, 2024 @ 8:37am 
Wich mod are you using Moon-Shadow ?
Moon-Shadow 20 Mar, 2024 @ 2:32pm 
The Reputation increase for some and decrease for others was changed in one of the last updates of the game.

I don't know if the mod includes this or if it has to be changed.

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I don't use the mod yet.

I have a mod active that simply increases the maximum amount of missions to get without having to save and go to the main menu and then load to get more until there are no more. / I go more to main menu for best choice.

That I have missions to choose from for several directions and can go where I want, and then with 3 to 5 or 7 missions at once, where maybe there is also a beacon, because I choose the option to start the 10 maximum missions.

Originally it is set to 2 maximum missions, which makes no sense logically, why a limit should not the captain decide depending on the submarine and crew quantity how much you want to do at once, so I choose the maximum 10 Mission.
Rebel 20 Mar, 2024 @ 2:06pm 
Hello Gary ! The mission where you escort the civilian that wants to leave the Lethal Radiaiton Gives 20 Reputation, And its the same with the researcher escort. "researcherescort" and "radiationescapeeescort"
Moon-Shadow 21 Oct, 2023 @ 12:23pm 
And how does it not work , only original money , or no money at all , or game crashes. ?

The mod does not add a % value of money, but probably fixed values, so the price is not yet adjusted, if the Game developer as they said from 1.1.18.0 to adjust a mission price.
Torreka 21 Oct, 2023 @ 6:54am 
Hey I should tell whoever reads this that the mod wont work with transport biohazard for the church of the husk
Moon-Shadow 8 Oct, 2023 @ 5:37am 
Double was probably made because it is easier, so to go through exactly what costs the ammunition depending on the weapons, so what should give the mission rather, and many would then write you could give more money to these missions.

Problem combat missions would have to be given more money than all others, and that limits all other missions then, so everyone would want more for the others.

And I don't have this mod active, I just chose at startup to be able to do 10 missions per trip, and a mod that increases the mission amount so that I only have to go to the main menu with save once, and not like before 4 to 5 times, to even have a choice where to go.

Where I then sometimes make 10'000 to 20'000 money per trip.

And to improve everything costs well over 100,000, and otherwise you also have to buy some things, so double money makes are better, especially when others also buy a submarine, I started with level 1 mod submarine that I rebuilt, and with skill it is level 3.
Rayสาหร่าย 8 Oct, 2023 @ 5:07am 
I found that doing a lot of missions gave way too much money. Can you add an option to receive 50% of the original amount?:steamthumbsup:

PS: It's not that I don't like the way things are, I just wish there were more options. If it's not convenient, that's okay.
Lampda 30 Sep, 2023 @ 7:50am 
I dont know if you have an answer to this, but does this mod not work with barotraumatic? I added it but the marks are the same for each mission
Moon-Shadow 15 Aug, 2023 @ 2:13pm 
I don't currently use this mod.

But this mission might not be included in the mod yet.

But this mod should actually only work on missions that are included, so they should actually go, and just no extra money because there are no entries.

The mod should perhaps be adapted so that if it does not recognise a mission, it should ignore it, and for those that it recognises, there should be an info somewhere that you know if it is not visible which mission is not included in the mod, so that you can report which one is still missing.

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Don't know about missions, but faction equipment depends on reputation, if missions can be that too, maybe that's a problem if they then give more money than normal.
Lucas 15 Aug, 2023 @ 1:13pm 
Failed to unlock a mission with the tag "cargohuskcult": no matching missions found. I get this all the tiem when I try to get a huck cult missions on a station. Is this because of this mod or is it just me that is having this problem? Btw nice mod ;-)
Moon-Shadow 19 Jul, 2023 @ 3:05am 
There are other money mods, but they make it necessary to be activated with cheat input, and then kills achievements.

That's why the cheat that is additionally indicated above should also be mentioned, because new players who haven't read the older update won't know that activating a cheat mode, destroys the entire System for achievements on this Save.

Switching off Cheats Modus, and loading the Save is not supposed to help.

That's why double money is better.

Than a cheat mode or mods that need a cheat mode.
GameDevGary  [author] 18 Jul, 2023 @ 2:30pm 
Thanks y'all. If you have any questions or suggestions about modding and mods, feel free to ask or post here.
Salty Slothy 17 Jul, 2023 @ 3:40am 
This mod is great for skipping the grind. Cheers!
Jay Lay 16 Jul, 2023 @ 2:16am 
Oh hey thank ya for that info! I'll try my hand at that, better to have a personalized version for me and the bois that I can adjust myself when needed.
Moon-Shadow 15 Jul, 2023 @ 3:30pm 
Thanks for Info , good for all the this a little other wanna.

For my is 2x ok.
GameDevGary  [author] 15 Jul, 2023 @ 12:54pm 
@Jay Lay Thank you! I decided on just having this one version so I can support it better and not have to update multiple mods every time they need updating. Doubling pay was a lot faster to compute than multiplying everything by an arbitrary percentage like 75% and tacking it on to base pay. If you'd like to experiment with your own mission reward values you can edit the xml file directly at D:\SteamLibrary\steamapps\common\Barotrauma\Content\Missions.xml. Easiest way to get there is right click the game in Steam Library>Manage Game>Browse Local Files.
Jay Lay 15 Jul, 2023 @ 6:05am 
Absolutely love this mod, it makes it easier to split pay amongst crew, though I do wish there was a version that was slightly more pay, but not by much, either way, thank ya for your work.
GameDevGary  [author] 13 Jul, 2023 @ 8:27pm 
@Lavalon Yes.
Moon-Shadow 23 Jun, 2023 @ 5:54pm 
Why remove it. ?

The missions that come later don't give much more than the first missions, and when they do it's a different mission type with higher difficulty.

Ruins missions are only from biome 2 or was it 3 I don't know which you see so rarely, no matter how often you save and load to get new missions or use a mod that more are the same to get, ruins missions are rare, but all bring relatively little money for the time they cost, if then you have to take everything you find there anyway, but if you do not specialize in making ruins bring the missions anyway too little money.

And many combat missions cost the ammunition to refill almost as much as the mission gives, even in the later game, it only works later if you also collect every ore to build ammunition yourself, if you have an attack submarine you need a sonar mod to see ore anyway, as a single player you otherwise constantly switch to Turret crew to search for ore.
Lavalon 23 Jun, 2023 @ 5:34pm 
is this safe to remove mid-game?
Moon-Shadow 1 Jun, 2023 @ 10:17pm 
(3)

Barotrauma\Content\Map\Biome\Biome.xml

Mean this File.

And of course, where there are stations, I had to adjust the stations so that it is not below the basic level.

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I have don't Fun modifying files, so I don't make mods, I don't know what I would have to do to make it work as a mod anyway.