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And for servers, I don't know if the mod works on servers. If so, the host has to use the mod as well. If everyone needs the same mods, it might be important how they're ordered for each one.
Otherwise, get the "MoreMissionsMod" if you don't already have it and skip the "More Marks" until the problem is resolved. If it's the mod's fault. / Both mods are compatible.
I prefer doing more missions for entertainment rather than just having more money, so the mod is off for me, and I don't even notice if there's anything wrong with it.
I'm not playing Barotrauma at the moment, I still have to finish a submarine, and two guides to finish.
As someone else with the “MoreMissionsMod” had a problem that after the update of the game he got no missions, he had to make a trip to a station completely without, and then got again to 10 missions. / At my test start I got 9, and 1 more after saving.
I have not used the mod “More Marks” yet, I prefer to have more missions than just more money, and both are currently still too much for me.
Did you see before the game update, already on missions that they give more or only after completing, because if you saw it before and now no longer sees, then once drive somewhere and get new if it still shows that way, if you never saw it before then make one of the newly obtained if it only does what is displayed.
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From Update Info.
Added a new wreck mission: clear Thalamus
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And the money cheat should still get an info that then achievements are not more available for the save game, you only know this if you have read the update where it was changed.
More Marks / But this mod should still be independent of the new mods. / So for new mods where it is included that then the one here as a standalone still remains.
Or you do it like "Barotraumatic" where it is divided into several mods and you list with a link to the other mods that belong to it, so it is then customizable for everyone as you want it.
There would be so many good mods that make some things more interesting, but then again change so much that it deviates too far from the original for me, or adds tons of new weapons but the originals become weak and you then need mods to make the enemies stronger because the new weapons in these mods make the game too easy, just because these modders thought the enemies were too strong for them.
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" Start with More Crew "
I had this last , and am now back to the lower one as this one is gone for whatever reason.
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" [SGM]Start With 6 Jobs "
No anime character needed.
Had the other one just because it was a bit clearer.
I've honestly delved pretty deep into Barotrauma modding as far as what's possible and what I need to do to do certain things. I want to make a total conversion/expansion that focused on surface environments and different vehicle types (land/air). It's a project for sure. Been busy with life and my main PC is fried but we'll see what happens.
This is the case with the Biome file, which is also an xml file.
If someone wants to change something in the "Biome" File, only change the numbers where "maxtier" is written as well as the "maxtier" for stations, so all 1 and 2 can be changed to 3 in the case that you can buy level 2 and 3 everywhere.
Important do not add lines to biome 2, actually wanted the level 3 only at the higher stations as it is in biome 4, but insert lines game crashes.
Probably there is no mod that does that because it will be like Start Money that it can't be overridden by the mod.
So far I have only customized the biome file so that I can get submarines of level 2 and level 3 everywhere, so far I haven't seen a mod that can do that I don't know with which words I can find one if there is one.
Before version 1.0 you could buy every level everywhere, the change makes it boring to always start with the same submarines and only from biome 2 and 4 to get the next level from there, or the few mod submarines that cost a maximum of 10'000.
Increasing the money there makes everything a bit freer, because I prefer to stay with the one I start with, or change once instead of changing the submarine several times.
Instead of level 2 from biome 2 and level 3 from biome 4, I would have preferred it if they had done it that way if you buy it earlier it costs more.
Since this mod only changes the amount of money, changing names makes no sense.
But the developers have recently changed some missions of the other factions.
I don't know how this mod works, if they all have an ID and this mod uses this ID then it changes the mission, but then there should still be more money and the mission should be more like it was before the developer did something, if it would go by name the mission would still have to go once with more money and once the new version.
If I could, I would rather make it so that if there is money from a mission, take that amount and just give it to me again without changing the files for missions.
Change lot that the PC performance is not enough to continue playing, it already has performance drops in Biom 4 with masses of enemies at the start point with medium submarines, so now with a small one that I customized and also took a drone to test the performance fluctuations and whether I can break it up with drone before that I can get to it normally with the submarine without having lags as if I had freeze so slow.
Now as favorites the originals, the more exploration, and the even harder ones, and the recommended creature mod that should go.
I'll only load them once I'm through anyway, and there may be patch mods for some things if necessary.
And if there is maybe a mod that makes both compatible, because it has already been done for several mods, to see what it is called, and if there is one then also here the name, that I also know which one that would be, and all other sight.
The change that "MoreMissionsMod" makes is probably that it only changes how missions are created, so more come, but I don't know if it only changes one value where or if the mod adjusts all missions so that it overlays the original files, so the game only reads the mod files and they could only be read by one mod.
If you use both, you will see if missions are still like in "Barotraumatic" anyway, and if you get more offered at once than just 3 to 4 as it is original, without saving and loading, and if you save and load then 2 or 3 times, and then see all missions on the map and there are more than 15 so to 20+, then the mod goes, original you see with saving and loading so about 8 to 10 but widely scattered.
Important, because of existing games, just create a short restart where both mods are active, then you can see if there are more missions to get, and if they make some if they are like in the other mod.
With the mod you can then at least choose something suitable for the class, from what the submarine can do and how much space there is.
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Important
I don't know if both mods "MoreMissionsMod" and "Better Pay (More Marks)" are compatible.
Since it is stated in "MoreMissionsMod" that it does not support mods that change missions, I don't know how "Better Pay (More Marks)" works, if it does not touch the missions at all only checks what you get and increases what you get then there should be no problems.
I have been using the "MoreMissionsMod" for a long time, so I have not used the more money mod, because I prefer to do many missions because of the variety, rather than just a few with more money.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2797298457
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Normal on Original Game, you get 3 to 4 missions without mod, and mostly only to the right, rarely up and down and almost never to the left, so many empty runs if you want to go somewhere else.
So you can you Save and Load , get 3 or 4 more missions, and then you often have 2 to 3 or 4 missions in each direction, where you don't always have the right one.
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With mod you get 5 to 7+ missions, with save and load which you can also do 3 to 4 times, you also get 5 to 10 missions in one direction depending on how many paths there are.
Beacon on the way count as a bonus if you already have 10 missions active.
I don't know if the mod includes this or if it has to be changed.
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I don't use the mod yet.
I have a mod active that simply increases the maximum amount of missions to get without having to save and go to the main menu and then load to get more until there are no more. / I go more to main menu for best choice.
That I have missions to choose from for several directions and can go where I want, and then with 3 to 5 or 7 missions at once, where maybe there is also a beacon, because I choose the option to start the 10 maximum missions.
Originally it is set to 2 maximum missions, which makes no sense logically, why a limit should not the captain decide depending on the submarine and crew quantity how much you want to do at once, so I choose the maximum 10 Mission.
The mod does not add a % value of money, but probably fixed values, so the price is not yet adjusted, if the Game developer as they said from 1.1.18.0 to adjust a mission price.
Problem combat missions would have to be given more money than all others, and that limits all other missions then, so everyone would want more for the others.
And I don't have this mod active, I just chose at startup to be able to do 10 missions per trip, and a mod that increases the mission amount so that I only have to go to the main menu with save once, and not like before 4 to 5 times, to even have a choice where to go.
Where I then sometimes make 10'000 to 20'000 money per trip.
And to improve everything costs well over 100,000, and otherwise you also have to buy some things, so double money makes are better, especially when others also buy a submarine, I started with level 1 mod submarine that I rebuilt, and with skill it is level 3.
PS: It's not that I don't like the way things are, I just wish there were more options. If it's not convenient, that's okay.
But this mission might not be included in the mod yet.
But this mod should actually only work on missions that are included, so they should actually go, and just no extra money because there are no entries.
The mod should perhaps be adapted so that if it does not recognise a mission, it should ignore it, and for those that it recognises, there should be an info somewhere that you know if it is not visible which mission is not included in the mod, so that you can report which one is still missing.
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Don't know about missions, but faction equipment depends on reputation, if missions can be that too, maybe that's a problem if they then give more money than normal.
That's why the cheat that is additionally indicated above should also be mentioned, because new players who haven't read the older update won't know that activating a cheat mode, destroys the entire System for achievements on this Save.
Switching off Cheats Modus, and loading the Save is not supposed to help.
That's why double money is better.
Than a cheat mode or mods that need a cheat mode.
For my is 2x ok.
The missions that come later don't give much more than the first missions, and when they do it's a different mission type with higher difficulty.
Ruins missions are only from biome 2 or was it 3 I don't know which you see so rarely, no matter how often you save and load to get new missions or use a mod that more are the same to get, ruins missions are rare, but all bring relatively little money for the time they cost, if then you have to take everything you find there anyway, but if you do not specialize in making ruins bring the missions anyway too little money.
And many combat missions cost the ammunition to refill almost as much as the mission gives, even in the later game, it only works later if you also collect every ore to build ammunition yourself, if you have an attack submarine you need a sonar mod to see ore anyway, as a single player you otherwise constantly switch to Turret crew to search for ore.
Barotrauma\Content\Map\Biome\Biome.xml
Mean this File.
And of course, where there are stations, I had to adjust the stations so that it is not below the basic level.
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I have don't Fun modifying files, so I don't make mods, I don't know what I would have to do to make it work as a mod anyway.