RimWorld

RimWorld

Tiered Mechs
185 kommentarer
MacBad For 19 timer siden 
o7
SuperPyroManiac  [ophavsmand] 13. juli kl. 3:23 
I've updated it. Quickly tested the bots and they all seem to be working. I can't afford the expansion right now to test the new features so if you find bugs let me know.
MacBad 12. juli kl. 9:25 
Hello, can I humbly ask about the possible ETA of an update? I started Odyssey with a mechanitor and this mod is my must have when I play those :)
Talyanitalyan 7. juli kl. 3:11 
firstl its nice mod but ı have problem.Problem is ultra tech mech cleaner cant charge in charger.When I order to colonist lift cleanermech to charger theyre lift to charger but clean mech immeidately leaving that charger.how can I solve this pls help
SuperPyroManiac  [ophavsmand] 2. juli kl. 12:46 
Yes I plan to update it.
Viidhh 27. juni kl. 23:54 
I enjoy playing your mod since biotech update, and now 1.6 is coming. Do you have a plan to update this mod to 1.6?
SuperPyroManiac  [ophavsmand] 11. feb. kl. 11:37 
Oh I apologize about that, I will have a patch out in a few minutes to address this.
Zenduz 10. feb. kl. 11:49 
for some reason the ultratech tunneler gets unlocked with "high mechtec" and when i gestate an advanced tunneler or ultratech tunneler it only gives me a normal one> found the issue, in the recipe you forgot to point the product to the correct mech "<Mech_Tunneler>1</Mech_Tunneler>" instead of "<Mech_TunnelerPlus>1</Mech_TunnelerPlus>", atleast it seems to be that way looking at the other mechs
SuperPyroManiac  [ophavsmand] 4. feb. kl. 16:14 
I added a new mech, that's pretty much it. The multiplayer mod is vast, I do not have a single clue how this would effect it unless people have missmatching versions.
Λlpha™ 3. feb. kl. 18:55 
Not really sure what changed - but multiplayer no longer works for your mod - just FYI.
SuperPyroManiac  [ophavsmand] 2. feb. kl. 23:09 
I've added the tunneler. I chose to include it with the other mechs in the single building, as I do not see value in adding a large advanced mech gestator for a single mech. The new mech may feel sluggish, but compared to the stock one it is much quicker.

If you want support for using deep drills, this mod works for both the vanilla and modded tunnelers here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3232132812
0ToMiiA0 24. dec. 2024 kl. 19:50 
There are some mechs show their ancient version even when their made right out the gestator. This makes them incompatible with some cosmetic mods. Can you fix it? plz
giimer 10. okt. 2024 kl. 12:30 
I added the miner's job to the cleaner ^____^
PurpleHaze 10. okt. 2024 kl. 10:17 
Still waiting for that Tunneler :(
Dinomyte 7. sep. 2024 kl. 6:40 
is there a reason the advanced and ultratech cleansweepers only show their ancient version even when their made right out the gestator?
Killer Tamashi 16. juli 2024 kl. 17:11 
Can you make the ultratech/advanced paramedic or fabricator able to craft medicine? It's the only thing in my colony I can't automate with bots (because it needs the medical skill)
2962342497 3. juli 2024 kl. 1:01 
The module had a large number of errors with CE, and every robotic coordinate produced a red letter.Exception ticking Mech_ConstructoidUltra2184684 (at (110, 0, 49)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1EEC0997] Duplicate stacktrace, see ref for original
Cruel Moose 21. juni 2024 kl. 5:01 
looking forward to when you make an updated tunneler. When you do, please consider adding compatibility with Allow Tunnelers To Drill to keep them useful late game.

Your mod is great and I look forward to future updates to it :D
SuperPyroManiac  [ophavsmand] 19. juni 2024 kl. 8:46 
I do plan an update on this, I will be adding the tunneler as well. When? Not sure, work is busy and I've been a bit addicted to other games atm.
SuperPyroManiac  [ophavsmand] 19. juni 2024 kl. 8:46 
Pumping? Not sure what you mean?
Duran Dan 1. juni 2024 kl. 12:02 
Is it possible to add a pumping function for already made robots?
Average Genestealer 29. maj 2024 kl. 13:52 
fleet of ultratech cleansweepers. The equivalent of an enchanted netherite hoe.
Kaz 5. maj 2024 kl. 15:49 
Never mind i'm and idiot, its because i made a (do until X) bill. The mech gestating didn't count for the bill so they "made one" past what my bill asked for, thus it couldn't be unloaded.
Kaz 5. maj 2024 kl. 15:45 
Did some testing ended up removing every mod but this one and they still sometimes can't be interacted with once a mech is done. Unless i destroy and rebuild the building.
Kaz 5. maj 2024 kl. 15:24 
So sometimes the gestators can't be interacted with unless you destroy and rebuild them, anyone else ran into this?
Kaz 2. maj 2024 kl. 13:26 
This is exactly what I was looking for in my solo mech run. Thank you.
ArchiveBluez 1. maj 2024 kl. 21:58 
LEGEND! THANK YOU SIR!
obin0684 28. apr. 2024 kl. 23:51 
Why is there no tunneler?
giimer 28. apr. 2024 kl. 15:23 
Thank you
Deadmano 28. apr. 2024 kl. 14:07 
Thank you for restoring 1.4 support! Legend! :love:
SuperPyroManiac  [ophavsmand] 27. apr. 2024 kl. 15:54 
@ckrjsanf I removed it, you can manually add the headiff after using a regular one if you want the cheaty stats.
SuperPyroManiac  [ophavsmand] 27. apr. 2024 kl. 15:51 
My bad I can add the support back to 1.4. Keep in mind these comments dont actively ping me or anything so I don't see them for a few days.
BlackFranky 27. apr. 2024 kl. 12:05 
I'd like a patch for the mod Rimefeller. The resource console uses the new worktype RimefellerCrafting.
Deadmano 25. apr. 2024 kl. 11:41 
@SuperPyroManiac: I appreciate you updating to 1.5, but PLEASE can you return the 1.4 version? It requires no extra effort on your part, all you'd do is create a 1.4 folder, place the relevant things (Defs/Assemblies) into it, use Load Folders [rimworldwiki.com] and that's it, you have full backwards support for older versions (many of us are on 1.4 with mod-heavy playthroughs as not all our mods are updated to 1.5) while still being able to support current and future versions. I basically cannot play the game now and my save is bricked since the mod structure has changed. PLEASE can you reconsider? I've sent you a friend request and I'm more than happy to assist in getting this sorted for existing versions while not having it affect current or future versions. :love:
K09 24. apr. 2024 kl. 22:41 
Where can I find ultra mechlink?

I can't find it in developer mode.
BY 23. apr. 2024 kl. 7:12 
thx for update
ArchiveBluez 21. apr. 2024 kl. 23:01 
@Lord Nobody Mate, I know. I'm not forcing him, I'm just saddened that he didn't keep 1.4.
Lord Nobody 21. apr. 2024 kl. 22:51 
Thank you for updating the mod Pyro. And @nicolasjien2, Pyro is doing this for free. Most people are playing 1.5 so it makes sense to keep it updated for that version. The dev might be able to have a 1.4 version as well, but you are asking him to put in more work for free.
ArchiveBluez 21. apr. 2024 kl. 22:32 
You removed 1.4? Seriously man? I'm still using 1.4 because some of the mods that I have hasn't been updated yet.
Viidhh 21. apr. 2024 kl. 21:20 
Finally, light has come to my colony. Thank you!
SuperPyroManiac  [ophavsmand] 21. apr. 2024 kl. 13:50 
I'm pushing an update today for 1.5. From my testing with vanilla + this it seems to be working fine. If there are any issues please explain to me in detail so I can get them patched up!
Prokon 19. apr. 2024 kl. 5:41 
Thanks a lot for your contribution to the Mechanitor community. Hope we can play soon again with this incredible mod!
Reaper_a2409b 18. apr. 2024 kl. 11:54 
Didn't realise how much I was dependant on that mod. Keep up the good work, I shall await your glorious return.
Ponyman1997 17. apr. 2024 kl. 22:47 
Don't rush yourself we shall wait patiently for the update
GGG 17. apr. 2024 kl. 5:02 
Thanks for your work bro, really hope to see the update. This is a wonderful mod
TheBronzeWarrior 15. apr. 2024 kl. 14:06 
this is super cool and i really wanna see an advanced apocriton lol
Lord Nobody 13. apr. 2024 kl. 13:54 
I agree, this mod is incredible. Thank you Pyro.
Гений 13. apr. 2024 kl. 10:31 
Thanks a lot for your contribution to Rimworld society
SuperPyroManiac  [ophavsmand] 13. apr. 2024 kl. 7:10 
Sorry I did not realize the update broke it, i'll get this fixed asap.
Lord Nobody 13. apr. 2024 kl. 3:43 
I agree. I really hope this mod is still being worked on