RimWorld

RimWorld

Tiered Mechs
185 Comments
MacBad 14 hours ago 
o7
SuperPyroManiac  [author] 13 Jul @ 3:23am 
I've updated it. Quickly tested the bots and they all seem to be working. I can't afford the expansion right now to test the new features so if you find bugs let me know.
MacBad 12 Jul @ 9:25am 
Hello, can I humbly ask about the possible ETA of an update? I started Odyssey with a mechanitor and this mod is my must have when I play those :)
Talyanitalyan 7 Jul @ 3:11am 
firstl its nice mod but ı have problem.Problem is ultra tech mech cleaner cant charge in charger.When I order to colonist lift cleanermech to charger theyre lift to charger but clean mech immeidately leaving that charger.how can I solve this pls help
SuperPyroManiac  [author] 2 Jul @ 12:46pm 
Yes I plan to update it.
Viidhh 27 Jun @ 11:54pm 
I enjoy playing your mod since biotech update, and now 1.6 is coming. Do you have a plan to update this mod to 1.6?
SuperPyroManiac  [author] 11 Feb @ 11:37am 
Oh I apologize about that, I will have a patch out in a few minutes to address this.
Zenduz 10 Feb @ 11:49am 
for some reason the ultratech tunneler gets unlocked with "high mechtec" and when i gestate an advanced tunneler or ultratech tunneler it only gives me a normal one> found the issue, in the recipe you forgot to point the product to the correct mech "<Mech_Tunneler>1</Mech_Tunneler>" instead of "<Mech_TunnelerPlus>1</Mech_TunnelerPlus>", atleast it seems to be that way looking at the other mechs
SuperPyroManiac  [author] 4 Feb @ 4:14pm 
I added a new mech, that's pretty much it. The multiplayer mod is vast, I do not have a single clue how this would effect it unless people have missmatching versions.
Λlpha™ 3 Feb @ 6:55pm 
Not really sure what changed - but multiplayer no longer works for your mod - just FYI.
SuperPyroManiac  [author] 2 Feb @ 11:09pm 
I've added the tunneler. I chose to include it with the other mechs in the single building, as I do not see value in adding a large advanced mech gestator for a single mech. The new mech may feel sluggish, but compared to the stock one it is much quicker.

If you want support for using deep drills, this mod works for both the vanilla and modded tunnelers here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3232132812
0ToMiiA0 24 Dec, 2024 @ 7:50pm 
There are some mechs show their ancient version even when their made right out the gestator. This makes them incompatible with some cosmetic mods. Can you fix it? plz
giimer 10 Oct, 2024 @ 12:30pm 
I added the miner's job to the cleaner ^____^
PurpleHaze 10 Oct, 2024 @ 10:17am 
Still waiting for that Tunneler :(
Dinomyte 7 Sep, 2024 @ 6:40am 
is there a reason the advanced and ultratech cleansweepers only show their ancient version even when their made right out the gestator?
Killer Tamashi 16 Jul, 2024 @ 5:11pm 
Can you make the ultratech/advanced paramedic or fabricator able to craft medicine? It's the only thing in my colony I can't automate with bots (because it needs the medical skill)
2962342497 3 Jul, 2024 @ 1:01am 
The module had a large number of errors with CE, and every robotic coordinate produced a red letter.Exception ticking Mech_ConstructoidUltra2184684 (at (110, 0, 49)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1EEC0997] Duplicate stacktrace, see ref for original
Cruel Moose 21 Jun, 2024 @ 5:01am 
looking forward to when you make an updated tunneler. When you do, please consider adding compatibility with Allow Tunnelers To Drill to keep them useful late game.

Your mod is great and I look forward to future updates to it :D
SuperPyroManiac  [author] 19 Jun, 2024 @ 8:46am 
I do plan an update on this, I will be adding the tunneler as well. When? Not sure, work is busy and I've been a bit addicted to other games atm.
SuperPyroManiac  [author] 19 Jun, 2024 @ 8:46am 
Pumping? Not sure what you mean?
Duran Dan 1 Jun, 2024 @ 12:02pm 
Is it possible to add a pumping function for already made robots?
Average Genestealer 29 May, 2024 @ 1:52pm 
fleet of ultratech cleansweepers. The equivalent of an enchanted netherite hoe.
Kaz 5 May, 2024 @ 3:49pm 
Never mind i'm and idiot, its because i made a (do until X) bill. The mech gestating didn't count for the bill so they "made one" past what my bill asked for, thus it couldn't be unloaded.
Kaz 5 May, 2024 @ 3:45pm 
Did some testing ended up removing every mod but this one and they still sometimes can't be interacted with once a mech is done. Unless i destroy and rebuild the building.
Kaz 5 May, 2024 @ 3:24pm 
So sometimes the gestators can't be interacted with unless you destroy and rebuild them, anyone else ran into this?
Kaz 2 May, 2024 @ 1:26pm 
This is exactly what I was looking for in my solo mech run. Thank you.
ArchiveBluez 1 May, 2024 @ 9:58pm 
LEGEND! THANK YOU SIR!
obin0684 28 Apr, 2024 @ 11:51pm 
Why is there no tunneler?
giimer 28 Apr, 2024 @ 3:23pm 
Thank you
Deadmano 28 Apr, 2024 @ 2:07pm 
Thank you for restoring 1.4 support! Legend! :love:
SuperPyroManiac  [author] 27 Apr, 2024 @ 3:54pm 
@ckrjsanf I removed it, you can manually add the headiff after using a regular one if you want the cheaty stats.
SuperPyroManiac  [author] 27 Apr, 2024 @ 3:51pm 
My bad I can add the support back to 1.4. Keep in mind these comments dont actively ping me or anything so I don't see them for a few days.
BlackFranky 27 Apr, 2024 @ 12:05pm 
I'd like a patch for the mod Rimefeller. The resource console uses the new worktype RimefellerCrafting.
Deadmano 25 Apr, 2024 @ 11:41am 
@SuperPyroManiac: I appreciate you updating to 1.5, but PLEASE can you return the 1.4 version? It requires no extra effort on your part, all you'd do is create a 1.4 folder, place the relevant things (Defs/Assemblies) into it, use Load Folders [rimworldwiki.com] and that's it, you have full backwards support for older versions (many of us are on 1.4 with mod-heavy playthroughs as not all our mods are updated to 1.5) while still being able to support current and future versions. I basically cannot play the game now and my save is bricked since the mod structure has changed. PLEASE can you reconsider? I've sent you a friend request and I'm more than happy to assist in getting this sorted for existing versions while not having it affect current or future versions. :love:
K09 24 Apr, 2024 @ 10:41pm 
Where can I find ultra mechlink?

I can't find it in developer mode.
BY 23 Apr, 2024 @ 7:12am 
thx for update
ArchiveBluez 21 Apr, 2024 @ 11:01pm 
@Lord Nobody Mate, I know. I'm not forcing him, I'm just saddened that he didn't keep 1.4.
Lord Nobody 21 Apr, 2024 @ 10:51pm 
Thank you for updating the mod Pyro. And @nicolasjien2, Pyro is doing this for free. Most people are playing 1.5 so it makes sense to keep it updated for that version. The dev might be able to have a 1.4 version as well, but you are asking him to put in more work for free.
ArchiveBluez 21 Apr, 2024 @ 10:32pm 
You removed 1.4? Seriously man? I'm still using 1.4 because some of the mods that I have hasn't been updated yet.
Viidhh 21 Apr, 2024 @ 9:20pm 
Finally, light has come to my colony. Thank you!
SuperPyroManiac  [author] 21 Apr, 2024 @ 1:50pm 
I'm pushing an update today for 1.5. From my testing with vanilla + this it seems to be working fine. If there are any issues please explain to me in detail so I can get them patched up!
Prokon 19 Apr, 2024 @ 5:41am 
Thanks a lot for your contribution to the Mechanitor community. Hope we can play soon again with this incredible mod!
Reaper_a2409b 18 Apr, 2024 @ 11:54am 
Didn't realise how much I was dependant on that mod. Keep up the good work, I shall await your glorious return.
Ponyman1997 17 Apr, 2024 @ 10:47pm 
Don't rush yourself we shall wait patiently for the update
GGG 17 Apr, 2024 @ 5:02am 
Thanks for your work bro, really hope to see the update. This is a wonderful mod
TheBronzeWarrior 15 Apr, 2024 @ 2:06pm 
this is super cool and i really wanna see an advanced apocriton lol
Lord Nobody 13 Apr, 2024 @ 1:54pm 
I agree, this mod is incredible. Thank you Pyro.
Гений 13 Apr, 2024 @ 10:31am 
Thanks a lot for your contribution to Rimworld society
SuperPyroManiac  [author] 13 Apr, 2024 @ 7:10am 
Sorry I did not realize the update broke it, i'll get this fixed asap.
Lord Nobody 13 Apr, 2024 @ 3:43am 
I agree. I really hope this mod is still being worked on