Hearts of Iron IV

Hearts of Iron IV

Jazzy Generic Focus
289 comentarii
Barry Bee Benson  [autor] 3 iul. la 23:33 
@Moth
There's a section in the description that talks about this, but basically it will work everywhere except for the focuses that effects vehicle designer vehicles (boats, planes, tanks)
Game star 3 iul. la 8:34 
@moth probably, but some icons wont show up right
Moth 3 iul. la 8:15 
can this mod be used even if i don't have all the dlcs?
[Z] EMKP 27 iun. la 12:41 
oh yeah i haven't played in a while lol
Barry Bee Benson  [autor] 26 iun. la 1:16 
@[Z] EMKP
You have an option event at the start of the game to disable all the "weird stuff", which includes the fleshtech and stuff
[Z] EMKP 25 iun. la 23:50 
can we get a version without fleshtech and stuff?
Barry Bee Benson  [autor] 22 iun. la 0:00 
@amode66
thank you so much man
amode66 21 iun. la 23:42 
best generic focus tree mod
Barry Bee Benson  [autor] 21 mart. la 13:30 
@nupps
I'd like to have some more details, but one of the things to keep in mind is that the mod/game checks cirka every month if you fulfill the requirements. Might be a different issue tho
nupps79 21 mart. la 10:37 
i can't become a major
[Z] EMKP 1 mart. la 18:13 
Spain still has its vanilla focus tree when I choose the "replace ALL focus trees" option.
Game star 15 febr. la 11:07 
ah. alright. well thank you very much for your great mod, and all the enjoyment it gave me!
Barry Bee Benson  [autor] 15 febr. la 1:23 
@Game star
It's been a while since last I tested it, but it might have some incompatibilities with newer DLCs. Might. I don't know, as I don't have those DLCs (and I'm not in a position where I can buy more)
Game star 9 febr. la 12:36 
I love this mod. need update, as it does not work
duncandonut06 7 febr. la 19:23 
update whennnnnn :)
Römerianz 21 ian. la 11:45 
sadly:steamsad:
Barry Bee Benson  [autor] 21 ian. la 11:24 
@Romerion
are there things not working?
if it's related to the newer DLCs, I'm not sure if I'll be able to fix that, as I don't have those
Römerianz 21 ian. la 1:57 
update!
Barry Bee Benson  [autor] 9 dec. 2024 la 5:02 
thank you for the kind words vro
KremParmesan 8 dec. 2024 la 16:11 
such a good mod vro, i use it a lot on my custom scenarios bless you man :Cadet_hoi:
Game star 20 aug. 2024 la 19:10 
Nope. it just dosent appear. thanks for event ID though. ill tell you if it works, next time I play
Barry Bee Benson  [autor] 16 aug. 2024 la 22:38 
@Game star
that's weird. I thought there was nothing wrong with it. The event ID is "ogf_event.2", and the corresponding text below varies depending on what relationship you have to the state that deployed it (or if you were the one to deploy the bear)
also in the focus tree, the popup event will appear 1-3 days after you complete the focus
Game star 16 aug. 2024 la 11:11 
[/spoiler] The Utah secret event pop up dose not work, when you get it. Also, what is the event ID for it? because I need the event to pop up for a meme.
Barry Bee Benson  [autor] 17 iun. 2024 la 11:09 
aight fair
Noahplaysgames 17 iun. 2024 la 9:11 
no it just feels right

probably yes but i just don't remember
Barry Bee Benson  [autor] 16 iun. 2024 la 22:31 
@Noahplaysgames
is there something not working with the focus tree that needs to be fixed? I haven't really seen any issues myself, but, I also don't have the latest dlc either
Noahplaysgames 14 iun. 2024 la 16:29 
also can you add an option in the decisions tab so you can configure whether or not civil wars should happen more or less often
Noahplaysgames 14 iun. 2024 la 16:28 
hate to be that guy but UPDATE
grimreapershoots 31 mart. 2024 la 18:15 
Bit of an issue with the army's identity part of the focus tree. The Army of well trained men path takes way to long (like a year or two) and the waves of men path get to the point where I am unable to train troops because the game treats it like it was supposed to spawn WAY back a few months instead.
Barry Bee Benson  [autor] 8 mart. 2024 la 22:42 
@Noahplaysgames
Apologies, but I don't have the DLC and don't have the money to spare, so, I can't really do anything about it currently.
Noahplaysgames 8 mart. 2024 la 10:48 
yes it's in Trial of Alligence. It's a focus in Argentina.
Barry Bee Benson  [autor] 8 mart. 2024 la 0:22 
@Noahplaysgames
I don't know what that is. Has it been added in a recent dlc I don't have?
Noahplaysgames 7 mart. 2024 la 11:25 
Can you add a branch that lets you take International Loans?
Barry Bee Benson  [autor] 6 mart. 2024 la 22:52 
@athoms09
The text you have to put into the console to re-fire the event is: "event ogf_event.1"
I'll put this in the FAQ as well
athoms09 6 mart. 2024 la 17:40 
Could you please share the event id so I could give new nations the focus tree (If there is an event id)?
Barry Bee Benson  [autor] 27 febr. 2024 la 22:24 
@background_character42

As long as you credit me, by all means, go for it :)
background_character42 27 febr. 2024 la 14:44 
Hey is it okay if I use this focus tree as a base for some focus trees in a mod I'm making?
Barry Bee Benson  [autor] 15 febr. 2024 la 22:55 
you're very welcome, and, thank you very much :)
Zenechka 15 febr. 2024 la 6:30 
Thank you so much for explaining this to me. I was confused :)
Thank you again for the great mod!
Barry Bee Benson  [autor] 14 febr. 2024 la 23:16 
@Zenechka

alright, so I've checked things here and there, and can now explain what's going on. It appears that the "mechanized rocket artillery" equipment doesn't actually have it's own unit, but rather, it too is included in motorized rocket artillery units automatically (check the 'equipment' button in the division designer when a motorised rocket artillery unit is present).

The reasoning for this (I assume) is because otherwise the new equipment won't benefit from the rocket-related buffs in the tech three.

There *is* also a little hiccup here. I think the game doesn't automatically render motorised rocket art. obsolete, which might have added to the confusion.

Apologies for the confusion
Zenechka 14 febr. 2024 la 18:07 
I am producing the Mechanized Rocket Artillery unit in the Production screen (over 4,000 stockpiled in current game) but it does not show up in the Division Designer to add to a Division Template. Should it show up under Mobile Combat Support Battalions?
Barry Bee Benson  [autor] 14 febr. 2024 la 10:29 
@Zenechka

In the "major projects" branch, there is a focus about getting new equipment technology. You will get an event with different options. The options available to you depend on which technologies you have. The mechanized rocket equipment is part of this. To have it available as an option, I'm pretty sure you just need to have motorised rocket equipment researched first
Zenechka 14 febr. 2024 la 1:48 
Hi and thank you for this mod! :)

How do I get the 'mechanized rocket equipment' to show up in the division designer? I don't see it in "Mobile Combat Support Battalions" nor in the "Armored Battalions"
Alena Intevessa 18 ian. 2024 la 10:19 
Thanks for the explanation! Plenty of fun stuff here, the big bertha and conscript branch stuff were what I was namely curious about. The A.I.R. branch I've tinkered with too, always interesting to see just what these actually -unlock- when doing haha.
Barry Bee Benson  [autor] 18 ian. 2024 la 0:02 
@Alena Intevessa

but yea, generally, technologies can't be previewed through focuses, sadly. I think I'm able to add a custom tooltip though, which could help explain things.

On top of the technologies I explained below, there are a few more scattered about, specifically 4 in the major projects branch. The one about new equipment. The focus gives you an event where you can choose between up to four options, but the options are not available if you don't have the required techs:

- infantry equipment 4 (needs infantry eq. 3)
too expensive to mass-produce for the entire army, but could benefit elite troops.

- mechanized equipment 3 (needs mechanized eq. 2)
just an upgraded version, basically

- mechanized rocket equipment (needs motorised rocket equipment)
basically an armored version

- transport plane 2 (always available)
double the range, higher speed, defense, and has air attack. Cheaper too

there are more technologies as well, but they're kinda secret
Barry Bee Benson  [autor] 17 ian. 2024 la 23:55 
@Alena Intevessa

comment character limit is hindering me from giving you a full explanation, but I'm happy to inform you of the technologies you were curious about:

The 'wonder weapons' focus gives you either a tech boost, or late-game technologies. One of those technologies are modded in (the others are the super heavy tank and modern tank chassis). The modded in tech is called "big bertha", and it's basically a very powerful (yet expensive) artillery equipment.

The army branch has a few technologies. Most of them are just small bonuses. The conscript branch gives you techs that reduce infantry combat width, the anti-tank+anti-air branch gives a tech that reduces their combat width, and one of the tank branches has a tech that reduces tank supply consumption by a whopping 25%!
Alena Intevessa 17 ian. 2024 la 19:04 
I have another question! I saw there's various techs tied in to some of the focuses, is there any way to get a proper look at the effects of dome of these? (Eying that 'wonder weapons' focus, and seeing the exact effects of the army focus tree)
Barry Bee Benson  [autor] 13 ian. 2024 la 8:53 
@deathskull2008
No problem at all. Finishing the branch in the bottom left allows you to create a faction
deathskull2008 13 ian. 2024 la 1:37 
I'm sorry if this has asked before but which focus allows you to create a faction?
Barry Bee Benson  [autor] 8 ian. 2024 la 0:39 
@Alena Intevessa
Thank you, and good luck with your future games!