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same too for the Crash report with it being limited to 1000 Characters.
Depending on the problem I can post the first 20 lines if your unable to replicate the crash?
Thank you for your effort on this, Its been a good mod and would be amazing to see it work on the current build.
After testing I will upload a new version with this addition.
It uses less power, double the range, vastly increased collection speed, and way less noise. I also added a phazer modulation to the sound it makes so it is not as irritating, as least to me. I still need to change the color of the tractor beam and then it will be ready.
07/15/2023 19:15:42 | Output compiling shader 'C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2884295208\tractor_beam_pro\shots\tractor_beam_simple.shader' (vert):
07/15/2023 19:15:42 | ./Data/common_effects/base_beam.shader(82,30-213): warning X3206: 'calculateWorldVertexLoc': implicit truncation of vector type
07/15/2023 19:15:42 | ./Data/common_effects/base_beam.shader(92,24-82): warning X3206: implicit truncation of vector type
07/15/2023 19:15:42 |
07/15/2023 19:15:42 | Output compiling shader 'C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2884295208\tractor_beam_pro\shots\tractor_beam_simple.shader' (pix):
07/15/2023 19:15:42 | ./Data/common_effects/base_beam.shader(82,30-213): warning X3206: 'calculateWorldVertexLoc': implicit truncation of vector type
07/15/2023 19:15:42 | ./Data/common_effects/base_beam.shader(92,24-82): warning X3206: implicit truncation of vector type
System.InvalidOperationException: No component named 'Turret' in part 'williesea.laser_sblaster_master'.
Let me know if you still have trouble with the mod.
"laser small blaster master."
I have turned off the new build mechanic until thinks settled down :)
I get a crash bug with the new build mechanic. Sir Evans figured out a fix for his turrets.
System.InvalidOperationException: No component named 'Turret' in part 'williesea.laser_sblaster_master'.
that's nice