Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire Tech-Tree
44 Comments
Peasantry Gaming 15 Apr @ 3:44pm 
thanks for mod
Roque the Rogue 22 Mar @ 11:58am 
Hey Decky, any chance for a compatch to make Vampire Tech-Tree work with The Oathbound Legions Mod by Darth Alpharius?
KOVIBOSS 22 Feb @ 12:43pm 
hello , i guess this is not compatible with radious right ?
Decky  [author] 24 Dec, 2024 @ 5:20am 
The mod has been updated.
branko.golombos 20 Dec, 2024 @ 2:22pm 
update please
Sin 31 Oct, 2024 @ 2:02pm 
I dont care for any changes but just be updated for 5.3 :steamthumbsup:
ArmyGamer 6 Oct, 2024 @ 6:35am 
Great mod, would it possible to add a recruit rank + 2 for cairn wraiths and hexwraiths somewhere?
RunicBlood 31 Jul, 2024 @ 5:55am 
Do you think you could add a 20% fire resist in the resist tree? I personally don't like using balefire corpse carts and the chaos dwarves do insane damage
Granax12 11 Jul, 2024 @ 7:58pm 
SFO compatible?
pavluncii 30 Jun, 2024 @ 11:24am 
plz update
Decky  [author] 7 Jun, 2024 @ 10:44pm 
That right, the pictures are not updated. but the tech tree has changed, it has been updated.

With all the tech-trees and the many changes, I have saved myself the trouble of uploading new pictures everywhere.
Magi 30 May, 2024 @ 5:26pm 
I cannot find Lords Experience and Knowledge is Might. Only aristocratic infiltration and behaviour in high society (to boost research rate)
Decky  [author] 11 May, 2024 @ 11:37pm 
@debat: All my tech tres are made to work with other units or lord mods. The effects are in the mod that a modded lord with e.g. bow and arrow is also reinforced to maintain balance.

If I didn't take this into account, the mod would only be half as good.
If you don't use such a mod then ignore the effects.
dabat 2 Apr, 2024 @ 3:34pm 
can't find what the increased range, reload and ammo for lords and heroes usefulness, is it made to work with an other mod ? Can't find a mod that adds ranged heroes other than ordo draconis
jaksurf 22 Mar, 2024 @ 6:17am 
2 Bloodkiss from The call of the corpses arent added.
Lafistess 8 Oct, 2023 @ 4:31pm 
is this compatible with sfo?
Decky  [author] 28 Sep, 2023 @ 10:32am 
Updated to 4.0
Jack Svalouš 1 Sep, 2023 @ 2:41pm 
ist dieser mod auch in Deutsch?
CiernioV 21 Jul, 2023 @ 11:05am 
Is it lorefull ? Can i run it with SFO ?
_Harted_ 3 Jun, 2023 @ 4:36am 
Hello! I made a compatibility sub-mod for your awesome mod and True Emperor mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2984256296
Thank you for your work!
Hecleas 30 May, 2023 @ 12:30pm 
Sad, your mods usually group together infantry, cavalry, etc.
But you didn't do it on the empire so unfortunately, it can't take this mod into account, which unfortunately doesn't have its own tech tree and vanilla doesn't take them into account either
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865854966
Shellbie 14 Apr, 2023 @ 2:56pm 
Thanks for the update Decky.
Decky  [author] 14 Apr, 2023 @ 7:57am 
Updated to patch 3.0
Decky  [author] 9 Apr, 2023 @ 9:12am 
vampire coast will come
Sin 7 Apr, 2023 @ 2:23am 
no vampire coast tech?
Vargas 8 Mar, 2023 @ 10:09am 
Seems pretty overpowered
Decky  [author] 21 Jan, 2023 @ 3:18am 
Vampire Tech Tree Update: The Global Gain technology has been changed. It is now called Regiments of Reputation and increases the number of Regiments of Reputation.
HoboBill 30 Dec, 2022 @ 2:50am 
Thank you for all your hard work. The Vampire Counts are my favorite faction. This will help add more unit variety and help with ultimate crisis turn 20.
McThicims 18 Dec, 2022 @ 5:21pm 
@Decky The tech called Global Gain is a redundant tech due to the Vampire Counts lack of ability to globally recruit there units. I am not sure what could be in it's place? The only thing i can think of that is in the same field for units is increasing the unit cap by one or two for a unit or all units faction wide with there raise the dead mechanic. Thanks for all the work you do and making the game a bit more fun for myself and others.
justazerg 28 Nov, 2022 @ 4:16pm 
since CA did another leadership nurf to the vamps would you be able to buff them back up or increase the amount in your research mod loving this mod by the way :D
Decky  [author] 11 Nov, 2022 @ 5:23am 
Outpost units are the units you recuit from Outposts.
Edge 10 Nov, 2022 @ 7:22am 
any plans to make beastmen tech expanded? They have such an interesting set up, and I would absolutely love to see you touch up on it
nimonemo 8 Nov, 2022 @ 2:20pm 
please make greenskin
FullAutoAttack 7 Nov, 2022 @ 3:49pm 
What are outpost units?
Decky  [author] 6 Nov, 2022 @ 9:34am 
@mjboehle: Thank you :-). The tech tree of the high elves is currently in progress.
mjboehle 6 Nov, 2022 @ 5:59am 
You're doing fantastic work, these mods are great! Looking forward to your High Elf and Dwarf releases.
Nelthar 5 Nov, 2022 @ 10:19am 
ok thank you :)
opuntia 5 Nov, 2022 @ 9:42am 
Ok
I can't explain it my self. Something changed overnight... an uodate?
I don't know, but it now works fine.
opuntia 5 Nov, 2022 @ 9:10am 
Ok
I have a few mods that effect the Vamps. I didn't think that they did anything to the tech tree though. As soon as i get the bandwidth i'll check it out and let you know if i find a culprit.
Decky  [author] 5 Nov, 2022 @ 8:43am 
The mod works with the WH3 tch tree mod i just tested it. try again.... maybe it's another mod.
Decky  [author] 5 Nov, 2022 @ 8:38am 
Maybee ID's are the same with ins of my other mods I Check that. The mod will nee adde to the wh3 tech-trees compilation tomorrow.
Nelthar 5 Nov, 2022 @ 1:15am 
are there mod this mod does not work with well ?
opuntia 4 Nov, 2022 @ 8:46pm 
Yup
Comp + this one... freeze, then crash
FullAutoAttack 4 Nov, 2022 @ 7:18pm 
Any chance of adding this to your compilation mod, if I run this and the comp mod the game crashes on load up.