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STK CMCR Singapore Assault rifle
Beretta ARX160 Italian Assault rifle
Daewoo Precision Industries K2 & K1 South Korean Assault rifle
FAMAS French Assault Rifle
FN FNC Belgium Assault Rifle
IWI Galil ACE Israeli Assault Rifle
QBZ-191 Automatic Rifle Chinese Assault
Type 20 Japanese Assault Rifle
XM7 American Assault Rifle
SA80 British Assault rifle
Excalibur Indian Assault Rifle
More weapons will be added in the future but i can't work on it everyday, so the progress to release new things is really slow.
Antistasi is a mission mod, it depend on how the mod maker configured the arsenal in it.
If the weapon arsenal has the possibility to add weapons from different mods than what the factions use then yes it is compatible, otherwise if the mission only load weapons from the factions then you'll have to modify the mission by yourself.
in case of doubt, contact the Antistasi Ultimate devs and ask them about it.
Nope, japan did tested the M203 and instead went for Type 06 rifle grenades.
right now the Type 06 grenades are WIP, i will have to do reload anims for it too, other variant of the rifle itself will come later.
Yes, you can do that.
I've made a thread about that subject when i released the mod, it *should* contain answers to all your question regarding modification of the content, reupload and repacks.
also to make it clear, your own mod even if it's a repack will have to use the same liscence and last i'm asking you to put my username in the credit of your mod so in case the 3D model need an update or something else, your mod users won't start getting crazy on you for not updating it.
If this is an APL-SA mod, by following the license i am allowed to remix and repack to another modpack.
But just checking if that is allright with you? The K2 rifles would be included with Project BLUFOR for Korean faction
i'll reupload the mod right away.
Include file z\ace\addons\main\script_mod.hpp not found
honestly i even doubt it can be done but again, i'm no expert.
the CZ805 series guns' rpm at ACE Arsenal is shown as 6000 rpm. But it does not affect the actual rpm.
if i do the AR type rifles it will be the same for them,for exemple M16A1/2/3 will get the colt brand while the M16A4 will get the FNH brand.
it's a small detail but i like it that way.
Can you change these? Barrel Length is 499 mm, Muzzle velocity is 920 m/s, and Barrel Twist is 7.3 inch.
if it's for something else then add me on steam so we can talk about it.
If you want 100% accurate models used by each military in the world then don't look up after me because i'm not planing to do that, it's way to much work and require a dedicated team.
you'll have to find the published ID manually, i have enough time on my hand so i did it for you.
Published ID is "2884505075"
i don't know what cause this issue, maybe it'll be fixed next update or not
name is pvs-11k
mid-range scope:
https://img.bemil.chosun.com/nbrd/data/10040/upfile/200907/20090712191018.jpg
name is pvs-05k, but this is generally used for Korean military LMGs. 4x
nv scope:
http://milidom.net/files/attach/images/117/034/022/c09ae7f406655bc9598803aeafa1bbbb.jpg
name is pvs-04k, Right scope of the down one. left one is pvs-11k
and this is trivia, iron sight's zeroing is 50, 150, 250m.
so far, one short range scope like aimpoint and one medium range scope will be released, in future i will had a NV scope.
the camo selection issue is fixed on my side before my PC needed repairs, i have now to implement the custom scope i've made for the Daewoo K2, i think it'll be using vanilla scope view as template until i figure out how to make custom sights for it.