RimWorld

RimWorld

Kijin Race 3.0
248 Comments
SSulungE  [author] 6 hours ago 
hotspring face layer fixed
Tsornin 19 hours ago 
@Itsuko I would also love a standalone mod for just the hot spring! It's so beautiful and I don't really use race mods. It's my favorite looking hot spring though.
Dangerlurking 11 Jul @ 2:59pm 
updoot plox
SSulungE  [author] 17 Jun @ 8:15am 
the infinite tree error is fixed
tolaburke 17 Jun @ 12:59am 
Now, if you could control such a thing, that'd be a worthy separate mod. "Treat something or plant something specific to make it infinite." No weirder than any other super-mod.
Anny 15 Jun @ 9:02am 
Yes, took me forever to find what this error refer to and why my farmer cant clear random tree
tolaburke 15 Jun @ 8:13am 
With it active, plants and trees were somehow infinite. You harvested them, but they were never destroyed.
Royal bastard 14 Jun @ 10:39pm 
you goddamn hero!
SSulungE  [author] 14 Jun @ 8:44am 
updated to 1.6.
I have not fully tested anything but I fixed some error codes.
Richard 9 May @ 5:39am 
@Lasershadow outland redburn pact mod.
Lasershadow 27 Apr @ 6:47pm 
So... anything else along with this mod that's also from That Time I Reincarnated As A Slime?
Itsuko 11 Apr @ 2:18pm 
can we get a stand alone version of the kijin hotspring?
Gear`O`Derm 16 Mar @ 11:47pm 
FemaleBB Body's compatibility is so bad that keeps reporting errors when generating kijin pawn.
Gudako 20 Feb @ 9:39am 
Can you add a switch to control the Abyssblade don't change colonists's appearance when they equip it after the research has been completed?
danzloblaha13 18 Jan @ 12:41am 
is it possible that global work trait overwrites the workdrive ?
Vexacuz 22 Dec, 2024 @ 1:57pm 
Head gene is mis-aligned, it need to be a little to the right, it doesnt look that bad on BB body, but on any other body (including vanilla) it will be rather jarring. I tought at first it was a head-placement bug, but as it turns out, the head textures themselves are off-set a bit too much.
Sir Rolin 14 Dec, 2024 @ 7:35am 
@Hayooo, I know you need it for the Kijin statue which is a win condifiton.

However you can also activate it, but I don't know what that does, haven't tried with a Kijin yet, but it seems nothing happens, except you lose the item.
Sarus 10 Nov, 2024 @ 9:39am 
the biofuel building thingy
Jet 9 Nov, 2024 @ 11:48pm 
where do you make chem from hay
Winter 19 Sep, 2024 @ 11:30am 
@Teddyburton Ah, I hadn't noted that, but yes. Kijin 2.0 isn't marked as being updated for Rimworld 1.5, and I haven't tried it myself. You could try installing 2.0 anyways and see if there are any serious issues with running it. It could be fine, or it could break the game, so best to try with a fresh save file.
Teddyburton 19 Sep, 2024 @ 8:08am 
@winter thanks for the reply, i did use 2.0 prior to 1.5 updates, but i think 2.0 currently cant be used with 1.5 no?
Winter 18 Sep, 2024 @ 6:52pm 
@Teddyburton Yes, this version of the mod requires Biotech, as the Kijin in this version are humans with Kijin genes. If you search in the workshop for "Kijin 2.0", you should find the older verison of the mod that adds Kijin as an alien race, and does not require Biotech.
Teddyburton 18 Sep, 2024 @ 9:58am 
I dont have biotech DLC, but i can still use this mod, the problem is i cant spawn any Kijin in and dont have their factions spawning, but i can still create their stuff with the smithies. Is Biotech a must?
NyamiNyamiNyami 30 Aug, 2024 @ 8:38pm 
can there just be a oni race without all these conflicting slop
Winter 29 Aug, 2024 @ 8:18am 
@WarPig262 It adds a friendly faction and a hostile faction, both with towns. You may get trade caravans from the friendly faction, and raids from the hostile one.
WarPig262 28 Aug, 2024 @ 7:30pm 
So this just add genes into biotech and I mess with biotech to spawn them? Haven't really used the DLC
Winter 19 Aug, 2024 @ 8:17pm 
@Robcartree This version of the mod requires Biotech, as it's built around the gene system from that DLC. I think version 2.0 of the mod is still around on Steam if you'd like to try the non-biotech edition.
Robcartree 19 Aug, 2024 @ 6:42pm 
So, do you need biotech? or is it optional?
karehareha 30 Jul, 2024 @ 4:28am 
Is there a standalone mod for the "No Plant Wastage" feature?
Tabu2684 29 Jul, 2024 @ 9:44pm 
that's right Battl3bee
Battl3bee 11 Jul, 2024 @ 1:48pm 
big mommy milker coconut gazongas
Jet 14 Jun, 2024 @ 11:58pm 
https://gist.github.com/HugsLibRecordKeeper/8aa6229f1aa7dd4525580f5f1f3681d3

Exception while recalculating PreferredXenotypeMakeup thought state for pawn Diver: System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ThoughtWorker_Precept_ColonyXenotypeMakeup.ShouldHaveThought_Patch0 (RimWorld.ThoughtWorker_Precept_ColonyXenotypeMakeup,Verse.Pawn): IL_008f: call 0x00000023


[Ref F447161C]
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Glue:AbiFixup<RimWorld.ThoughtState RimWorld.ThoughtWorker_Precept_ColonyXenotypeMakeup:ShouldHaveThought(Verse.Pawn),RimWorld.ThoughtState RimWorld.ThoughtWorker_Precept_ColonyXenotypeMakeup.ShouldHaveThought_Patch0(RimWorld.ThoughtWorker_Precept_ColonyXenotypeMakeup, Verse.Pawn)>(RimWorld.ThoughtWorker_Precept_ColonyXenotypeMakeup,RimWorld.ThoughtState&,Verse.Pawn)
touhuya25 13 Jun, 2024 @ 11:06pm 
Hello. When I play this mod on 1.4, I get an error about abbysal blade. 1.4 contains data for anomalies, which causes a lot of errors, so please fix it.
I've also attached the beginning of the error message.

<defaultInstallPart>Shoulder</defaultInstallPart> doesn't correspond to any field in type HediffDef. Context: <HediffDef ParentName="AddedBodyPartBase"><hediffClass>Hediff_AddedPart</hediffClass>
Jet 13 Jun, 2024 @ 5:27pm 
does equipping the abyssal blade always result into transforming the wielder into an entity? because i keep getting people transform into an enemy when they equip it. it has the abyssal curse trait.... is it just not able to be wielded and just sold
alonlystalker 13 Jun, 2024 @ 5:33am 
also have some red errors with abbysal blade filth stuff, and also voted up for kijin lite, i like this race but i hate that weapon apparel and incidents in my xenotype mod, also because all this stuff sometimes conflict with other mods.
Hayooo 8 Jun, 2024 @ 9:45am 
What is a spirit wood. And what its use for?
MajorityOfTheInternet 6 Jun, 2024 @ 3:31pm 
The author of "Milira Race" said Kjin 3 is incompatible with that mod because the apparel rendering is bugged when their mechanoid raids show up (they wear armor), why?
{LINK REMOVED}
Vinlic 4 Jun, 2024 @ 11:55am 
Hi I seem to be getting some errors when generating a new world that mention the abyssal blade from this mod. Here' my hugslib log. https://gist.github.com/HugsLibRecordKeeper/60b68757e4eb0ed55e9928d1e0b493e6
Jet 25 May, 2024 @ 2:38am 
can we get a lite version? the weapons were cool but the poison was way too OP specially when facing 30-40 of these that downed you with 1 hit
阿·泡泡 24 May, 2024 @ 8:15am 
This mod conflicts with the Star Wars mod, causing the Force Skill bar to disappear after the Force Awakens。
SSulungE  [author] 9 May, 2024 @ 7:07am 
@Lunrun
I have nothing that makes it bleed forever. It must be a mod conflict.
Lunrun 8 May, 2024 @ 8:54pm 
Actually enemies in general, they even bleed forever
Lunrun 29 Apr, 2024 @ 8:31pm 
For some reason abyssal blade can't kill anomalies, just makes them bleed infinitely
SSulungE  [author] 27 Apr, 2024 @ 12:46pm 
Abyssal blade rebanced.
valveworshipper 24 Apr, 2024 @ 3:35pm 
smash, next
Jonas Baptiste 24 Apr, 2024 @ 8:14am 
Will do, thank you.
Virsia 24 Apr, 2024 @ 5:21am 
thank you rimworld will never complete without this mod, glad to be back...
Wolf 24 Apr, 2024 @ 5:14am 
감사합니다
SSulungE  [author] 24 Apr, 2024 @ 4:54am 
updated : red errors taken care. if persist, let me know when and how
Jonas Baptiste 23 Apr, 2024 @ 11:11am 
I'm getting a whole sheet of red text coming from this mod, mostly about "regeneration" and "parts". Is this something I should be worried about?