Arma 3
[Zeus] Civilian Car Traffic
54 Comments
TROALINISM  [author] 15 Jun, 2024 @ 5:20am 
Note: for point 2, vehicles will only spawn on a road, and go to a waypoint that is on a road, so you are not going to have vehicles spawning on random terrain or going to some random terrain, only roads.
TROALINISM  [author] 15 Jun, 2024 @ 5:20am 
@Headsman
1 - Alright, the way the script works is that is sets a random number for the max amount of vehicles it can spawn from 4 to 6, and then it spawns vehicles depending on the number of players on the server, since you were by yourself, it spawned a single vehicle, if there were more players, it would spawn more and more until it reaches the limit of vehicles (random from 4 to 6 vehicles as already mentioned).

2 - Yes the vehicle spawns a random distance around the player (in this case you) and sets a random waypoint for said vehicle also around the player (again, you in this case) vehicle drives here, upon reaching the waypoint, it deletes itself, to save resources, and not to make the whole server a mess of randomly placed civilian vehicles.

3 - Now for the last part, no vehicles spawn, that's not right, it's just that you haven't waited enough for another vehicle to spawn, after a vehicle deletes itself, after around 3.5 minutes, another vehicle will spawn to replace it.
Boz 11 Jun, 2024 @ 1:34pm 
In my limited testing, when the script is initialized, it spawns 1 vehicle, goes to it's waypoint & deletes... after that, no other vehicles spawn. Am I doing something wrong?
TROALINISM  [author] 26 May, 2024 @ 5:00am 
after that, you can place the module from the zeus interface (go to modules tab in zeus), and everything from there is straightforward pretty much
TROALINISM  [author] 26 May, 2024 @ 4:59am 
Well, if you are a noob, you have to learn some new stuff to get it working, you have to learn how to create a description.ext from youtube, then how to place a zeus module in your mission, and then you just have to modify your mission's description.ext and set zeusCompositionScriptLevel to 2, read more here: https://community.bistudio.com/wiki/Description.ext#zeusCompositionScriptLevel
johanreyes50405 25 May, 2024 @ 6:38pm 
great mod but how it work? any toturial for a nob i dont know how to work with codes and any of that stuff
🟢GreasyWeezy-λ 21 Mar, 2024 @ 7:25pm 
can you give us a visual tutorial i have no clue what description.ext and set zeusCompositionScriptLevel to 2 means
🟢GreasyWeezy-λ 21 Mar, 2024 @ 7:22pm 
no when i mean it dosnt work anymore i mean nothing for this shows up in the editor and when doing what you said to do nothing happens
TROALINISM  [author] 17 Feb, 2024 @ 11:04am 
You just have to modify your mission's description.ext and set zeusCompositionScriptLevel to 2, read more here: https://community.bistudio.com/wiki/Description.ext#zeusCompositionScriptLevel
Alexander The Great 17 Feb, 2024 @ 11:00am 
Even though I put the module in, nothing happens. Is the mod broken? Or am I just not good at it? Please help me, can you make a video?
TROALINISM  [author] 15 Feb, 2024 @ 11:03am 
it doesn't matter what eden version, just use zeus to place it.
Predator14 15 Feb, 2024 @ 9:27am 
version eden ?
TROALINISM  [author] 15 Feb, 2024 @ 6:06am 
no, you must deploy through zeus
Predator14 14 Feb, 2024 @ 2:53pm 
compatible eden ?
TROALINISM  [author] 4 Jan, 2024 @ 3:05am 
🟢GreasyWeezy-λ, You just have to modify your mission's description.ext and set zeusCompositionScriptLevel to 2, read more here: https://community.bistudio.com/wiki/Description.ext#zeusCompositionScriptLevel
🟢GreasyWeezy-λ 3 Jan, 2024 @ 10:27pm 
does this work anymore because when i place it no window pops up and its called helicopter point when it spawns
Non1KK🎩 1 Sep, 2023 @ 11:23am 
Can you make a tutorial on how to do it in the Eden Editor? I don't understand shit
TROALINISM  [author] 23 May, 2023 @ 7:25am 
Flak_Reg_49, You just have to modify your mission's description.ext and set zeusCompositionScriptLevel to 2, read more here: https://community.bistudio.com/wiki/Description.ext#zeusCompositionScriptLevel
Flak_Reg_49 17 May, 2023 @ 12:55am 
Does the composition still work ? In eden editor i place a unit, name the unit, place a zeus gamemaster module, place the composition, start the mission and nothing happens. What´s wrong ?
TROALINISM  [author] 12 May, 2023 @ 3:39am 
Airetab, You just have to modify your mission's description.ext and set zeusCompositionScriptLevel to 2, read more here: https://community.bistudio.com/wiki/Description.ext#zeusCompositionScriptLevel
Airetab 7 May, 2023 @ 4:53am 
Only what happen is ivisible object - helipad. Whaty could be wrong? My zeus is improved only by Zeus enhanced and of course tons of songs and sounds.
I disabled additional mechanics mods from game and still is the same problem. 🤔
TROALINISM  [author] 7 Apr, 2023 @ 9:12am 
Yes you can choose modded civilian factions
biarrot64 6 Apr, 2023 @ 4:57pm 
can I replace vanilla vehicules by moded vehicules ?
biarrot64 6 Apr, 2023 @ 4:05pm 
can I use it on eden editor for singleplayer scenarios ?
Steele 4 Jan, 2023 @ 9:06pm 
Thanks bud, very helpful :)
TROALINISM  [author] 4 Jan, 2023 @ 11:39am 
VR Dog, You can use it if you place a zeus module in your mission. (if you are hosting a solo online server, you must do the appropriate configuration for the mission, if you want to do that then unhide the following spoiler:
modify your mission's description.ext and set zeusCompositionScriptLevel to 2, read more here: https://community.bistudio.com/wiki/Description.ext#zeusCompositionScriptLevel )
Steele 4 Jan, 2023 @ 4:33am 
Can I use this if I just start up the Editor (Solo)? I'm a little confused about how to use this.
Cody [Arma 3] 16 Nov, 2022 @ 7:45am 
william, i have been editing the code and i have changed the number of cars and the spawn time
Cody [Arma 3] 16 Nov, 2022 @ 7:44am 
Thank you very much TROALINISM, very kind of you, I have been testing the script and it works as you said, really nice.
TROALINISM  [author] 16 Nov, 2022 @ 6:38am 
if you edit the script, yeah.
will2k 15 Nov, 2022 @ 8:11pm 
Is there a way to change the amount and rate of the cars spawning?
TROALINISM  [author] 15 Nov, 2022 @ 11:44am 
Cody [Arma 3], if you have a server you can also use this script outside of these several servers I listed, you just have to modify your mission's description.ext and set zeusCompositionScriptLevel to 2, read more here: https://community.bistudio.com/wiki/Description.ext#zeusCompositionScriptLevel

As for the second, the current car number depends on the number of players too, since you were by yourself it only spawned a single car (to avoid having 6 cars move through the same area), also it disappears because it deletes itself so that there is not load on your machine, but it spawns another car in 3.2 minutes, so its basically a loop the spawns a car, deletes it, then waits 3.2 minutes to spawn another car, so if you have waited you would have seen another car spawn.
Cody [Arma 3] 15 Nov, 2022 @ 3:10am 
Hello good morning everyone, first of all I really like the idea of the mod because it would give a different atmosphere to the missions, with a civilian population, but I have some doubts about how it works.
- The first thing I wanted to ask is if the mod can be used on my own server where I play with my friends, or does it have to be an official Arma 3 server?
- Second, when I try it in the editor, using zeus, when I put the composition, I get the menu to select the faction of the vehicles, but when I look at the map only one appears, that goes from one point to another and disappears, nothing else happens in the whole map, so I don't know if I'm missing something to do.
Thank you very much for your attention, and sorry for the inconvenience.
Jam101848 14 Nov, 2022 @ 3:09am 
What's the systems name? or do they just spawn
TROALINISM  [author] 13 Nov, 2022 @ 1:44am 
Mengniu, you either play on one of the listed public zeus servers (as a zeus), or if you have a server you can also use this script outside of these several servers I listed, you just have to modify your mission's description.ext and set zeusCompositionScriptLevel to 2, read more here: https://community.bistudio.com/wiki/Description.ext#zeusCompositionScriptLevel
Jayson Liu 13 Nov, 2022 @ 12:34am 
How should I make it work?
Eughenos 12 Nov, 2022 @ 1:17pm 
@The Workshop Critic... I tried as a Zeus on a custom server.
It is a composition and it is working very well.
Critic 12 Nov, 2022 @ 1:13pm 
Does this only work on public servers?
Eughenos 12 Nov, 2022 @ 12:21pm 
AMAZING SCRIPT
TROALINISM  [author] 12 Nov, 2022 @ 10:49am 
Fixed rysully's issue.
Added Eughenos' suggestions.
TROALINISM  [author] 12 Nov, 2022 @ 3:20am 
Grandpa, if you have a server you can also use this script outside of these several servers I listed, you just have to modify your mission's description.ext and set zeusCompositionScriptLevel to 2, read more here: https://community.bistudio.com/wiki/Description.ext#zeusCompositionScriptLevel
Eughenos 12 Nov, 2022 @ 2:59am 
I think you have to give the chance, through a guide, to set which classes/vehicles will spawn. I wanna give you an example: Some servers are running middle east arabic maps and so taliban or others classes are a ton better than the actual one are spawned through your script. If you need an help, dm me ;-)
Grandpa 12 Nov, 2022 @ 1:26am 
I'm sorry, I used it in a single game. Just now I saw that the addon works exclusively on several servers.
sully 11 Nov, 2022 @ 3:27pm 
Im having the same issue, its only spawning people.
TROALINISM  [author] 11 Nov, 2022 @ 6:58am 
Which server are you using this script in Grandpa
Grandpa 11 Nov, 2022 @ 3:40am 
for some reason, the module does not create any cars, regardless of where I use it, in the editor or already with the help of zues in the game itself
shmeg 10 Nov, 2022 @ 5:41pm 
mumbai roads simulator
FilthyFrank 10 Nov, 2022 @ 1:34pm 
is there such a thing as a server where anyone can be a zues? I love playing zues but not infantry that much
Wanderers.Fantom 10 Nov, 2022 @ 10:35am 
How do I open this song?
Kepe Kon Kimmerman 10 Nov, 2022 @ 8:36am 
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