ARK: Survival Evolved

ARK: Survival Evolved

Carchar Everywhere
53 kommentarer
the stinkyfart 21. maj kl. 3:30 
does it work on ragnarok
Schwarz 1. juni 2024 kl. 16:48 
does it work on Caballus?
kylerXCZ 10. maj 2024 kl. 18:57 
i cant tame it what do i do
LorenzoGutz 21. jan. 2024 kl. 7:39 
how do you spawn them?
Eclipse  [ophavsmand] 2. sep. 2023 kl. 8:42 
I'll look into the map for a good place to put it
plparkhurst 2. sep. 2023 kl. 8:22 
+1 for the Svartalfheim request.
Eclipse  [ophavsmand] 13. aug. 2023 kl. 14:57 
If i ever make a cg-style mod for Island, which is low priority
MrDillo_ 13. aug. 2023 kl. 14:54 
Can we get a version of this mod but for gigas?
chefmfb 6. aug. 2023 kl. 11:15 
pls make maewing everywhere i rlly want it on The Island
Eclipse  [ophavsmand] 15. juni 2023 kl. 12:32 
It already spawns there in vanillaa but if any of the containers overlap, yes it would
Morton Mandrake 15. juni 2023 kl. 11:33 
would this mod work for the fjordur map?
TickleBot_23 5. apr. 2023 kl. 14:53 
i already did and they work great in the bog but i like where you put the carcha in the other maps so ill still download this mod:steamthumbsup:
Eclipse  [ophavsmand] 5. apr. 2023 kl. 11:45 
Bog is too cramped for them, and if they were intended to spawn there, they would already in vanilla- A cool location for promotional art is not indicative of intent. You can always make your own spawn INI to add them there if you want, though
TickleBot_23 5. apr. 2023 kl. 9:48 
respectfully the carcha was made for the bog biom
Eclipse  [ophavsmand] 20. mar. 2023 kl. 23:22 
Since the free DLC dinos are a much smaller scale, I'll likely do one for all of those. But the larger DLCs are an obscene amount of work for effectively nothing, so that's unlikely..

*unless* this terribly hacky idea that exploits a devkit bug can work. maybe there's a way to do it without needing manual input fighting the laggy jank of enormous structs. maybe.
Eclipse  [ophavsmand] 20. mar. 2023 kl. 23:21 
Just to put in perspective how this would look from the modding end; merging the PGDs would be days upon days of crawling up and down- Currently 5, but with all planned mods (CI, griffins and deinons, Scorched, Ab, Ext and Island), 11 separate sets- totalling hundreds of entries. Across 100+ containers, i'd need to make sure each is entered only once in the resulting mod, and there is no easy way to check that, i have to scan them all by eye. Which is especially painful because i have to collapse and open them all to do so every time i add an entry, or scroll down a gargantuan list and try not to miss any text boxes in amongst the thousands of other text boxes
Eclipse  [ophavsmand] 20. mar. 2023 kl. 23:21 
Having multiple mods compared to one doesn't change anything, load time, mod size etc is still practically the same- Especially in the case of these mods, which are already only a fraction of a MB, even combined; so at worst, there's really no difference. In fact, better for users, since having it modular vastly reduces the amount of creatures people would need to remove otherwise if they only care about, say, LI's creatures and not the 30 or so in Gen2
PunkR0ckz 20. mar. 2023 kl. 20:29 
Hey, would it be possible to create ONE single mod that would add all DLC dinos to all the maps?
I know this is a big ask, but that would be awesome. Maybe including the R and X variants as well. I would prefer to have 1 mod than 5+ mods on my server :)
Eclipse  [ophavsmand] 19. feb. 2023 kl. 6:38 
that's a vanilla spawn, so yes, that's unaffected
though I do have a suspicion that their vanilla spawns don't work if singleplayer settings are enabled. Not related to this mod, though- a vanilla bug
CheesyWeezy303 19. feb. 2023 kl. 1:31 
Does it also spawn on the island with this mod?
Gigalactic 9. feb. 2023 kl. 23:18 
cool
Eclipse  [ophavsmand] 6. feb. 2023 kl. 15:20 
Basegame dinos are lowest priority, but I have considered it
Gigalactic 5. feb. 2023 kl. 22:49 
@Eclipse, If it doesn't inconvenient you could you please do a "Giganotosaurus Everywhere mod? It would be greatly appreciated. <3
Eclipse  [ophavsmand] 5. jan. 2023 kl. 22:57 
Nope
J Nasty 5. jan. 2023 kl. 18:10 
does this have to be the first mod to make it work?
AlphaGodith 31. dec. 2022 kl. 9:24 
oh that's awesome, thankyou for all your hard work!
Eclipse  [ophavsmand] 31. dec. 2022 kl. 9:05 
Yes, it's being worked on
AlphaGodith 31. dec. 2022 kl. 7:16 
could i request a 'deinonychus everywhere' mod? i think they fit pretty much all maps just as well as valgeuro- could have them replace regular raptors just on mountains.
Eclipse  [ophavsmand] 24. dec. 2022 kl. 14:20 
Volume2 24. dec. 2022 kl. 14:11 
Does anybody know how to spawn the carchar?
facu 20. nov. 2022 kl. 15:55 
can they spawn on fjordur? where? i cant find them
Eclipse  [ophavsmand] 18. nov. 2022 kl. 10:04 
Use https://ark.wiki.gg/wiki/Carcharodontosaurus#The_Center-0 for vanilla spawns

Deinonychus are more timely and complex to set up since I need to choose and test multiple nests locations on every map
Ravenek 18. nov. 2022 kl. 9:10 
on the center map where they can spawn?
on middle or on volcanic island?
Sordes 17. nov. 2022 kl. 8:58 
Still waiting for Deinonychus everywhere
themotleycrew 15. nov. 2022 kl. 14:32 
Lol, I must have been extremely tired after work to ask that. Super silly question, thank you for answering still! Thanks!
Eclipse  [ophavsmand] 14. nov. 2022 kl. 0:16 
If you're in SP and don't want to have to search your load order for the mod each time, you could try configsubtractnpc (i've heard mixed reports of it working on mod dinos or not). if it doesn't work, i could probably look at configs but they wouldn't be able to work until a kit update due to some things that carchar's release broke with spawns
Cursed Radiance 13. nov. 2022 kl. 22:57 
@themotleycrew

just put the mod only on the map you want it.
if you dont want it on abberation, dont use the mod there.
simple?
... 13. nov. 2022 kl. 15:47 
its a good mod
themotleycrew 13. nov. 2022 kl. 12:06 
Hey! Is there a config setting where I can add the Carchar just to Scorched Earth, if I don't want it on Abberation still? Thanks in advance. I love your other mods!
Eclipse  [ophavsmand] 13. nov. 2022 kl. 4:25 
Wait for them to respawn. that's what the command does, it removes the wild dinos so that the game can spawn new ones
Corrupted variants are cool but also would be far more complicated (especially getting into whether they should be tameable), so while I like the idea it'd be *very* far down an already long list of planned variants
[LOS] Txsh1 13. nov. 2022 kl. 1:20 
i have no wild dinos anymore
[LOS] Txsh1 13. nov. 2022 kl. 1:20 
what should we do after all dinos are destroyed
A_Slab_Of_Some_Sort 10. nov. 2022 kl. 2:52 
Could make an extinction variant, y'know the purpley ones. thatd be sick
Eclipse  [ophavsmand] 8. nov. 2022 kl. 7:45 
@isaiahrussell331 Make sure your game is updated

For other dinos, Deinons are already being worked on in fact, and I'm planning mods for the other ones too, yes
Mado 8. nov. 2022 kl. 2:00 
Was wondering if you could make a mod for deinonychus and tropeo as well.. I play story line maps and they don't spawn there :/
Midnight Ninja 8. nov. 2022 kl. 0:28 
You think you can by chance also make an everywhere mod for the other free maps? like Crystal isles, Valguero, and Ragnarok? just curious :)
isaiahrussell331 7. nov. 2022 kl. 19:09 
i cannot find or spwn charchars in the first place in all maps they dont even exist for me at all
Eclipse  [ophavsmand] 6. nov. 2022 kl. 6:20 
Probably, I'd have to dig up spawn info for it but I can look into it
FallenNightfarer 6. nov. 2022 kl. 6:16 
Is there a way to add them in Svartalfheim?