Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[OLD! New link in description] Leipzig MK II -EuroSpace
7 Comments
malakhglitch 9 Nov, 2022 @ 5:21pm 
@SeveralBillionMiles, 1) make a new Creative game, 2) use the battle planner to spawn one Leipzig for each player, 3) start the battle, 4) pause the game and then save it, 5) look over the crew and supply chains at your leisure.
Yaddah  [author] 9 Nov, 2022 @ 7:16am 
Sry, I don't really have the time for that. But I'm sure there are great guides. In any case you can and should look at the OneEye youtube channel. They post great guides on crew and ship design in general and are a must for every new or intermediate cosmoteer.
SeveralBillionMiles 9 Nov, 2022 @ 7:07am 
Could you give a quick tutorial on setting up the crew and supply chains? I figured out how to import the crew roles from the design, but now every crew room is assigned to Operator
malakhglitch 8 Nov, 2022 @ 2:41am 
For faster loading, unloading, and crew movement I added 2 airlocks to either side of the connector to the cargo bays. :steamhappy:
dark elf wizard 6 Nov, 2022 @ 5:37am 
1. it looks very cool.
2. for use it's very use full.
3. it's very easy to use.
Yaddah  [author] 6 Nov, 2022 @ 3:55am 
Thx!
malakhglitch 5 Nov, 2022 @ 9:50pm 
Now that is a beautiful thing. Great job! Will upgrade mine asap.