RimWorld

RimWorld

[RH2] Uncle Boris' - Brainwash Chair
303 Comments
fres 1 Jul @ 6:13pm 
The recent update broke the brainwashing it doesn't work for Unwavering Loyal Prisoners anymore.

Other than that it partially works, but not 100% of the time
Commander Goon 6 Jun @ 1:55pm 
It would appear i resolved the issue.
Commander Goon 6 Jun @ 8:25am 
How exactly does this mod allow you to break unwaveringly loyal pawns? i can't seem to find a button to brainwash them into recruiting in the standard prisoner menu
Eevee 29 Apr @ 2:33am 
is there a way to increase the time a pawn is knocked out for like the more i change on them the longer they are out of action.
kurikinton 13 Mar @ 11:59pm 
So wait, does the function to change backstories and traits only work on your colonists and not prisoners? I've finally noticed that those functions only appear when right clicking on the TV, not the chair, with a colonist, and it's "Change own personality".

Is there a way to change the prisoner's personality or not?
WiseArkAngel 1 Mar @ 10:51pm 
Yay! Sensory Deprivation!
Frodo Baggins 1 Mar @ 9:21pm 
Does brainwashing only lower will and resistance? Or does it convert as well
RED8cted 25 Feb @ 9:58am 
i would like to go back on what i said. it works as shown.
RED8cted 19 Feb @ 6:52pm 
any chance we can get a version for colonists.........just asking for a friend
kurikinton 24 Jan @ 9:09pm 
I don't see any mod settings for configuring traits/backstories. I see the toggle to turn those functions on and the rest of the settings are empty.
The_Illusive_Man22 22 Jan @ 6:01am 
Bell we got a job to do!
Ros[É] 19 Jan @ 1:53pm 
@Mat have you found a fix? I'm having the same issue and did what @jgilligan said but it still doesn't work.
Pyotrious 18 Jan @ 7:43pm 
Ascension 1 23 9 12 3 13 5 9 22 21 0 21 10 15 5 17 12 21 18 8 5 13 22 10 2 11 5 11 8 9 19 23 2 14 17 10 7 15 7 12 21 25 16 25 0 23 12 23 13 22 8 9 25 4 20 19 11 14 24 17 9 21 0 2 16 1 22 1 20 22 22 25 0 15 1 1 22 17
lexcpa324 11 Jan @ 5:33pm 
what do the numbers mean?
L2 5 Jan @ 9:56pm 
could you add a mod option so that instead of being able to put trait points to whatever number i have to rebalance the pawns existing like taking 4 out of plants and putting it into mining something like that
Chip56 6 Dec, 2024 @ 4:35am 
I really like this mod but i noted two bugs:
max traits is always 4 even if you have it set to a higher number. If you had more it will delete any above that.
Changing backstories to remove any "cant do x" does not fully update the skjlls and they are still disabled.
cricketboy01 28 Nov, 2024 @ 10:14pm 
chair
o b s i d 13 Nov, 2024 @ 3:39pm 
We've got a job to do.
The Chad Banisher 7 Nov, 2024 @ 9:11am 
Also noticed Im unable to get past 4 traits with brainwashing.
Tetrako 14 Sep, 2024 @ 8:47am 
I'll +1 to the earlier mentioned issue that brainwashing to change traits is always locked to 4 traits max, even if changed to higher in the settings. I attempted the fix mentioned earlier and it didn't apply.
Harduk 3 Sep, 2024 @ 12:29am 
You can just recruit any beggar and make him the best pawn in history
At the very least I think for balancing that every trait/passion change should add an additional 3 days of catatonic (even so, making a GOD pawn would take about 30 days)
Average Genestealer 2 Sep, 2024 @ 3:20pm 
Can this tame wildmen, or are they simply too dumb to be brainwashed?
Harduk 2 Sep, 2024 @ 2:38pm 
this is wayyy too OP
Beowulf 19 Aug, 2024 @ 8:32am 
@OrthodoxClam try prioritizing the task. That's what I did, and it worked fine.
jgilligan 16 Aug, 2024 @ 6:16pm 
@Mat , I had to have a medical prisoner bed and it seems to have just worked but I had to have the prisoners set to industrial medical treatment. Then click on the TV and brainwash let the spin cycle commence.
Mat 14 Aug, 2024 @ 3:50pm 
Having the same problem as OrthodoxClam, for some reason this one unwavering prisoner who I've set to brainwash isn't being taken and when i try to manually send her, I don't even have the option to, but i do have a "Cannot take to bed: No Prisoner bed available" error while she is currently in a bed. Any fixes?
John Rimworld 14 Aug, 2024 @ 1:12pm 
The numbers mason. What do they mean
OrthodoxClam 19 Jul, 2024 @ 2:22pm 
My warden is just, not doing it. They're all set to be brainwashed, but nobody is taking them to it
Zero Tachikoma 19 Jul, 2024 @ 1:19pm 
@Ayas I tried changing "4" to "traitsToSet.Count", but still had that problem.
Would you please paste the full section of code you're talking about so I can see where I went wrong?
𝘼𝙮𝙖𝙨 10 Jul, 2024 @ 9:27am 
Hey, just to let you know and in case it may help someone else, in the line 35 of file JobDriver_StartBrainwashTelevision.cs, the For loop uses "i < 4" , which seems to make the job ignore the option you set with the number of traits you can modify, so always sets only 4 even if you have if up to the max 9 it allows you to. Changing the "4" to "traitsToSet.Count" seems enough to fix this, or at least be able to change/add all traits
Big Juice 9 Jul, 2024 @ 3:27pm 
I can brainwash a pawn away from Unwavering Loyalty, but I can't figure out how to change a pawn's traits and such. How do I do that?
Chicken Plucker  [author] 23 Jun, 2024 @ 9:01am 
@XHU 524 - OFSET 5 - Hi, yes, Uncle Boris - Used Furniture mod

@WItcher of the Lynx - Hi, while I appreciate the video an error log would help a lot more. It could be a load of other factors like other mods interfering with how the mod works, so if you're still running into this then I'll wait for a full complete console log where the issue is present

@Crowbot - You can, this breaks unwavering loyalty

@Cat Kraken - The chair is just coded like any other chair and no pawns will prioritise it, the problem is your TV is also coded like any other TV so they will just use it. If you really want to prevent it, you can use zone restrictions and potentially disallow the doors, but it's a lot of effort.
XHU 524 - OFSET 5 15 Jun, 2024 @ 6:14pm 
is the TV a separate mod?
Witcher of the Lynx 14 Jun, 2024 @ 9:59pm 
I have an issue where selecting brainwash on prisoners, only some can be brought to the chair whilst others cannot be selected/interacted. It is like issue flagged by @Charles and @Norseman before. Unwavering/normal prisoners doesn't seem to matter. I have video: https://gofile.io/d/G44Dtg
Crowbot 3 Jun, 2024 @ 4:17pm 
It would be nice if you could make the unwavering loyal to one of your pawns. That would be more than nice.
Cat Kraken 25 May, 2024 @ 6:53pm 
is there a way so they dont watch it as a normal tv LOL
Chicken Plucker  [author] 20 May, 2024 @ 1:15pm 
@tankuwell - Cheers buddy

@Carlos Yeblewski - Yes, personality change can only be done by a colonist you already have, not a prisoner. You can only reduce wills and resistance for prisoners.

When you get your new colonist (prisoner you just recruited), you right click the TV for personality change.

@Psyckosama - Hey mate. I'm currently happy with how the mod is, I do not want to overcomplicate things. The reason being, I have very very limited time with coders because they're busy working for other modders. In an ideal world where I have infinite real life money, I can get priority on C# coders and all of my mods will be perfectly balanced (as all things should be) but it isn't, so I'm happy with keeping it how it is.

Feel free to still drop your suggestions in the off chance it's simple to implement, and it's too good to pass down, but as I said above, I can't make promises with the limitations hobbyists like myself have.
Chicken Plucker  [author] 20 May, 2024 @ 1:11pm 
@supervette22
@CloakTheMailman - Hi guys, it's not something that can be easily patched into the mod without C# coding. I only know .xml. I did ask for Taranchuk (the original coder of this mod) to make a patch but he hasn't responded for several weeks since we spoke, so maybe he's busy (or he's chinned me right off)

At the moment my hands are tied until he does anything, I do want a patch for this thing, but right now there's no movement without the coder. I personally think Ogam just knew this mod existed so he made that gene. How in the heck is "unbreakable loyalty" a gene? Because it surely didn't stop the Space Marines from defecting into Chaos Marines during the Horus Heresy.

Plot holes aside, one day, hopefully, there'll be a patch.
Chicken Plucker  [author] 20 May, 2024 @ 1:07pm 
@☭Commissar Midnight Man☭ - Here's my test: https://imgur.com/a/Q5UhiMl

You'll see in the first image that brainwashing reduced the prisoner's resistance and will to 0. The second image shows reduce certainty and the third shows 0% certainty. My mod is working fine based on the test. Its not working for you likely because of some mod conflict, or you're doing something wrong. Without a full paste of your console log, it'd be impossible to figure out what the problem is, and even then it could be any of the mods you have on.
☭Commissar Midnight Man☭ 20 May, 2024 @ 11:43am 
the brainwashing is not reducing their resistance and will
Psyckosama 17 May, 2024 @ 1:38pm 
would be interesting to give it a balance pass. Have some ideas if you're interested.
IQ 420/69 15 May, 2024 @ 4:59am 
"We've got a job to do..."
Commander Goon 12 May, 2024 @ 1:30am 
how exactly does personality brainwashing works? like in order to do it do you have to first reduce prisoner resistance to 0?
tankuwell 7 May, 2024 @ 12:29pm 
how is this my first time seeing this? Looks awesome
CloakTheMailman 6 May, 2024 @ 11:45pm 
Yeah the space marines of the Warhammer genes mod makes these guys get Unbreakable loyalty
supervette22 1 May, 2024 @ 5:56pm 
The only mod that I can think of that might affect this is the Warhammer 40.000 - Genes mod.
but I remember enslave/recruiting them before without any issues, the letter sent also doesn't say anything related to their genes
supervette22 1 May, 2024 @ 4:53pm 
I got them as a hostile clone from the corrupt obelisk activation after it got shot too much from some raiders using it as cover, then I captured them and every time I try to recruit them is sends a grey letter "Unbreakable Loyalty" it reads:

Claire tried to enslave Hailsham, but Hailsham's unbreakable loyalty to their faction made them resist all attempts.

Hailsham cannot be enslaved.
Chicken Plucker  [author] 1 May, 2024 @ 12:19am 
@supervette22 - Please give me the steps on how to get an "Unbreakable Loyalty" pawn please mate. Taran checked the game but couldn't find "Unbreakable Loyalty" is this the exact term? I need you give me some kind of step by step guide so I can get one, make sure it's not from some mod and etc.
Chicken Plucker  [author] 30 Apr, 2024 @ 11:58pm 
@supervette22 - Thanks, wasn't aware of this new feature. It's as if the devs saw this mod and intentionally decided to screw with us, cause it's just Unwavering Loyal 2.0 "Die Harder" edition. A new feature will be worked on soon as the coders are available

@Jane Dough - No worries mate
supervette22 30 Apr, 2024 @ 11:12pm 
@ChickenPlucker - Unwavering Loyal pawns can still be enslaved, and can be toggled recruitable with devmode or brainwashed. Unbreakable Loyalty on the other-hand from what I can tell, can't be removed in any vanilla method or this mod.

Like I said, I got them from a obelisk event from 1.5, so I don't think the devs want you to use them in your colony, but their still normal human pawns, the only thing stopping recruitment is the new loyalty type, which can only be removed from mods