Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tristeel armor
55 Comments
sir Evans  [author] 4 Aug @ 2:50pm 
Great things have small beginnings ;)
Darloth 1 Aug @ 4:27pm 
I made a quick mod to make this stuff 4x more expensive, and then I saw Enderluck had already done a rebalance mod. Oh well. Mine exists now too, I guess, it was a good practice piece, and if for some reason you want the ridiculous health totals of this armor to also have a ridiculous price tag, it's there.

Thanks for making this thing and keeping it updated, I like the additional use for tristeel, and making it silly expensive was excellent practice in how to structure a basic data-only mod without being too much to get started with!
sir Evans  [author] 30 Jul @ 2:05pm 
Updated to 0.30.0
Now has it's foldable icon in editor, looks kinda neat.
sir Evans  [author] 20 Jan @ 6:33am 
Wait till you see Diamond armor, it has larger penetration resistance :D
Stefan 20 Jan @ 3:07am 
I don't recommend this mod is too OP, using this mod your ship is indestructible. Tristeel armor is cheap, have same mass like standard armor, and is almost indestructible
CHALAZO 8 Jan @ 8:05pm 
Mr. software developer, your answer is effective, this mod has nothing to do with that inconvenience. The mod that generates the error is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2911126638
sir Evans  [author] 8 Jan @ 12:50am 
This mod does not use processors in construction. You will need to search for text "processor_bt" inside your mod folder and see which one causes it :)
CHALAZO 7 Jan @ 10:56pm 
ahora mismo estoy teniendo este error: https://www.reddit.com/r/Cosmoteer/comments/1hvojjd/error_processor_bt_the_given_key_processor_bt_was/ no se si es posible que sea por este mod, Podrias revisarlo. por favor....
TooDangerousForPants 3 Jan @ 9:27pm 
I have precisely zero coding/programming/modding knowledge so unfortunately this advice is lost on me as I do not understand it whatsoever, but thank you for your response!
sir Evans  [author] 3 Jan @ 8:50am 
You can very easily make a dependent mod that uses pathing operations to replace build costs.
You mod would have 10 ops to replace cost (one per piece) with a higher cost.
Its a single node in /Part/Resources that needs to be altered :)

I have my own mod for Large Crew Quarters to add +1 toon per bed and it looks something like this:

Actions
[
{
Action = Replace
Replace = "<../../../workshop/content/799600/2883177284/ships/crew_3x1/crew_3x1.rules>/Part/Components/CrewSource/Crew"
IgnoreIfNotExisting = false
With = 6
}
]


I'm in the middle of something else right now, but feel free to make such a mod and publish it for people and your friends to have easy access to for multiplayer purposes :)
Also if you do, let me know I'll link it here as derivate for other people who would love it.
TooDangerousForPants 3 Jan @ 8:02am 
Any chance you could upload a version thats 3-4x more resource cost? If not, is there a way we can edit it to need more materials?
sir Evans  [author] 8 Oct, 2024 @ 9:56am 
Again? Why is something as simple as copy paste of vanilla with different graphics and 3 modified values causing so much trouble every update?

Please drop me a crash log and some repro steps for easier fixing :)
SuperNiceGuy 8 Oct, 2024 @ 6:10am 
My game crash when the crew removing the armor part in build mode.
psanni 6 Aug, 2024 @ 4:48pm 
Excellent mod. Great job.
Ωμέγα 1 Aug, 2024 @ 3:10am 
nice mod, works perfectly fine for me
sir Evans  [author] 20 Aug, 2023 @ 10:33am 
Hey, thanks for letting me know.

I'll try to differentiate cost a little bit, this is probably a leftover after the recent crew construction change.

As for the armor HP vs balance, at danger level 15+ anything but triple layer usually means nothing to the enemies, so I think I'll stubbornly stick to the original formula ;)

But now thanks to your effort people have a choice :D
Enderluck 19 Aug, 2023 @ 10:24am 
Hi! The cost of your hybrid armor is exactly the same as the armor with no structure. You should correct that.
I made a mod that modifies your mod. It corrects that, makes some modifications in the English translation, adds a Spanish translation and also makes a rebalance to the armor (a large nerf cause it is overpowered in my personal opinion).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3022653361
sir Evans  [author] 12 Aug, 2023 @ 1:06am 
Huh, I've build and deconstructed entire set, I've also nuked them parts just to see if anything happens. No crash here.

I'll need your crash log to solve this puzzle.
sir Evans  [author] 12 Aug, 2023 @ 12:32am 
let me guess, there was a new game update? I'll look into it.
Anti 11 Aug, 2023 @ 5:11pm 
Crash issue caused by several different error messages all relating to Tristeel
SirCampalot 12 Jul, 2023 @ 1:55am 
That would definitely explain it. I was really surprised as I had done extensive testing with the armor parts already.
It's definitely a different animal modding a game that is not dead.
sir Evans  [author] 11 Jul, 2023 @ 12:56pm 
You didn't missed it. It worked before last updates, I builded and deconstructed the full set.

Well, thanks for the heads up, gonna update it now. But I think things will eventually get crazy again, as game moves down the roadmap.
SirCampalot 11 Jul, 2023 @ 12:22pm 
Hi. Someone reported to me there were still a couple crew construction feature bugs left in the Diamond Armor mod, which I fixed.
The Tristeel Armor mod has the same bugs.
It's both 1x1 hybrid armor parts. Both have one line which needs to be commented out/removed:
UnderlyingPart = cosmoteer.structure_tri
The parts in question are tri_armor_structure_hybrid_1x1.rules and tri_armor_structure_hybrid_tri.rules.
Not sure how I missed those bugs earlier, but they should be squashed this time :)
sir Evans  [author] 8 Jul, 2023 @ 11:43am 
How? Was there another update to the game just now that broke it again?
Please verify that you have enough resources onboard, perhaps?
La__fonzi 8 Jul, 2023 @ 5:53am 
cool mod if it worked for me unfortunately nothing gets finished and is left half built
sir Evans  [author] 26 Jun, 2023 @ 8:27am 
Fixed!
Some weird crashes with thins new feature. I'm already scared thinking about the future, as we are just in 0.23.xx version :/
SirCampalot 26 Jun, 2023 @ 8:18am 
Hey, glad to hear from you Sir Evans!

To reproduce the error, I'd recommend to go into creative mode, spawn yourself a ship with plenty crew+storage+tristeel+steel etc. Enable the new crew construction feature.
Then build the tristeel armor pieces one at the time. After construction is done, deconstruct it again (one at a time). Go at 8x speed as it will take a while.
Remember which piece you were building, from top of my head 3 or 4 of the pieces will crash once decondtruction is about to end (health bar was about to run out).
sir Evans  [author] 26 Jun, 2023 @ 7:16am 
Uh? I have totally missed that comment. What is the crash is that?
Thanks for keeping this up, I'll take a look.
SirCampalot 23 Jun, 2023 @ 6:19pm 
Hi. A fixed version of Sir Evans Tristeel armor mod can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993742998
Since my Diamond Armor mod and the Tristeel Armor mod had the same crash bugs, I decided to fix both these mods at the same time since Sir Evans doesn't appear to have responded since december of last year.

I made no changes except to prevent any crashes when trying to deconstruct any of the smaller blocks.

I'll maintain the tristeel armor mod until Sir Evans returns. The main thing for me is that everyone can continue their current playthroughs while using the tristeel armor mod.

Sir Evans, if you're reading this, feel free to copypaste my fixes and please let me know if you want your mod back, then I'll hide the version I'm hosting.
Thundercraft 23 Jun, 2023 @ 1:57am 
Suggestion: How about another armor that is similar to Tri-Steel Armor, but cheaper, lighter and less durable? (Maybe "Tri-Alloy" or "Tri-Steel Amor Lite"?)

I'm thinking of an armor that is only about 4x or 5x the HP of regular armor (or about twice that of your "Stronger Vanilla Armor 2xHP" mod). And while it would require some Tristeel plates to build, it would not require nearly as much as full Tristeel Armor.
RED-Life 22 Apr, 2023 @ 2:01pm 
Good job on this, I been looking for a way to use Tri-steel and selling it seems like a waste at the prices that are set out for it.
D K 1 Feb, 2023 @ 12:37pm 
@psyborg that's kind of the whole point of the mod. You can't cover large ships in it. Even if you did, the damage you WOULD take would be more painful than losing a ship, as the cost in trit is huge. It's balanced on scarcity. Don't put all your eggs in one basket, use the armor to protect important parts.
Psyborg 3 Jan, 2023 @ 1:33pm 
I find the 10x HP buff being too much. Vanilla weapons arent powerful enough the get through such armor on time and AI ships don't have any of it, so using it makes the player quite OP.
On the other hand tritanium in the vanilla game is so scarce that this armor is not usable, unless coupled with a mod increasing tritanium drop/spawn rate.
Yet I really like the idea and the graphics fit the game style very well, so I made a companion mod changing the tristeel production efficiency: ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2912120184
SirCampalot 7 Dec, 2022 @ 11:20am 
@Sir Evans:
I just wanted to let you know that I tested adding ```IsCrewSalvageable = false``` line to each piece of tri-steel and it seems to work perfectly fine. Crews cannot salvage anymore, but mining lasers still can. For the rest the tri-steel armor behaves just like it should.
It's even backward compatible to a few test ships containing some tri-armor parts made by your vanilla mod.

Of course it will still take a bit longer for the mining lasers to mine the tri-steel.

Btw personally I think the graphics looks pretty nice and I think this mod is pretty much awesome. It's unfortunate there isn't a quick way to exchange standard armor parts for the tri-steel one instead of having to exchange the armor triangles piece by piece.
SirCampalot 7 Dec, 2022 @ 2:42am 
@sir Evans:
Regarding the men taking a very long time to weld down this armor, have you tested adding this line to the tri-steel armor parts?
IsCrewSalvageable = false
This line is used in the rocky asteroid bits and means the rocks with this line of code in them are not deconstructible using men with welders, but can still be mined using a mining laser.

I have not tested this myself yet, but it may help alleviate the issue with this armor taking too long to mine down.

Would be great it this worked, lore wise I think it fits rather well.
sir Evans  [author] 7 Dec, 2022 @ 1:48am 
@Chief Librarian Tigurius
I know.

Hence the note:
[quote]
Notes:
I don't like how the graphics turned out and I might alter them at some point in the future.
[/quote]

I plan on unifying shading a bit once the busy time in my life ends in two weeks :)
Chief Librarian Tigurius 6 Dec, 2022 @ 1:37pm 
I love the armor but I have one small issue with them... they are not perfectly symmetrical in the color/shading. This makes it obvious when copying/pasteing and rotating pieces that certain pieces/parts are rotated copies of other parts/pieces. Otherwise I love this!
maomaotu 25 Nov, 2022 @ 10:43pm 
为游戏添加昂贵的Tristeel Armor。



-Tristeel装甲部件的HP是普通装甲的10倍,抗穿透能力为2倍,但需要使用Tristeel钢板制造75%的成本。



给他们披上常规的盔甲以防止早期的银行崩溃可能是一个明智的主意。
sir Evans  [author] 25 Nov, 2022 @ 3:22am 
I'm glad people enjoy them ^^,
Have fun!
sir Evans  [author] 19 Nov, 2022 @ 3:01pm 
Yeah, may not be a bad idea to add this as a fair warning ^^

Mining Lasers seem to help though :)
bale626 19 Nov, 2022 @ 1:33pm 
This is spectacular armor to use on your ships.

Bit of advice, though: if you're going to abandon and disassemble a ship, make sure to replace all these high-HP armor blocks with regular steel armor, unless you enjoy watching your little space fleshlings using a welder for about half an hour to clear a single block of it.
sir Evans  [author] 12 Nov, 2022 @ 4:56pm 
Hey, thanks.
Added de.rules files to the mod, uploding right now.
Boy132 ™ 12 Nov, 2022 @ 3:17pm 
Hey, I made a german translation for this mod: hastebin . com/raw/ovalumudoj
Could you please add it? :)
Shuri-Sama 11 Nov, 2022 @ 5:33pm 
this one is one of the best armors. only this chinese guy made a more suppirior and really like it. especially the half structure/armor plates were really helpful for my design.
sir Evans  [author] 11 Nov, 2022 @ 1:04pm 
That many different types of armor would spam defense menu, I'm afraid. There are tons of parts already with this one mod installed and no way of filtering them out x_X


Also anything that is not at least 5x hp of vanilla gets torn down extremely fast in this game.
Seems like some issues with balancing, maybe projectiles should have some damage vs range decrease, I dunno.

But yeah, it would be great if some way of spawning ships with modded parts was available in this game, thus far it seems all designs are locked solid.
404_Gordon_Not_Found 11 Nov, 2022 @ 11:27am 
I mean you would need a team to make faction appropriate ships that uses modded parts, unless someone figured out actual AI randomly generated ships, which I believe is perfect possible but requires a huge undertaking on the devs' part.

Also I think instead of all armor having massive HP buff or having intermediate tiers we should have 3 distinct type of armors:

1. tristeel alloy: 50/50 mix of steel and tristeel, 75% of the weight of steel armor with 50% more health, same penetration resist.

2. laminated diamond armor: 90/10 mix of steel and diamond, +50% weight of steel armor, +100% more health and +200% penetration resistance.

3. depleted uranium armor: 75/25 mix of steel and enriched uranium, +100% weight of steel armor, +200% health and +50% penetration resistance.
Kokorocodon 11 Nov, 2022 @ 8:48am 
Having the AI ships using what modders come up would be a perfect dream
sir Evans  [author] 11 Nov, 2022 @ 6:16am 
Actually I was thinking about making an intermediate tier Diamond Armor, with 6x hp of vanilla and massive penetration resistance (aka Ion Prism).

Not sure if this is a good idea, since AI won't use it anyway... would be nice if someone made a variants of existing ships with these armors.
404_Gordon_Not_Found 11 Nov, 2022 @ 5:13am 
same, why is it not in vanilla is beyond me

As Flandre pointed out I think it needs better penetration resistance and I feel like it would be better to have like 4x the hit points with the build material being a 50% mix of steel and 50% tristeel, or maybe make it as an in-between tier called tristeel alloy armor.
Kokorocodon 9 Nov, 2022 @ 1:23pm 
That... Why is that not in vanilla?