Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

A Bit More Doors for crew quarters
18 Comments
RustyDios 30 Jul @ 9:44am 
~~ Confirmed working post MELTDOWN update 0.30 ~~
2Cute2Top  [author] 27 Jul, 2023 @ 6:31am 
@Fire666 updated, but notice, what game has a lot of small bag fixes and patches, that changes version. But mod still works, just enable it, even if game says "it may be incompitable"
Fire666 27 Jul, 2023 @ 5:43am 
can you update this to the newest version of cosmoteer please?
RustyDios 11 Jul, 2023 @ 7:10am 
Yeah :) Out of the few "more doors" mods out there, I found and fell in love with this version. I too wasn't happy with the mods that let you place doors anywhere, seemed to take the fun out of the "puzzle aspect" of where and how to place your crew quarters.

When I was helping Kurim with the re-designs to his mod, this mods concepts were at the forefront of our minds. Add doors logically with consistent rules. Add a few ways to rotate/place the module, to make people think of how to best utilise the module. Make sure the modules have decent access, but not too much.
2Cute2Top  [author] 11 Jul, 2023 @ 6:51am 
@RustyDios yep indeed, just checked, your work seems fine to me, nice job!
I just noticed what mod screens have my mod inself, amazing xD
(its okay, ty for attention~)
RustyDios 11 Jul, 2023 @ 5:29am 
But doesn't the More Crew Quarters mod follow the rules of this mod already?
No doors where there are bedspaces/obstacles ... the doors are placed in logical places ...
2Cute2Top  [author] 11 Jul, 2023 @ 3:58am 
@Thundercraft chances are real, but i don't quite understand, how to do this, i need some time for investigation, thanks for the attention~
Thundercraft 15 Jun, 2023 @ 9:58pm 
Any chance of having a patch to make this work with "More Crew Quarters" (which has door limitations)? That's a very popular mod.
Cobalt60 5 Dec, 2022 @ 10:25pm 
No prob. I support good mods. :) Always quick to correct my observations. And...I respect the creativity and effort it takes to make practically _any_ mod. When I grow up,maybe I'll publish a mod too. ;)
2Cute2Top  [author] 5 Dec, 2022 @ 7:15pm 
@Cobalt60
Yes, indeed this is where the problem, because my code does not interact with anything other than crew quarters parts. And I'm tested the interactions with armor and structural blocks - its all good. Anyway thanks for reply!
Cobalt60 5 Dec, 2022 @ 5:58pm 
...and,in an embarassing turn of events,Cobalt60 realized his 'brush size' button had somehow been changed to 4x4 and was thereby altering the size of his blocks pulled from pallet. (hangs head) Yeah,very likely _not_ the mod. Good thing to,because I liked tacking-on more doors. Sorry.
2Cute2Top  [author] 5 Dec, 2022 @ 9:41am 
@Cobalt60 I'm trying to understand how you got this effect, please accept the friend invite temporarily so that I can investigate the problem more deeply
Cobalt60 5 Dec, 2022 @ 12:42am 
Initially,after I installed this mod,it seemed to work. In fact,it does exactly what you meant it to....
But,as I modified my ship,I selected a 1 x 1 square of structural and noticed the 1 x 1 appeared as a 4 x 4 square at-cursor. Tried the 1 x 1 armor(vanilla type) and the same thing. So I worked around it,copy-pasting the 1 x 1's already built into my ship from before. (they did not expand)
This problem stopped when I 'unplugged' this mod. 1 x 1 = 4 x 4 was the only problem. :)
maomaotu 25 Nov, 2022 @ 10:45pm 
略微增加船员宿舍的门数量,并改变视觉效果以符合逻辑。



我不喜欢让你把门放在任何地方的MOD,只是感觉不对劲。因此,在这里,通过工程的力量,我向你们展示了门数量的逻辑增长!
2Cute2Top  [author] 8 Nov, 2022 @ 12:08pm 
@commander-snake, aww.. I'm glad to help! Thank you!
commander-snake 7 Nov, 2022 @ 10:19pm 
I give thumbs up and extra helpful I needed a middle ground for doors thank you.
2Cute2Top  [author] 7 Nov, 2022 @ 3:48am 
@Mudcrab, You're welcome!
Mal(icious Intent) 6 Nov, 2022 @ 7:54pm 
I knew something like this would turn up eventually. Thank you!