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When I was helping Kurim with the re-designs to his mod, this mods concepts were at the forefront of our minds. Add doors logically with consistent rules. Add a few ways to rotate/place the module, to make people think of how to best utilise the module. Make sure the modules have decent access, but not too much.
I just noticed what mod screens have my mod inself, amazing xD
(its okay, ty for attention~)
No doors where there are bedspaces/obstacles ... the doors are placed in logical places ...
Yes, indeed this is where the problem, because my code does not interact with anything other than crew quarters parts. And I'm tested the interactions with armor and structural blocks - its all good. Anyway thanks for reply!
But,as I modified my ship,I selected a 1 x 1 square of structural and noticed the 1 x 1 appeared as a 4 x 4 square at-cursor. Tried the 1 x 1 armor(vanilla type) and the same thing. So I worked around it,copy-pasting the 1 x 1's already built into my ship from before. (they did not expand)
This problem stopped when I 'unplugged' this mod. 1 x 1 = 4 x 4 was the only problem. :)
我不喜欢让你把门放在任何地方的MOD,只是感觉不对劲。因此,在这里,通过工程的力量,我向你们展示了门数量的逻辑增长!