Project Zomboid

Project Zomboid

Udderly Safe Login
58 Comments
FlakPanda 1 Jul @ 5:51pm 
Even though I set the invuln time to 120secs, everyone that joins my server only has like 5-8 secs max of invuln time. Is there a known mod conflict or a bug with this mod?
bkgarner00 20 Jun @ 11:15pm 
someone let me know if this every gets updated to b42 im cleaning out mods atm.
Astiria Chase 2 Jan @ 4:19am 
Are we going to get an update on this one... i really like being safe when i first start
Steinkoloss 6 Jul, 2024 @ 9:28am 
FYI I only added this mod to my very few mods (like 10) and now I can't move while logging in so I just get pushed around by the horde just to get eaten anyways???
El Duder 27 May, 2024 @ 1:02pm 
Works perfectly for our needs. Thanks for your efforts and time :bigups:
cwit 25 Apr, 2024 @ 10:03pm 
the mod works fantastic, thanks for what you do
xClavice 15 Jan, 2024 @ 5:57pm 
still very fucking useless, gets you killed more often then saved
xClavice 15 Jan, 2024 @ 10:29am 
udderly fucking useless
Topius 8 Jan, 2024 @ 2:16am 
this does nothing to fall damage so its useless, thx anyways
Fuyuno 2 Dec, 2023 @ 3:04pm 
i am speaking of SP yes - after you press anything after the game loads and you go afk, it still takes a long time for it to load, so i generally go afk or minimise the game during that time. (granted i never timed it, but it does take over 6 minutes for me. that's too long to just watch the game load lol)

.. so yes, yes it does have a VERY real use case.
and yes, you also can pause MP (there's a mod for it i used to use a while back - if every currently online player presses the pause game, the game pauses)
Agitatio 24 Nov, 2023 @ 12:11am 
I assume you're talking about SP? If you load the game and go AFK, it won't start until you press any button after loading is done. So what you're asking for has no real use case. This mod is primarily for servers, and you can't pause in MP.
Fuyuno 31 Oct, 2023 @ 8:48am 
pretty please with a minipumpkin ontop?
Fuyuno 26 Oct, 2023 @ 6:30pm 
any chance you could add an option to pause the game on startup? great mod idea but sometimes i launch the game and go afk for a while since it takes so long to load.
submackeen 4 Oct, 2023 @ 2:16am 
Does this work with dedicated servers?
Lil Boogie 28 Sep, 2023 @ 9:45pm 
doesnt go past a few seconds
darian 20 Aug, 2023 @ 3:04pm 
doesnt work
Wuffo 6 Aug, 2023 @ 9:22pm 
I'm kinda new to mods, should I add this this to my hosted server and then configure it?
ChaosKillerX7 19 Jul, 2023 @ 5:36am 
Hello.

I just wanted to report that for some reason, the sandbox settings are ignored entirely. I've changed both the SandboxVars file as well as the in-game Sandbox settings to 90s, but players always have a consistent 20 second interval before being munched on. The one thing htat DOES seem to help is the multiplier, which is odd.

Thanks!
0mniac 18 Jul, 2023 @ 1:33pm 
Have you figured out how to make this work on a dedicated server yet?
John The Slayer 13 Jul, 2023 @ 3:20am 
does this mod stop you from losing health from anything, or only zombies?
CrispyChestnuts 21 Jun, 2023 @ 1:30pm 
@UdderlyEvelyn is there a way to either increase the maximum time you can be safe for or make it start counting down when a player is actually loaded in? I have the problem where it's taking some players more than two minutes from the time they click to begin to when they can actually move around.
NeinDao 29 Apr, 2023 @ 6:18pm 
i have this on my dedicated server but it does not seem to work
Zucchini King 21 Mar, 2023 @ 12:20pm 
couldve used this mod yesterday when my friend logged in and found himself teleported to a different spot than where he logged off, which just so happened to have a herd of zombies hanging out there, he was eaten before he could do anything and was super pissed to the point of rage quitting and saying he no longer wanted to play anymore.

hopefully this mod will prevent this from happening again
Yule 20 Mar, 2023 @ 3:14am 
thanks for a super useful mod :AviciiPixelHeart: i wonder if its possible to make the immunity trigger on spawn too? when a new character is made
UdderlyEvelyn  [author] 26 Feb, 2023 @ 8:24am 
@Sprout: I'd prefer my things not be modpacked, but I promise as a fellow server operator I will not release lots of updates in an inconvenient fashion. If you want to add features or fix issues you run into feel free to shoot me a message and I will incorporate it so that everyone can benefit.
Space Sprout 18 Feb, 2023 @ 12:33pm 
Hello! I’m Kai (Sprout) reaching out on behalf of the Day’s End Roleplay server. We use your mod in our server and have loved it. We were hoping to make it part of our permanent mod pack.

This would include you extending your creative license to us, allowing our mod team to add/edit/use your mod to suit our server. As such we would not publish our edits to the workshop. We will include credit to you as the original creator of the mod, of course.

If this is agreeable to you or would like to discuss this further, please let us know. Thank you for all your effort.

Kai (Sprout), Day’s End Mod Team
Siowar 4 Feb, 2023 @ 10:46am 
Hi, i have the spanish translations of various of your mods, how can I send them to you?
Ricardo 25 Jan, 2023 @ 7:04am 
Hello, would it be possible to do that when a player log off? We have many players alt f4 when they see they are going to lose in a fight. If you stay 10 seconds more when log off, people would only do it in safe areas.
Sentry Ward 15 Jan, 2023 @ 10:22am 
Can't set more than 20 seconds - looks like mod ignore settings. Didn't test outside multiplayer
naajak 13 Jan, 2023 @ 1:03pm 
thats for noobs
UdderlyEvelyn  [author] 9 Dec, 2022 @ 1:34pm 
It's definitely set up properly to read from the sandbox setting, there's not even a fallback value for it to be stuck on - that's the only place it could derive the 20 seconds from.. Make sure the value is changing in your SandboxVars file for the server and maybe restart the server just to be sure it has loaded the latest value.
UdderlyEvelyn  [author] 9 Dec, 2022 @ 1:29pm 
Will take a peek at that setting not working, sorry about that.
Tofuman 22 Nov, 2022 @ 2:46am 
There is a bug with grace period settings. I cannot change it to beyond 20 seconds but the multiplier works. I've set it to 0.8 and players have more grace time.
源点 20 Nov, 2022 @ 8:35pm 
Thanks for update. I already translate it into Simplified Chinese, and it is included in my translation package.
pynoTTV 19 Nov, 2022 @ 2:41am 
same things for me, 20sec, can't change
Sco 16 Nov, 2022 @ 4:35am 
I put 5 seconds the safe time on the sandbox, but it doesn't work, it always gives me 20 seconds
One Ture Morty 13 Nov, 2022 @ 10:26am 
Is it possible to make player safe from zombies both on login and respawn?
UdderlyEvelyn  [author] 10 Nov, 2022 @ 10:54pm 
@nigel It's set to 10-16, not default. I set this up 4 months ago so I did not recall. It's meant to mimic text chat range loosely. You may be right that the minimum should be lowered, but uh.. Let's not have a giant irrelevant conversation on my mod's comments page. Join the Discord for the server or DM me on there.
UdderlyEvelyn  [author] 10 Nov, 2022 @ 10:45pm 
@Pervy Sage It is not the default as a balancing measure. You are not meant to waltz out of critically dangerous situations, you are meant to die. If you really want it, the option is there, however.
nigel 10 Nov, 2022 @ 8:37pm 
@UdderlyEvelyn I also commented on the mod collection page for the udderly server, but I don't know if steam handles the comments on that to the inbox, as there was no response in a few days.

open to adjusting?
The MIN setting is the distance the player will hear other players at MAX volume.
Default 10 is a bit too much, as 10 squares can be in another house.
The MAX setting is distance the voice cuts out completely.
Default is 100, the riverside school is 83 squares LONGEST.
Vanilla settings means that players can voice chat over the entire town.


I think it would be much better to use voice chat with Min ~3-6 and Max ~12-17.
You can run a server in -nosteam and connect to the same server with multiple -nosteam clients from the same computer to test it out.
Vivaria—In Vivo 10 Nov, 2022 @ 7:39pm 
Yey!! Thank you!!!
Bella Roleow 10 Nov, 2022 @ 6:22pm 
how many times i died like this! :c and lost everything :c
Pervy Sage 10 Nov, 2022 @ 6:13pm 
Invisibility option should be the default imo because even if they don't attack you they'll still stay as close to you as possible (I've seen this used with an admin account, is how I know how it works) so the moment the protection drops they'll start attacking you. If there's a lot of them around you then you'll be dead and that basically defeats the purpose of the protection in the first place.
UdderlyEvelyn  [author] 10 Nov, 2022 @ 5:54pm 
@VivaciouslyVivie, @oodelee - These features are in with this update, enjoy!
UdderlyEvelyn  [author] 10 Nov, 2022 @ 3:32pm 
It does, and it's default (open to adjusting it with good reason), but weird to get that question here, lol.
nigel 10 Nov, 2022 @ 9:37am 
Hello, does the udderly server have voice chat and if so: What is your voice range setting(serversetting INI)?
Vivaria—In Vivo 9 Nov, 2022 @ 3:09pm 
As a fellow busy person, I completely understand...lol

Thank you so much for confirming, though!!
UdderlyEvelyn  [author] 9 Nov, 2022 @ 12:11pm 
@VivaciouslyVivie They will come, I'm a busy person but I promise, lol.
Yule 9 Nov, 2022 @ 8:06am 
Thank you, nice mod Evelyn :steamthumbsup:
Vivaria—In Vivo 8 Nov, 2022 @ 3:21pm 
If it's not too much trouble, I would definitely like to see a customization options via sandbox settings? I play with only a small group of friends and we unfortunately tend to crash out every so often, sometimes surrounded by zombies. It'd be really nice to kick up the grace period so that they'd have more time to get to safety, additionally adding full invisibility so that they don't get chased by a couple hundred zombies :)