Starbound

Starbound

MonsterDex
43 Comments
Velocity 5 Jul @ 8:45pm 
fun fact: if you have a mod that gives names to random gen monsters (like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3060280131) , you can actually add them to the dex
Cgoober2000 11 Feb @ 5:29pm 
this is seriously late, but in case anyone is wondering still, the fish category is specifically for the fish you can catch while fishing, not critter fish or randomly generated fish.
Sara 11 Sep, 2023 @ 9:11am 
How do you analyze fishes?
Mattheus Wigbald 12 Aug, 2023 @ 10:01am 
in conflict with my classic fantasy modpack for some reason
thecapitankaty 7 Jun, 2023 @ 2:16pm 
hey bro can u make a addon for this so it unlocks all the monsters for u and so that the monsters id name is in there
404_coffee.exe 15 Mar, 2023 @ 3:53am 
oh this is lovely does it also show you the amount of times you killed them?
Ax0sTierIX_Deluxe 27 Feb, 2023 @ 1:43am 
no wait dont reply i was just kidding
Ax0sTierIX_Deluxe 27 Feb, 2023 @ 1:43am 
Terraria Mod included?
Not February 8 Feb, 2023 @ 8:01pm 
Love this mod in concept! Not sure what you could do about it, but scanning a named bounty target will use that bounty's unique name rather than the creature name. I assume it's similarly related to pet flavor/status text overlaying scan descriptions as previously mentioned.

I don't know if you're considering feature suggestions at all, but it would be really cool if designated "milestones" of collecting numbers of creatures in a category gave you rewards of some kind, either from just detecting how many entries are in your dex or interacting with an object/npc who can give quests checking your progress at specific milestones.

Someone mentioned a "shiny charm" - which may have been a joke given this mod's clear inspiration, but it would actually be pretty cool if scanning every unique/rare variety of monster(at least from vanilla) gave you an item that made it more likely for rare variants of unique monsters to spawn while you're carrying it.
Neodymium 8 Jan, 2023 @ 9:42pm 
So I got two minor problems; one: whenever you scan a pet the flavor text, e.g. "Thinking of cheese" gets overlaid the description, making me look for hard to find monsters all over again; and two, it displays an image of what position the monster was in at the time. Could we get a re-imager function on the dex and/or a removal of flavor text please? Otherwise, pretty good mod.
spaghetti9999 29 Dec, 2022 @ 6:59pm 
Do I get the shiny charm after completion?
kenanthebarbarian 28 Dec, 2022 @ 7:11pm 
Also, does this utilize a framework similar to Custom Collections UI? I'm trying to understand why the CCUI mods don't seem to work any longer while mods like this do.
kenanthebarbarian 28 Dec, 2022 @ 2:38pm 
Excellent mod! Super polished interface and handy for seeing monster resistances and weaknesses on the fly. My recommendation for an unrealistic additional feature: mod-added monsters display the name of the mod they're from—just as a matter of curiosity.
MelonTheAnimator 24 Dec, 2022 @ 11:14am 
thanks for making starbound into a space pokemon Xd its really funni
Princess Lily 19 Dec, 2022 @ 5:59am 
gotta analyze em all :D
Irydius 8 Dec, 2022 @ 3:30pm 
@Namuli Good thing. I gonna make a report one day if i see something suspect again. You make a great job ! :gearthumbsup:

(To warn you, I'm not the one testing. I just watch people try and see the flaw that arises.)
Namuli  [author] 7 Dec, 2022 @ 9:30pm 
@Irydius
I modified the monster data to be stored in the Player instead of in the item.
Hopefully the lag caused by the scripts scanning the item the player is holding is gone.
Irydius 7 Dec, 2022 @ 8:46am 
@Namuli Meh... kinda stupid, but at least there's kind solution to fix it without update. Otherwise, needs as well find some sort of smarter solution to fix the problem.
Namuli  [author] 6 Dec, 2022 @ 6:30pm 
@Isaak7935
I think it's probably impossible. I'll see if there's a way to display treasure pool.
Namuli  [author] 6 Dec, 2022 @ 6:17pm 
@Irydius
I think it's because the scan data is stored in the item. If you put it in storage when not in use, all the lag will be gone. ;ㅅ;
Isaak7935 6 Dec, 2022 @ 4:17pm 
Is this possible to show what can be looted ? Not the %, only the items, cloud be VERT USEFUL for the farming of some stuff
Irydius 6 Dec, 2022 @ 11:13am 
I noticed that this mod has a big flaw. As you analyze it, the game starts to lag severely. You really have to be careful not to have fun analyzing everything in this game or else the fun risks collapsing. Need probably a bug fix or something like that. :steamsad:
Namuli  [author] 6 Dec, 2022 @ 1:09am 
@Stranger Danger
Fixed the suspected cause of the error. Please let me know if the same issue occurs after updating.
Stranger Danger 5 Dec, 2022 @ 7:41pm 
I think Tintics cause a issue when scanned since when you view them in the dex you can't view any other dex entries after viewing them unless you exit from the dex and open it again.
Floognoodle 19 Nov, 2022 @ 5:00pm 
This mod is amazing!
Jill sandwich 19 Nov, 2022 @ 4:52pm 
Just what i was looking for, thank you! :yayzombie:
graublau 15 Nov, 2022 @ 1:00am 
Thank you!
Namuli  [author] 14 Nov, 2022 @ 9:52pm 
@graublau
I updated it so that you can see captureable and relocatable information when hovering over the info icon at the top right corner.
graublau 13 Nov, 2022 @ 4:51am 
Would it be possible to add the information if the creature is capturable?
Namuli  [author] 11 Nov, 2022 @ 12:33am 
@YtHaar-Kih
Thank you! I added 'Delete Monster Data' button in the bottom right corner.
YtHaar-Kih 10 Nov, 2022 @ 2:24pm 
Playing a Monster Tamer with Pandora's Box this item is perfect! Thank you!

It works well with other mods and I'm still testing it out, would it be possible to add an option to remove individual scanned profiles as sometimes I've scanned a monster that wasn't intended.
Alpha Drako 8 Nov, 2022 @ 9:12pm 
That's just very great and smart, thanks for that!! Again, you're awesome, congratulations! =)
Namuli  [author] 8 Nov, 2022 @ 9:04pm 
@Alpha Drako
Import all elemental types including custom resistances from the file '/damage/elementaltypes.config' and read the monster's default resistance value directly from the monster file(root.monsterParameters).
Alpha Drako 8 Nov, 2022 @ 10:50am 
Wow, amazing mod, thank you very much for that one! It's really great. I'm curious about that Akkimari Acid Resistance. I mean, which part of the monster file it reads to get that resistance? The basic resistance for creatures count? Custom resistances too? Sorry about the amount of questions, I'm just very amazed by that mod =)
graublau 7 Nov, 2022 @ 11:34pm 
I love it! Thank you very much :SBpanda:
Namuli  [author] 7 Nov, 2022 @ 7:31pm 
Many thanks!
Alejvip 7 Nov, 2022 @ 1:09pm 
i like this
warm blanket for u
SkullNoise 7 Nov, 2022 @ 9:33am 
oh..my...god...i need this like right now!
Silver Sokolova 7 Nov, 2022 @ 8:33am 
very cool mod!!
tigerfestival1988 6 Nov, 2022 @ 10:49pm 
Ok. That's nice to hear. *subcribes*
Namuli  [author] 6 Nov, 2022 @ 10:15pm 
@tigerfestival1988
Perhaps yes, it can be applied to all monsters with names(shortdescription).
tigerfestival1988 6 Nov, 2022 @ 9:56pm 
Does this work for mods that adds new monsters such as Arcana, Frackin Universe, Pandora's Box etc.?
Armok 6 Nov, 2022 @ 9:10pm 
Huh, nice to see someone's given a new lease on life for the unused long arm item