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Just wanted to say that I was looking to start a mostly regular game of Rimworld and this mod is EXACTLY what I was looking for -- lets me set up Biotech game without the funky xenos (might add them back at some point, just not feeling like dealing with that atm).
The other mod you recommended has waaaay too many options to just duplicate what yours does, so, frankly, I am grateful you kept this one up. I do hope that either you keep it maintained or the author of the other mod adds a toggle to just duplicate the effect of this one.
Again, thanks!
I'll keep it up for compatibility reasons, but the one above lets you customise each xenotype per faction, pretty much everything you could've ever wanted :D
Regarding modded xenotypes, I would probably need to add a "Mod Settings" page for it, where you can fine-tune each faction and their xenotype chances, which I'm afraid is a bit beyond my knowledge atm.
@Mitokandria (Tricks) you can still buy genepacks from traders and such I believe