RimWorld

RimWorld

No Faction Xenotypes
31 Comments
NachoToast is now playing RimWor  [author] 2 Sep, 2024 @ 9:40pm 
np :)
The Devout 2 Sep, 2024 @ 2:51am 
ah, thank you for clearing that up :steamthumbsup:
NachoToast is now playing RimWor  [author] 1 Sep, 2024 @ 9:09pm 
@The Devout factions that aren't majority baseliner (pig union, waster pirates, etc) are not changed by this mod
The Devout 1 Sep, 2024 @ 1:14pm 
are wasters included? they are the only ppl that dont have the 100%?
NachoToast is now playing RimWor  [author] 12 Jul, 2024 @ 10:19pm 
@life is a cinamon roll you're welcome :)
EvyTallWoman 12 Jul, 2024 @ 4:32pm 
Thank you for linking that xenotype mod! This one was the first I found when I searched "faction xenotype," so I'm grateful for the link to the mod that does the opposite.
NachoToast is now playing RimWor  [author] 25 Jun, 2024 @ 9:14pm 
Ah shit my bad, not sure how that happened :barotrauma: Should be fixed now
NeroEyes 25 Jun, 2024 @ 8:27am 
your mod empty
Killian 25 Jun, 2024 @ 2:23am 
Your update appears to have not actually pushed any of the files in the mod somehow; the local folders are all empty, and Workshop says the mod size is "0.000 B".
NachoToast is now playing RimWor  [author] 24 Jun, 2024 @ 9:40pm 
@🅾🅼🅸🅲🆁🅾🅽 yep, just updated the version so shouldn't give any warnings anymore :)
🅾🅼🅸🅲🆁🅾🅽 1 Jun, 2024 @ 2:26am 
Is this mod safe to use with 1.5?
Rob Bobbert 23 Aug, 2023 @ 5:29am 
The emperor protects!
NachoToast is now playing RimWor  [author] 21 Jul, 2023 @ 2:04pm 
@wydscum ty <3
wydscum 21 Jul, 2023 @ 9:02am 
downloaded like four of your mods today ur the goat
Sheeshore 6 Mar, 2023 @ 7:32pm 
what a hero
SolarFlare1234 5 Feb, 2023 @ 2:05pm 
good mod thank you :steamthumbsup:
NachoToast is now playing RimWor  [author] 16 Jan, 2023 @ 3:27pm 
@Stan no worries, thats the exact use case this mod was made for (and is kept up for) :)
Stan 16 Jan, 2023 @ 11:49am 
Hey, NachoToast!

Just wanted to say that I was looking to start a mostly regular game of Rimworld and this mod is EXACTLY what I was looking for -- lets me set up Biotech game without the funky xenos (might add them back at some point, just not feeling like dealing with that atm).

The other mod you recommended has waaaay too many options to just duplicate what yours does, so, frankly, I am grateful you kept this one up. I do hope that either you keep it maintained or the author of the other mod adds a toggle to just duplicate the effect of this one.

Again, thanks!
jeffg10-TheDanceMaster 26 Nov, 2022 @ 11:18pm 
@TheStorySmith xenotype spawn control already has this functionality, and when combined with this mod, probably gives the whole desired effect
KJ 24 Nov, 2022 @ 10:08am 
ok thanks mate
NachoToast is now playing RimWor  [author] 23 Nov, 2022 @ 5:17pm 
This mod is now deprecated in favour of this much better one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891975564

I'll keep it up for compatibility reasons, but the one above lets you customise each xenotype per faction, pretty much everything you could've ever wanted :D
GinaTonik 12 Nov, 2022 @ 9:58pm 
I want no baseliners, that would be great! Thanks for this mod though.
Damon 11 Nov, 2022 @ 2:31pm 
Does what it says on the tin, top stuff.
TheStorySmith 11 Nov, 2022 @ 10:55am 
I'm thirding the hopeful addition of customizing any factions Xenotypes, especially if we can use our custom made ones
Skeleton 8 Nov, 2022 @ 9:06pm 
Seconding the option to have the opposite, preferably as a mod settings page as you mentioned. I feel like pirates and pilgrims should be able to be diverse since IRL they are not homogenous groups but people in similar situations with similar goals. Very nice mod as is, though!
NachoToast is now playing RimWor  [author] 8 Nov, 2022 @ 11:34am 
@Autumnmin yes, the only 100% baseliner factions are the tribes (gentle, cannibal, nudist, fierce, savage), I can make a patch so these have the same xenotype diversity as (for example) the pirate gangs.

Regarding modded xenotypes, I would probably need to add a "Mod Settings" page for it, where you can fine-tune each faction and their xenotype chances, which I'm afraid is a bit beyond my knowledge atm.
Cringe Shaymin 8 Nov, 2022 @ 11:08am 
Is there a way to do the opposite of this, and add diverse xenotypes (possibly even modded ones) to baseliner factions? It gets a bit exhausting having several entirely new factions just to let more xenotypes into the game.
KJ 8 Nov, 2022 @ 10:57am 
Thanks for this mod!
NachoToast is now playing RimWor  [author] 7 Nov, 2022 @ 4:14pm 
@BlazingImp77151 currently it's not customizable, I might add mod settings for this in the future if I get better at modding.

@Mitokandria (Tricks) you can still buy genepacks from traders and such I believe
Mitokandria (Tricks) 7 Nov, 2022 @ 3:23pm 
Does this make it impossible to collect other germline genes?
BlazingImp77151 7 Nov, 2022 @ 1:41pm 
while this does sound interesting, is this customizable either in vanilla, or with this mod/another mod? I like the idea of setting some factions to be exclusive to specific genomes, or have a specific mix, but I don't want to make absolutely everyone a baseliner.