Total War: WARHAMMER III

Total War: WARHAMMER III

Shields of Bretonnia update 29/05/2023
41 Comments
Dominus 2 Jun, 2023 @ 3:56pm 
I think Questing knights too are still using vanilla shields, so hopefully you put your shields on them too over time.
FortheEmperor  [author] 2 Jun, 2023 @ 3:36pm 
yes for now in one of next update i add them too
GoatScream 1 Jun, 2023 @ 1:41pm 
Hello, this mod doesn't seems to change the shields of tge grail knights and grail guardians, is that by choice?
FortheEmperor  [author] 31 May, 2023 @ 5:04pm 
Ok tu i Will check and replace with a new One (all PSP files are gone with the PC explosion).
Dominus 31 May, 2023 @ 1:03pm 
Great addition with that Karnak original faction recolor on horse barding mod. Now it is perfect in tandem with your latest update with it. I found one bugged version though, of one shield on Couronne errant knight, it shows white bacground with black shape decal on it, at least I suppose it is a bugged version of shield since it should be blue/red, and not white/black for Couronne.

Thanks for awesome mod. Now Bretonnian faction knights look and feel unique depending on faction, like it shouild have been from start. Favourited and thumbed up your mod.
Suckston 29 May, 2023 @ 7:12am 
thanks for the update, love the mod!
FortheEmperor  [author] 1 May, 2023 @ 4:13pm 
Find a great small mod theat fix ca bretonnia knights, so they come back to vanilla and we can edit/fix a range of colors for barding instead to be limited to tehe 32 combo of colors of ca
FortheEmperor  [author] 1 May, 2023 @ 9:12am 
Mod is complete now. just need some people for test it and tell if there are some shields to ramake/replace
FortheEmperor  [author] 20 Apr, 2023 @ 12:07am 
Tell me what for what mod/unit you want a compatibility patch.
MattXnB 18 Apr, 2023 @ 2:17pm 
Sounds good, thank you!
FortheEmperor  [author] 18 Apr, 2023 @ 2:13pm 
Of new 72 shields, Need make others 3 set for finish. See to release a test versione si people can check new shields and in replace some
MattXnB 18 Apr, 2023 @ 1:29pm 
Hey Emperor, any news of if you are updating this? I am CTD everytime I load up my game with this mod and your Hooveric's submod.
FortheEmperor  [author] 6 Apr, 2023 @ 11:22pm 
Retake mod, sono must be finish the new 72 set of shields for errants knights (find new reference and time). See principal mods that use shields and add a compatibility patch.
Caos 19 Mar, 2023 @ 1:16am 
Thanks :)
FortheEmperor  [author] 19 Mar, 2023 @ 1:11am 
Ok now must be ok tell me if there is same thing with others submods/mains mods
FortheEmperor  [author] 18 Mar, 2023 @ 4:17pm 
Ok inwill check
Caos 18 Mar, 2023 @ 4:14pm 
Hi, does it work with the last version ? If yes can you update for disable the warning in the launcher ?
FortheEmperor  [author] 7 Mar, 2023 @ 7:01am 
Not atm
HughJanus69 7 Mar, 2023 @ 6:10am 
sfo compatible?
FortheEmperor  [author] 19 Nov, 2022 @ 2:49am 
Mod Will have some Comp patch so shields Will be used from bretonnia units from majors mods
FortheEmperor  [author] 19 Nov, 2022 @ 2:47am 
Shields for errants are sets 1 set 3 shields with heraldy, and 2 others sets 6 shields with full new heraldy (Red hand from eire, headless troll from norway, snake that eat woman from Italy, double Eagle from germany, ecc ecc all heraldy from realm coats of arms from all europe, all reacreated in game using Mask and material map
FortheEmperor  [author] 19 Nov, 2022 @ 2:41am 
Making a version for errant knights, for them use 3 shields with realm heraldy and 3 full new shields. So others 72 shields. When ready make mod in 2 version, base with realm knights and errant knights that use only 72 shields, and a special version for Who have more powerfull PC that add ti shield rotation for errant knights shields of realm knights (game use lesser variants according to PC Power). After Will Be relased a set of shields for grail knights and a set of shields for lords , with a unique shields that change according to subfaction. All set Will be make adding masks, so they change according to knight/horse color and material map so they can change color according to light that strike shields. After this move to empire .
GoatScream 18 Nov, 2022 @ 11:55pm 
Could you make it so its also applied to the other kinds of knights?
FortheEmperor  [author] 17 Nov, 2022 @ 7:03am 
Ty all for 351 subscriptions
FortheEmperor  [author] 13 Nov, 2022 @ 11:41am 
They use french and english heraldy, but as you know, boble family in Europe are all linked, so they use same heraldy. With next update for errant knights, i have used Granada ed another heraldy crest, sweden,irish,italian,ecc ecc. Find some stunning heraldy, example the house tholle, have a headless troll o visconti that have a Snake that eat a men (woman when leader become Valentina visconti). Ecc ecc
Mosketero 13 Nov, 2022 @ 10:06am 
This is the Spanish Castilla y León shield but Bretonia are like French right?
FortheEmperor  [author] 10 Nov, 2022 @ 11:27pm 
Start adding sets to errant knights. Will Be 8 sets of 9 shields each, 3 from heraldy of dukedom and 6 full new (heraldy not used for realm knights shields). For heraldy use instead of British/french heraldy, others countries heraldy.
FortheEmperor  [author] 8 Nov, 2022 @ 10:50pm 
For subpatch o request post here
FortheEmperor  [author] 8 Nov, 2022 @ 2:06pm 
Yes this use a unit variant db, size increse use a modified db that scale at 1,33. Need a subpatch,post mod and i see to create It.
golemm 8 Nov, 2022 @ 1:47pm 
Hi I am using this mod plus several submods (oa.the hooveric ones). I also use a mod that increases the size of the 'models' by 133%. Often such mods ignore the size of models introduced by mods (i.e. Cataphs mods). I now just noticed that apparently the vanilla bretonnians moded by your mod are also being ignored, (so they remain at 100%). Did you know this, does this make sense?
FortheEmperor  [author] 8 Nov, 2022 @ 7:27am 
ty, hope that next patch with grail and errant will have same success
juanliam 8 Nov, 2022 @ 7:20am 
Tres joli mod.
golemm 7 Nov, 2022 @ 4:07pm 
Thx!: steamthumbsup:
FortheEmperor  [author] 7 Nov, 2022 @ 2:48pm 
Fixed links
golemm 7 Nov, 2022 @ 2:12pm 
Steam doesnt let me follow the links you put in the text above, (to find your other mods). It warns about malign content. So I cant find the other mods anymore.
FortheEmperor  [author] 7 Nov, 2022 @ 10:16am 
Se there are 3/5 request or from mod author i can make as i make for niko reskin.
FortheEmperor  [author] 7 Nov, 2022 @ 10:08am 
Checking hooveric, he use static reskins for shields and some barding so require a patch, but static reskin .
but the static reskins are a limit, since this mod uses dynamic reskins that adapt to the units and do not remain fixed like the shields I created a few years ago
This shields and knight use around 150 color combinations for each faction so 150*8. static reskin use just one color /1 set of barding and dont change with color of knight (so they use only 32 combinations)
FortheEmperor  [author] 7 Nov, 2022 @ 10:01am 
must create a patch for hoveric, not remeber if add rekin to realm knights o royal knights i follow request and create patch,Hoveric just add a generic reskin, i add a reskin for each faction so 8 reskins
Anax 7 Nov, 2022 @ 9:58am 
is ok to use it with reskins like hooveric?
FortheEmperor  [author] 7 Nov, 2022 @ 9:48am 
There are already a lot of excellent reskins, but no mod that adds shields of this quality and quantity, there is no need to waste energy
Anax 7 Nov, 2022 @ 9:28am 
this is not a reskin isnt ? it only add shields to the game?