RimWorld

RimWorld

Rimwars - Pureblood Xenotype
65 Comments
ZenitiPlay 23 Feb @ 12:47pm 
Meanwhile there's no 1.5 official update, is there any unofficial update?
El Gordo Dan 13 Jul, 2024 @ 6:03pm 
@Sovereign Don't worry. It's an excellent mod, so I'll wait for you to free yourself from obligations haha. Greetings.
Sovereign  [author] 11 Jul, 2024 @ 11:30am 
dog is currently busy asf.
Will happen when it will happen.
In the meantime anyone who's faster than me, is welcome to pick it up
urmum 11 Jul, 2024 @ 11:18am 
please dog
Screamin' Steve! 5 Jul, 2024 @ 6:16pm 
This mod seriously rocks, I almost always have at least one PB to boot haha!
El Gordo Dan 11 Jun, 2024 @ 12:50am 
still waiting. cheers
Sovereign  [author] 13 Apr, 2024 @ 5:43pm 
on it
NeoNoNe 12 Apr, 2024 @ 9:06am 
Any chance for 1.5 update?
Sovereign  [author] 9 Aug, 2023 @ 4:16am 
The Pureblood work with psy sensitivity only however feel free to make a patch.
Sounds like a mod conflict to me.
They work absolutely fine for me and are purely xml based.
invaderzim016 9 Aug, 2023 @ 2:28am 
also whenever i apply the xeno-type the head bone does not change
invaderzim016 9 Aug, 2023 @ 2:27am 
there is a midichlorian mod that forces the force sensitive trait
Sovereign  [author] 15 Jun, 2023 @ 11:50am 
right ngl i completely forgot to look in here kek.
@jaydenfrisky Rakata actually sounds very cool.I like it.

@Overlord
Currently Psy sensitivity is the replacement for force sensitivity.
There's sadly nothing "modern" or lightweight out there.
Overlord Metatron 21 Apr, 2023 @ 12:15am 
Do they have force sensitivity, as most sith purebloods are force sensitive. i would really like to see how you implemented force sensitivity.
JaydenFrisky 17 Mar, 2023 @ 4:17pm 
Fair Enough, id also assume hutts are off the table considering the body shape. ill just go through my list of useless star wars knowledge that dont already have a xenotype mod to my knowledge. Trandoshans, Rakahtans, Torguta, Yuzann Vong (if you want to add a xenotype that looks like it belongs on a death metal album), Gungan or Taung (but that last one is really niche and doesnt have a lot of pictures or descriptions)
Sovereign  [author] 17 Mar, 2023 @ 9:19am 
@jaydenfrisky the Pykes look weird as heck.I'm not particular fond of ballsackfish tho.I can also see the headshape be a problem.Do feel free to throw alternatives at me.

@Kreepin'-Kreepin'
Yeah the game should autmatically distrubte them by a random chance.Though very rare as i believe. I didn't see much point into forcing them vanilla factions either, since they are supposed to be rare.
mortalisqa 13 Mar, 2023 @ 10:00am 
Sorry for a silly question, but are these supposed to spawn in any of vanilla factions? I used xenotype control to sprinkle them among some reasonably-fitting factions, but I'm not sure if that's how it's supposed to be. It's just that in the first playthrough I've had with this mod enabled I only managed to find their genes
JaydenFrisky 11 Mar, 2023 @ 11:09am 
heres an idea for another star wars xenotype that no one has done to my knowledge, Pykes
Sovereign  [author] 27 Feb, 2023 @ 3:42am 
Next up are the Sandpeople
ClayBreezy 3 Feb, 2023 @ 3:39pm 
sent friend request
Sovereign  [author] 2 Feb, 2023 @ 1:29pm 
My Discord ID is:
Sovereign#8377 hit me up and i can talk you through it.
ClayBreezy 2 Feb, 2023 @ 11:40am 
not sure how to pull up my dev console im new ish to the game but im using this in conjunction with the star wars xenotypes mod which referred me to this mod
Sovereign  [author] 2 Feb, 2023 @ 8:49am 
White box?
The heck?
What does your ingame dev console say?
The mod doesn't do anything out of the ordinary besides XML that could cause such a problem.
ClayBreezy 2 Feb, 2023 @ 8:27am 
anyone else get a white box around their pawn with this mod?
Crabby654 28 Jan, 2023 @ 6:46am 
I totally love your mods you've made for Star Wars so far! Wicked excited to see what comes next. I'd love to see a proper new twilek and zabrak species for 1.4 in this quality if you're looking for ideas. Good stuff! :steamthumbsup:
Sovereign  [author] 24 Jan, 2023 @ 3:05pm 
Yeah currently i just don't have any good ideas for an actual xenotype.
Horsemaen 13 Jan, 2023 @ 9:36am 
Man, I love this mod, please make more Xenotypes with this Quality.
Blutdrachen 9 Jan, 2023 @ 8:39pm 
Poor S***s *Palpatine laughter*
Sovereign  [author] 9 Jan, 2023 @ 8:14pm 
The poor sith
Blutdrachen 8 Jan, 2023 @ 7:20pm 
Thanks anyways. The cool genes will be fun to harvest when I catch/buy one of them.
Sovereign  [author] 8 Jan, 2023 @ 6:53pm 
Yeah I thought about it but I hate making factions.I could Inject them into existing ones.
Blutdrachen 8 Jan, 2023 @ 7:07am 
Any chance of there being a faction of these? Totally wouldn't subjugate them with crazies armed with laser swords.
Sovereign  [author] 29 Dec, 2022 @ 3:23pm 
Thanks man!
feel free to leave suggestions :)
OSTROVA 29 Dec, 2022 @ 2:32pm 
Love this mod so much, especially with the genes to play around with. Hope you make more!
Asherren 22 Nov, 2022 @ 5:18am 
I mean, Fair enough, But you know what I mean. :P Wasn't trying to harp on you, Still subbed to the mod, Looks sweet, keep up the good work!
Sovereign  [author] 22 Nov, 2022 @ 5:07am 
The word Sith or Starwars is never mentioned here or in the description of the xenotype itself.
While it is obviously the sith, it's actually not.
The mod is supposed to fit rimworld after all so I've taken some artistic liberties here and there.
Though i did not know that the AC unit is on their chest.That's actually a really cool mod idea.
Asherren 22 Nov, 2022 @ 2:30am 
Just a Lore Nitpick, as it's mostly non-stated evidence aside from the cold/arid nature of their homeworld, and commentary from NPCs... Korriban is super fucking cold, no snow due to low moisture, but still. Sith have to use air-conditioned suits/armor to deal with heat regulation, as like 70F for instance would make them uncomfortable. (On sith Juggernaut armor sets, the AC unit is actual what is on their chest, traditionally, anyway.)
Dowdpride 21 Nov, 2022 @ 4:57pm 
Mb, There was a weird conflict going on with Humanoid Alien Races and Dubs performance tracker was highlighting this one as well for some reason. I have it all working now and I am really enjoying it, thanks for the mod!
Sovereign  [author] 21 Nov, 2022 @ 3:29pm 
That's weird since this mod doesn't add anything that might cause that.
It's just simple XML
Dowdpride 20 Nov, 2022 @ 12:51pm 
Having huge performance issues when the sith characters on screen, regular pawn taking 50-ish ticks vs the sith pawn taking like 1500
Zero 17 Nov, 2022 @ 10:26pm 
please make the Swtor imperial uniform
Vexacuz 15 Nov, 2022 @ 6:20pm 
@Mr_Nimbus, couldn't care less about a "look" in an online forum, less so from you. And while i must note that the Modder said it's obviously easy to tweak in the editor..

It does not change what i said, the sith pureblood were as paranoid as they were megalomaniac and a quick wiki read says that their society were divided in castes, one of these, the Zurguruk, were engineers that among other things mantained tombs...where most of the greater works of art from their people appear in the games.

So there, they did'nt use slaves for art, at most they would best probably used as "Hauling", "Cleaning" and combat and ritual fodder in the context of Rimworld
Osamakenladen 13 Nov, 2022 @ 6:11pm 
vanilla textures expanded, NL face mod
Sovereign  [author] 13 Nov, 2022 @ 2:59pm 
What face mod?
Osamakenladen 13 Nov, 2022 @ 9:06am 
is it incompatible with the face mod?
jc_back 13 Nov, 2022 @ 6:59am 
It's great :steamthumbsup:. Hope to see more Old Republic themed mods in the future.
engineer gaming 12 Nov, 2022 @ 7:53pm 
I used this to make a sort of greater Sanguophage race. It's nice.
Ryoma 12 Nov, 2022 @ 3:56pm 
Don't worry about me and have fun now! Looking good
Sovereign  [author] 12 Nov, 2022 @ 1:06pm 
I did think about the Zabrak but meh. I do not personally think they're that cool.
Maybe the Chiss are next?

The vibroswords take a different approach don't worry.They're completely balanced and fit perfectly in the game.I'm also starting to think about lightsabers that are very light codewise and do not need any massive framework.

I believe the Vibroswords are ready today or tomorrow. Depending on how far i'll get with balancing.
Alagesia 12 Nov, 2022 @ 12:47pm 
Great to see Star Wars races taking a different direction with Biotech! Would be great to see Zabrak or Twilek in the Biotech format too in the future (these already existed in 1.3 but used the Humanoid Alien Races framework)

Vibroswords sound like a great addition too, just keep in mind Jecrell has similar items as part of his Lightsabers mod already, would love to see a different take on them for sure though!
Sovereign  [author] 10 Nov, 2022 @ 8:21am 
Thanks man!
Some very simple and balanced vibroswords are next.
They fill the Gap between the longsword and the monosword.