Project Zomboid

Project Zomboid

Farming Coffee Time
35 Comments
MobileSuitCleb 23 Sep, 2024 @ 9:56am 
For anyone trying to use this still, don't. Soul Filcher's Farming Time updated to include coffee beans so this is redundant now
froggx 31 May, 2024 @ 9:00pm 
@Tchernobill
"Multiplayer mods have the multiplayer tag. This one has not."

Any chance you could throw that in the description, possibly with big letters, for functional illiterates like myself that forget to check the tags?
Tchernobill  [author] 30 Oct, 2023 @ 1:31pm 
@Tempritscher Multiplayer mods have the multiplayer tag. This one has not.
Tempritscher 30 Oct, 2023 @ 1:08pm 
mod is broken in mp
Денчик 20 Oct, 2023 @ 2:16pm 
I confirm that the mod is broken.
sondz #transrights 10 Sep, 2023 @ 1:20pm 
Can confirm this mod completely breaks the growth of other crops.
krissasterisk 29 Aug, 2023 @ 1:33pm 
This mod is unusable for me, since it was the sole reason my crops stopped growing. There is a link to the stack trace on the Ultimate Farming Patch. Looking forward to a quick hotfix / maybe B42 ?
Tchernobill  [author] 19 Apr, 2023 @ 1:06pm 
version 1.2 Tahvohck is out
corrects typos (found by Tahvohck).
corrects bad disease management (found by Tahvohck).
adds Mod Manager icon.
Tchernobill  [author] 19 Apr, 2023 @ 3:35am 
@Tahvohck thank you for report.
Thank you for the "missing farming folder" typo.
Have you experienced an associated bug ?

Thank you for the "upperLayerHarvest copy paste" typo.
There is no associated bug for coffee but it probably breaks other SFFarming plants disease system. I'll correct it in the next update.
Tchernobill  [author] 19 Apr, 2023 @ 3:25am 
@Kyrous Last time I checked, Hydrocraft was considered as deprecated (not maintained) for B41 main.
Anyway I confirm I never tried them both in a same game.
Tahvohck 30 Mar, 2023 @ 4:52am 
Looks like there's a bug in "FarmingCoffee_func_coffee.lua", line 6
require "SFFarm_FarmingSystem"
should be instead
require "Farming/SFFarm_FarmingSystem"

Also, way down around line 195, you're re-using the local variable upperLayerHarvest when you probably (?) should be using a new variable like upperLayerDiseaseThis. By re-using the variable you're ending up with a table instead of a closure in the local code, which doesn't have a __call metatable.
KahtaKhan 10 Mar, 2023 @ 10:44am 
I am having a huge issue with this mod and maybe hydrocraft? I cannot sow the seeds as they do not show up in the sow crop menu
huflungpu 4 Mar, 2023 @ 3:14pm 
@Tchernobil Thanks for the response. Gonna give it a go!
Tchernobill  [author] 4 Mar, 2023 @ 1:12pm 
@huflungpu coffee trees persist after harvest and are immune to crops diseases.
huflungpu 4 Mar, 2023 @ 10:19am 
Does the tree stay after harvest, or will I have to replant after each harvest? Also, how are diseases handled, specifically if the tree is persistent after harvesting will it just have devils water fungi indefinitely?
Lt.Folgore 20 Jan, 2023 @ 3:17pm 
Wrong word, I meant that if I am nitpicking if I were to point out that coffee only grows in an area proximative of the equator.

Otherwise your comment give me another perspective of this mod.
Tchernobill  [author] 20 Jan, 2023 @ 1:21pm 
I do not know what poignant means but you would be right to say that it is not efficient to do so. It is not impossible. You need steady high temperature, water, no wind and not too much sun. This is pretty easy indoor wherever you like if you do not look for intensive cultures.
Lt.Folgore 20 Jan, 2023 @ 1:12pm 
Am I being too poignant by saying that Coffee cannot grow beyond 30° away from the equator?
Tchernobill  [author] 18 Dec, 2022 @ 12:35am 
@Ok G under sandbox options > Farming Coffee > Remove Month Bloom Restriction
Ok G 17 Dec, 2022 @ 9:59pm 
witch options can I disable harvest time limits? In nature tap??
Tchernobill  [author] 17 Dec, 2022 @ 5:48pm 
@Ok G you can deactivate the month restriction from sandbox options. To change those on an existing save I recommend this mod . Other sandbox changing options mod exists that may do the job.
Ok G 17 Dec, 2022 @ 1:36pm 
Can I change harvest time (Not only May or Nov, like other crops) and reduce growth time of trees?
or use it in conjunction with other mods(maybe agricultural)?
Tchernobill  [author] 5 Dec, 2022 @ 11:49am 
@Infernus with the other (xnertot based), sowed coffee trees seem to grow normally and are harvestable until you reboot the server (or maybe just the client not sure anymore) and then they become a simple sprite that is not handled anymore (cannot be removed, cannot grow, cannot be harvested).
Infernus 5 Dec, 2022 @ 11:38am 
The other version of the mod used to not be MP compatible according to yourself, but now the description says it works in MP, while this one doesn't mention it either way, that's why I'm asking. You never mentioned what exactly the multiple incompatibilities with MP you found were in the first place, so I can't really guess what list of things I'm supposed to try and look for.
Tchernobill  [author] 5 Dec, 2022 @ 11:21am 
@Infernus you try and tell us :D
Infernus 5 Dec, 2022 @ 10:36am 
Does this version now work in multiplayer?
Tchernobill  [author] 29 Nov, 2022 @ 2:36am 
@counselor_AJ If you explicit the list of your mods, your context (solo / MP?) and what is occuring that should not, I may be able to help.
counselor_AJ 29 Nov, 2022 @ 2:21am 
it works with the other plants and trees but not the coffee
Tchernobill  [author] 29 Nov, 2022 @ 1:30am 
@counselor_AJ I just tested solo game with irrigation pipe, soulfilcher farming time and this mod and it works well: i.e. the watering level remains at 100 once connected to a water source.
counselor_AJ 29 Nov, 2022 @ 1:02am 
hey, the irrigation mod isn't working for the coffee plants
counselor_AJ 19 Nov, 2022 @ 12:59am 
this is compatible with other farming mods right?
sagegrayrat 18 Nov, 2022 @ 8:46am 
Works very well, thank you.
Tchernobill  [author] 11 Nov, 2022 @ 8:11am 
Version 1.1 is out.
It the same, just without the hard dependency to Farming Time so you can use Awesome Time instead.
Tchernobill  [author] 11 Nov, 2022 @ 12:41am 
@Azuki Puddles™ Aouch, set aside the hard dependency, I guess it should work.
Azuki Puddles™ 10 Nov, 2022 @ 8:39pm 
There is a combination mod with farming time already built in, could that be used as an optional dependency in place of farming time? Thanks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2683041078