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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633276599
Disable the shit you don't want.
This mod is a QOL mod, while the "extended version" is not.
The functionality of this mod can theoretically be done all by player manual control, therefore this is strictly a QOL mod.
The "extended version", however, adds a bunch of stuff that reduces the game difficulty substantially, which I really don't want.
Personal hobby, don't want to use less than 10% of the features in a bunch of functions~
And this feature is also in “work modes”, and it is brought to mind and optimized there. Damn, simply don’t use modes you don’t need, more than 95% of the mod’s content is optional and customizable.
It's definitely not better than yours, because I guess many people just want to reduce performance consumption during their free time. Instead of wanting more work modes. I don't want more work modes.
Look at your subscription count, you have reached nearly 10000 subscriptions with just one feature~
i just need this
This mod will not be updated to version 1.5. Use the one listed in the link in the description.
This mod will not be updated with additional features or content. If you need an extended version, the link is in the description.
Anyway, thanks for the kind answers and making this mod!
No idea. I can't say how long it will take and how much it might cost. But I'm definitely not going to take on this, at least now I'm not up to it.
It is better to refer to the appropriate topics, I think there you will be answered these questions.
If so, how much would it cost if you commissioned the production of this?
Too much work. Villages: Homes are just large beds that remove some of the effects on pawns. Mechanoids, on the other hand, do not know how to use beds, and it will take a lot of time to teach them.
Thank you so much for making this mod.
I suggest creating a storage for loading the mechanoid.
After seeing the mechanoid lying down, I came up with the Villages: Homes mode.
Odd, not sure what else may be messing with 'em since these are the only two mech mods im using in particular.
Cause there *was* a dire raid going down, ill see if I can find some error log when they should be going
This mod just patches the idle behavior. This does not conflict with "Mech: Search and destroy" in any way.
Yes.
For this mod, I will not add any additional extensions.
And the size of the zone is due to the vanilla search for a place for shutdown, without redoing the search, it will not be possible to reduce it. I'm already working on this for my other mod (link to extended version above), but won't finish soon.
Yes, this version can be removed at any time, unlike the extended version.
If you do not often use them, then what's the point of charging them to the maximum? And for frequent use, this is a harmful behavior, not a useful one. The game already has the ability to set the desired charge level. In your case, it is more than enough.
Due to the mechanics of charging, this behavior will be the most annoying thing you can think of. Mechanoids cannot stop charging, every time you need a working mechanoid, you have to manually force it to work.
Without altering the entire behavioral pattern of mechanoids, such a feature will be a pain in the ass.
Going into details, here's why:
Standard Behavior (Vanilla Work) consists of:
Work
* Check available area
* Check battery level and recharge
* Emergency work
* Work
* Patrol (Only for mechs without work)
Idle
...
The mechanoid will do the "deed" until the end conditions are met. In the case of charging, reach the maximum charge (specified by the player).
The shutdown lasts 3000 ticks (2 hours). Have you been waiting for this time?
Send me an error log, because everything works fine for me.
Only if manually.
I'm still looking for a solution to the problem. Either way, it will take time.
Rather no than yes. I have not yet figured out how to implement such a mechanic. Vanilla does not support this, which means it needs to be written from scratch.
In the case of the idle behavior, I just modified the vanilla code. In the case of assigning a "sleeping spot" to each mechanoid, it takes time. I think someone who understands vanilla AI better will make this mod before me.