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This was my first campaign I've created. Tried to do better on my second one (Curse of an Orphan).
Thanks for playing and review.
No, this door is just there for no reason and cannot be opened. I stoped doing things like that in newer campaigns, because it causes confusion
I had a look at this certain entry and how it activates. When the quest updates, it should also activate a blue frame to enter the valley. I don't know, what I could do any different. I activate all locations on both of my campaigns like that and so far, nobody had this problem with it.🤔
Thank you for responding so quickly!
Funny username too :)
So, you have talked to Bruce and he told you about Cassandra? The quest updated and tells you to go to "Devil's Kitchen"? I don't know why you can't enter there.
I checked again, and everything seems correct in the campaign. Must be a bug. The only thing i can recommend, is download the campaign again and restart it (you are at the very start, at least). Sorry about that!
The focus was supposed to be on the dungeon crawling. Will do more balanced on my next campaign.
-fixing several pathing issues with bigger monsters
-add gem trader to Ashdrift
-add pre-buff area to final fight
-changed final fight slightly (still many casters, counterspell is just to powerfull, can't change that. That is why a balanced party will do better.)
I always play with a Rangery so I sniped him with arrows. I will check it out.
3 spell casters is also not a very balanced party setup :)
Update 1.2 is on the way (with some other small fixes)
There is no way to proof that. But later in the game, you meet Henrik again.
Some things in this campaign are technicaly maybe a bit poorly executed. When I'm done with my new mod, I will improve EoaB. Bugs will be fixed immediately.
Everything i learn here will be used in my new campaign. Over 200 hours of work done allready :)
PS: I made a merchant for gems. ;) Probably could work this into envy of a brother
I changed the two large lizards several times allready . Have to do that again, it seems.
Big enemies causing often a problems. I will change the Remorhaz as well.
The two large lizard at the castle entrance...neither could approach my party until i moved past the entryway to the castle.
The Remorhaz....couldnt approach my party and I was able to snipe it to death. There is a chokepoint just before the beast that might be the issue.
-Fixed Bug in Iron Tower. Under certain circumstances, it was not possible to finish quest (Dialog with Galon)
-Fixed wrong amount of gp in Arena: Now dialog is 300gp and you receive same amount.
-Arena is just a single battle right know. I'm thinking about extending that.
-You can find pretty much every stone while exploring. Most of the better ones just once. Some are in a hidden area. Thinking about stone vendor.
- In Ashdrift, the ghost-vendor at Caspers magic shop sells some good weapons. Later on, there will be a blacksmith with primed weapons and armor.
-@iron tower/Galon: Did you check the quest log? Did you get the chalice? I will check this again
- Is the arena really just a single battle? Was expecting 3-5.
- There are alot of recipes but I've yet to see any prime items to make them. Did I miss a vendor?
- In Ash, you have a weapon/armor vendor with, basically, the same gear as the general vendor. Seems redundant. Was expecting them to have prime items and/or a few magical ones. Have a bunch of gold and nothing to do with it.
I'm already working on a new campaign where i will incorporate what i have already learned and the feedback from this module. The new module will surely be a bit deeper storywise.
I had a little accident and can't work at the moment, so i have lots of time :)
Enjoy!