RimWorld

RimWorld

[DN] Blunt Social Fights
32 Comments
PurpleJeet 19 Jul @ 2:26pm 
Thanks, very apreciated.
Danimineiro  [author] 19 Jul @ 3:45am 
@PurpleJeet I got chu
PurpleJeet 16 Jul @ 10:52am 
Hoping this gets updated to 1.6
Danimineiro  [author] 18 Jun @ 11:01pm 
It should be, at least in my opinion
Danimineiro  [author] 9 Mar, 2024 @ 5:53pm 
@Xarl, this would not prevent that
Blutdrachen 9 Mar, 2024 @ 7:37am 
This stop blunt force from destroying body parts? My colonists are rather strong.
Danimineiro  [author] 31 Aug, 2023 @ 10:10am 
Yes!
Nörr 30 Aug, 2023 @ 5:14pm 
bird
Danimineiro  [author] 30 Aug, 2023 @ 11:50am 
frfr
Stachman 29 Aug, 2023 @ 3:53pm 
i hate it when johnny guts someone for the five millionth time
Danimineiro  [author] 14 Mar, 2023 @ 3:27pm 
@Kokorocodon
I recommend stealing legs from prisoners
roko711 9 Mar, 2023 @ 7:03am 
it just pops into a fine mist
Kokorocodon 9 Mar, 2023 @ 5:46am 
b-b-but... the leg :aunope:
Danimineiro  [author] 9 Mar, 2023 @ 1:28am 
@Kokorocodon
Any attack with enough damage can destroy limbs. The purpose of this mod is to prevent sharp attacks, that can cause infections/bleeding more often.
Kokorocodon 6 Mar, 2023 @ 1:39pm 
Pawn ripped the leg off fresh from another pawn
Danimineiro  [author] 22 Dec, 2022 @ 10:53am 
@roko711, do you have a log or something?
This mod shouldn't do anything when you don't have pawns in social fights
roko711 21 Dec, 2022 @ 4:53pm 
Actually for me it doesn't work with CE. I don't know why this is but nobody uses guns.
Danimineiro  [author] 12 Dec, 2022 @ 4:32pm 
yes
Auratian 11 Dec, 2022 @ 8:57pm 
hate to be that person, but does "universallyy compatible" include CE?
Danimineiro  [author] 13 Nov, 2022 @ 4:33pm 
@menon.j hehe
Danimineiro  [author] 13 Nov, 2022 @ 12:45pm 
@Robosium, I think they just don't attack, though there is also terrain based attacks, making this very unlikely - I'm kinda assuming it can't happen unless you are trying
menon.j 13 Nov, 2022 @ 9:34am 
Ontem um visitante arrancou o coração do meu pesquisador em uma briga, se tive esse mod eu ainda teria o pesquisador e menos um inimigo.
Robosium 13 Nov, 2022 @ 2:34am 
how does this mod handle the edgecase where a pawn ha no blunt attacks?
Potato 11 Nov, 2022 @ 4:19pm 
@Danimineiro, thanks for the response!
Danimineiro  [author] 11 Nov, 2022 @ 11:49am 
@Dragonfly, they should work together, all this does is exactly how it's in the description, no sharp attacks during social fights
Montu 11 Nov, 2022 @ 10:18am 
How does this mod compare to "Ugh, you got me" that also effects social fights? For example, is one better than the other, or are they compatible together, or incompatible?
Noel Namrog 10 Nov, 2022 @ 10:38am 
Finally, a way to stop my dwarves biting each other during social fights and almost killing them with a bloody infection!
Danimineiro  [author] 9 Nov, 2022 @ 12:28pm 
@Potato, Only social fights, and yes because bites are sharp attacks
Potato 8 Nov, 2022 @ 5:09pm 
Does this mod prevent sharp attacks only during social fights, or does it block sharp attacks for any violent mental break (ex: berserk)? Also, does this mean pawns won't bite each other during social fights?
Danimineiro  [author] 8 Nov, 2022 @ 2:28pm 
@Krazyfan1, wasn't specified, but they do
Krazyfan1 8 Nov, 2022 @ 2:21pm 
Perhaps Bloodlust pawns will still use the claws?