DayZ
Doc's Car Fixes
348 Comments
I was trying to fix a ruined bumper with a blowtorch but couldn‘t, am I missing something?
Doc  [author] 4 Jul @ 10:22am 
Dilanyan, yes you can repack. Enjoy
Dilanyan 26 Jun @ 3:47pm 
Hi, cool mod, will you allow me to add it to the repack?
LB_Industries 5 May @ 9:52am 
really really nice mod, I love it. Just a question can you add a place for bag and gun
There are mods for that but they change too m uch the car physic which are not working since last update
Ham Burg 22 Apr @ 10:35am 
alright ive finally been able to get this into my server but it does not show up on the mods list. is that normal or is there an @ to put in the "additional mods" window
SkullDrago 19 Apr @ 1:35pm 
In the current version the instruments from the car are shown when player sits on driver side and open the inventory so the instruments overlap the inventory on the left side.
PaiPlayer 8 Apr @ 2:25pm 
In the current version:

- player's are only able to access their inventory or change the item on their hands inside a car.
- not able to fix car doors with epoxi resin on hands.
Doc  [author] 29 Mar @ 5:28am 
Ok. I updated the script. Let me know if you still get the NULL pointer.
Hey0ka 29 Mar @ 4:32am 
Same crash log for me El_Bratcho
Crash client server ... since 1.27
El_Bratcho 27 Mar @ 3:10am 
WIN-KB7E5O0DQMD, 26.03 2025 22:44:58
NULL pointer to instance
Class: 'ExpansionMh6'
Entity id:3009473
Function: 'CanReleaseAttachment'
Stack trace:
Doc_CarFix/scripts/4_World/doccarfix.c:327
DayZExpansion/Vehicles/Scripts/4_World/dayzexpansion_vehicles\entities\vehicles\carscript.c:3376

(It happens with ALL vehicles)
El_Bratcho 27 Mar @ 3:08am 
Great mod, thank you! Having a lot of "CanReleaseAttachment" errors in my crash log, all of them relate to this mod, Anyone else getting the same? Also, are we supposed to be able to flip vehicles back over with this mod (such as is possible with FlipTransport mod?)
Doc  [author] 22 Mar @ 1:51pm 
MastaHiggins, good questions. No idea. I moved it back.
MastaHiggins 17 Mar @ 12:40am 
Why did you decide to take the bool IsInventoryVisible to the end and repeat the modded class Carscript? It felt great in the middle along with CanReleaseAttachment :)
Ham Burg 11 Mar @ 3:02pm 
can confirm it does charge in vanilla. i thought i was losing it last night when i put in an almost dead battery and pulled to charge found it was nearly half charged.
Doc  [author] 9 Mar @ 7:01am 
Mainframe, It should be. The script is there in vanilla DayZ... CarScript "override void OnUpdate( float dt )". It charges 0.15 per Update cycle.
Mainframe 1 Mar @ 6:20am 
I would love to see a feature in the game where the car battery actually charges when the engine is running.
Doc  [author] 25 Feb @ 5:51pm 
Updated.
BLUNT 25 Feb @ 5:33pm 
Having crash issues also. Hope it goes well.
THATGUY.Delta.2455 25 Feb @ 2:13pm 
@Doc
thanks doc, keen for the update. Hope the devs were kind to you this update lmao
Doc  [author] 25 Feb @ 1:28pm 
Thanks for the heads-up. Give me a couple minutes to fix.
seelenapparat1 25 Feb @ 1:12pm 
Crash after 1.27 update:
Doc_CarFix/scripts/4_World/actionpushboat.c(1): Multiple declaration of class 'ActionPushBoatCB'
Octopuss 8 Feb @ 9:01am 
hi ,is there any way to fix broken(ruined) car windshield glass?
nice mod btw:bambi:
THATGUY.Delta.2455 1 Feb @ 11:52am 
@Doc
Can confirm, holding any kind of knife then entering a vehicle will bug people out.
Was able to replicate it many times.
[Dera]Dani 30 Jan @ 3:19pm 
Can we please adda config, where you can set the damage taken on wheels and radiatiors?
Doc  [author] 28 Jan @ 5:32pm 
collineven, yes. Go ahead. Have fun.
collineven 26 Jan @ 5:31am 
Hey Doc, Do you mind if i use your car inventory related scripts with credits in my mod? Its just needed for a personal server with friends nothing huge :)
silver 22 Jan @ 10:26pm 
Hi Doc. I have an issue with the ruined car can be repaired but it still smoking and cannot be used until next restart.
MastaHiggins 17 Jan @ 1:37am 
In Experimental:

Multiple declaration of function 'IsPlayerInStance'
Pinklepeep 15 Jan @ 12:41pm 
I've noticed it depends on the car seat. Right-hand rear passenger of the Gunter does it, but left seat doesn't.
Doc  [author] 15 Jan @ 4:07am 
Schadenfreuder, I can take a look. What items have you noticed doing that? Are you using other mods?
Schadenfreuder 14 Jan @ 12:21pm 
Great mod, when I get into a vehicle with something in my hand it glitches me through the roof, is there a way to determine what causes this issue? Has anyone else experienced this?
Doc  [author] 2 Jan @ 3:12pm 
Thanks! Enjoy
Pinklepeep 1 Jan @ 11:39pm 
Amazing mod. Fixes so much bullshit and oversights with DayZ's cars.
MastaHiggins 30 Dec, 2024 @ 10:03pm 
NULL pointer to instance
Class: 'SurvivorBase'

Function: 'SpawnEntityOnGroundPos'
Stack trace:
VehiclesMod/Scripts/4_World/recipebase.c:78
scripts/4_World/entities\manbase\playerbase.c:6217
VehiclesMod/Scripts/4_World/recipebase.c:50
Doc  [author] 29 Dec, 2024 @ 6:08am 
MastaHiggins. I got the actionrepaircarchassis.c, but I noticed that it doesn't work from certain positions (ex. pointing into back of ADA with trunk open). I will look for where/why this is.
CreepMaster 28 Dec, 2024 @ 7:21am 
and what about sleep in car??
MastaHiggins 26 Dec, 2024 @ 10:45pm 
Doc, actionrepaircarchassis.c is updated, but it's match the one in the previous version.
Did you miss smthn?
Doc  [author] 23 Dec, 2024 @ 11:36am 
Updated. Big fixed.
Jackson 22 Dec, 2024 @ 12:30pm 
Hi. When I have your mod on my server the animation with applying autoinjectors is broken (character is going to prone).
EL Susurrador 15 Dec, 2024 @ 12:15pm 
For information Rag_immersive_vehicles fixes this display error, also waiting for Bohemia to fix it.
Doc  [author] 14 Dec, 2024 @ 5:54am 
Blowtorch will (again) fixed ruined car parts. However, I am seeing an issue with the car door appearance not updating. The problem remained even on Vanilla server without this mood. Looking for a solution.
Doc  [author] 6 Dec, 2024 @ 12:11pm 
Excellent!
plymouth440hemi 6 Dec, 2024 @ 11:42am 
Thanx MastaHiggins.
MastaHiggins 6 Dec, 2024 @ 12:27am 
Yeah, after the latest update everything seems to be working properly. Thanks, Doc!
Doc  [author] 2 Dec, 2024 @ 6:36am 
Yes. Bug fixed.
Alan 2 Dec, 2024 @ 6:25am 
So the problem has been solved now, right?:steamhappy:
Doc  [author] 2 Dec, 2024 @ 6:24am 
I addressed it by not using 'PhysicalPredictiveDropItem'. The new script is unique to being in Vehicle.
MastaHiggins 1 Dec, 2024 @ 1:40pm 
Doc, it looks like everything is working as it should now.
I made a couple of test runs with the updated script, items fall out, the logs are clean, there are no crashes.
We'll test it for a couple more days, if there are any changes, I'll be sure to let you know.
Doc  [author] 1 Dec, 2024 @ 8:50am 
Update. This bug does not occur on my server, but try it now, and let me know.