RimWorld

RimWorld

More Ritual Rewards (1.3+)
49 Comments
Cat® 11 Jul @ 8:24am 
You're the man :Munchlet::heart:
MrKev  [author] 9 Jul @ 3:59pm 
Instead of sleeping, I backported everything to all older versions too ._.
Crewsayter 9 Jul @ 3:54pm 
Much appreciated!!
MrKev  [author] 9 Jul @ 2:55pm 
Updated to 1.6! Wasn't able to test much, but should be working!
Crewsayter 8 Jul @ 6:57am 
Will this be updated to 1.6?
Lambda 22 Feb @ 11:14pm 
Thank you for service, MrKev. o7
Sinnamon 6 May, 2024 @ 4:33pm 
Pheace 3 May, 2024 @ 10:39am 
Thank Tynan, ritual rewards are so boring without this, thanks!
Cat® 3 May, 2024 @ 10:33am 
Much appreciated!
MrKev  [author] 3 May, 2024 @ 7:36am 
Sorry for the long wait for the update, but at long last it's here!
苍白而蔷薇 3 May, 2024 @ 6:29am 
It's not without good news either
The original mod author has returned and stated that he will update after he finishes his current project
Greystar 30 Apr, 2024 @ 1:19pm 
Dear Mod Author, could you please bring your fixes forward from Github to this mod?
Speechy 27 Apr, 2024 @ 8:36pm 
looking forward to this
Silvershroud 21 Apr, 2024 @ 5:12pm 
For you guys that were asking, no it doesn't work with 1.5. You can still set the mod's rewards for rituals, but if you do, that ritual can't be performed. Nothing happens when you click on the button to plan the ritual.
Laurient 12 Apr, 2024 @ 12:55pm 
by the look of the github, it is being updated. ;)
JACK 12 Apr, 2024 @ 10:27am 
I'm also not sure if this works with 1.5
Onikage-056, God of Animatronics 11 Apr, 2024 @ 5:09pm 
Anyone know if this works with 1.5?
Nameless 8 Feb, 2024 @ 1:02pm 
Hello @MrKev, thank you for continuing this mod, you are very kind to do such a work for us all! I would like to double on the question of @AngryCarp . I have the same issue. But there is no error that I could share. Can you help us please?
Sir Rolin 14 Jan, 2024 @ 8:57am 
Btw, your "about/PublishedFileId.txt" has the wrong steamID, it currently links to the original version. This makes rimpy download the wrong mod when you share it with others. ^^
Argyuile 15 Aug, 2023 @ 3:46pm 
I have a more detailed log but there is a 1000 character limit
Argyuile 15 Aug, 2023 @ 3:45pm 
I attempted to use the ritual that gets rid of heatwaves and toxic fallout. If the ritual fails (bad result) it works normally, everyone gets a mood debuff and the game tells you that you get no ideology points. If it does not fail then it just ends, no mood buffs, no effect. The only thing that seems to happen is you can't run the ritual again without the huge penalty for running it within 20 days of the last one.


Error while applying ritual outcome effect: System.ArgumentNullException: Value cannot be null.
Parameter name: endingGC
tanyfilina 3 Aug, 2023 @ 11:41pm 
In my case, any reward from this mod prevents the ritual quality to be estimated, so that such rituals end without ANY reward. Even without fluid ideology points for reformation.
Paprikahörnchen 28 Jul, 2023 @ 11:07am 
Thank you! Exactly what I was just wishing for :D
Buffalonian 23 Jul, 2023 @ 11:30pm 
Found an issue where a translation key is overriding an existing Core key:
[code]<Random>Effect of {0} has been triggered by the ritual!\n</Random>[/code]
(The original key is for setting the main menu background to "Random".)
Dadburry 5 Jul, 2023 @ 11:36am 
Same issue, had to re-add the rewards to all the rituals that lost them.
And some of the rewards are now broken too.
Korygg 4 Jul, 2023 @ 6:08am 
I actually had the old 1.3 still in my library (still disabled) so i had to unsub from that one and reinstall this one and it's back on the mod list ready to go.
Stark Raving Sane 3 Jul, 2023 @ 11:43am 
I've done some digging into the Source code and my local saves. Looks like there was a commit back on Nov 10, 2022 that changed the package ID and the internal names for all the ritual outcomes. That change was never uploaded to the Steam workshop (until now), so I had the old IDs in my game.

Like Pheace said, editing the outcomes back in should work as a one time fix.
Pheace 3 Jul, 2023 @ 11:11am 
Same, but after editing back the rewards for the ideologion I did succesfully manage to do the dust to dust ritual, thanks! Though i couldn't see if it worked because I can't find any corpses on the map xD
Stark Raving Sane 3 Jul, 2023 @ 10:22am 
Latest patch broke the mod. The "More Ritual Rewards (1.4)" that I have now is not recognized as the same mod that I had on the save. I tried enabling the 'new' mod and loading the save. Looks like all modded ritual rewards were dropped from my existing ideology.
GwinnBleidd 24 May, 2023 @ 7:39pm 
Can confirm that dust to dust doesn't work.

There is an error in the console about an invalid cast in the RitualAttachableOutcomeEffectWorker_Dust method.

You gotta change
List<Thing> list = jobRitual.Map.listerThings.ThingsInGroup(ThingRequestGroup.FoodSourceNotPlantOrTree);
to
List<Thing> list = jobRitual.Map.listerThings.ThingsInGroup(ThingRequestGroup.Corpse);

And, btw, as a temporary solution, anyone could fix their own assembly.
Just open it in the dnSpy, find RitualAttachableOutcomeEffectWorker_Dust class, edit it and apply the changes i indicated above. Recompile and save. Easy peasy.
Ranikai 19 Feb, 2023 @ 9:38pm 
Enemy Taunt raid is not working. Ritual was unforgettable, but no enemies come. https://gist.github.com/b8534c57c8425406ce27195be5fb4f2b
Anytorp 11 Feb, 2023 @ 4:59am 
mid save?
V 25 Jan, 2023 @ 4:26pm 
2nding the dust to dust ritual not working. The failure letter works, but the ritual never sends out a a success letter, nor does the effect activate.

I believe the times it would succeed, a white message up top just states the ritual was completed. No letter, no effect.
lobotomized larry 3 Jan, 2023 @ 12:19pm 
epic penis gobbling moment
Shakeron 29 Dec, 2022 @ 4:09am 
Dust to dust ritual dont working at all now. THey preform it and then just leave, no success or fail, nothen. corpses not dissappear too
Rev 29 Dec, 2022 @ 1:46am 
Love the interesting options!! I am using the (frankly OP, but real fun) reward that gives participants psycast levels, and it seems to be giving psycast levels to psychically deaf pawns. They can still cast them, apparently infinitely as they don't have the psycast stats? Not sure if that's a bug with this specifically or just something to do with the way it interacts with Vanilla Psycasts Expanded, in which case, not your problem. :)
noor18 28 Nov, 2022 @ 1:08am 
good!
Kokorocodon 14 Nov, 2022 @ 5:25pm 
N1CE!
Pheace 14 Nov, 2022 @ 5:23pm 
I'm getting an error which seems to prevent the ritual from succeeding

Error while applying ritual outcome effect: System.InvalidCastException: Specified cast is not valid.
at RitualRewards.Sinnamon_Ritual.RitualAttachableOutcomeEffectWorker_Dust.Apply (System.Collections.Generic.Dictionary`2[TKey,TValue] totalPresence, RimWorld.LordJob_Ritual jobRitual

https://gist.github.com/HugsLibRecordKeeper/27d316d1439e8a91bafd63ef0e00cf4a
JohnMcHobo 13 Nov, 2022 @ 3:33pm 
N1CE!
Gutterpunk 13 Nov, 2022 @ 12:24pm 
@Vulture gets it
VeronicaFoxx 12 Nov, 2022 @ 10:57pm 
Oh, thank you! I was waiting for the other one to update, and I'm glad I checked to see if a new one had been made instead.
Vulture 11 Nov, 2022 @ 7:10pm 
@Gutterpunk Why even bother if you can't summon a shit tsunami.
Gutterpunk 10 Nov, 2022 @ 8:09am 
No option to rain blood or poop from the skies, so at best I can give this mod an A+
Spazo 9 Nov, 2022 @ 2:32pm 
Very based.
Smaug 9 Nov, 2022 @ 1:49pm 
Cool and good
myaa 9 Nov, 2022 @ 12:22pm 
Thanks
Pheace 9 Nov, 2022 @ 8:52am 
Amazing, this was missed greatly, thanks!
nothing to see here 9 Nov, 2022 @ 8:51am 
Arcadius will bless my rituals once again.