RimWorld

RimWorld

Ancient Fallout Armory (1.4+)
72 Comments
lucky_one 🍀 20 Jul @ 2:12pm 
Yes! You can see on the tags the 1.6
Nitroov1_TTV 20 Jul @ 2:10pm 
is this working in 1.6?
lucky_one 🍀 15 Jul @ 4:31pm 
Yes, it's fixed! Thanks to you for the quick fix, I really love these armors! :er_heart:
biowreck  [author] 15 Jul @ 3:31pm 
@lucky_one Should be fixed now, thanks for the report.
lucky_one 🍀 14 Jul @ 7:13pm 
@biowreck omg I was going crazy trying to fix it by looking for mod conflicts lmao. Thanks for the quick answer, I will be on standby then! :er_heart:
biowreck  [author] 14 Jul @ 7:09pm 
@lucky_one My best guess would be that its related to apparel layer changes from 1.5, since the textures were made way before that was implemented. I'll try to adjust the helmet layers sometime this week, it'll probably fix it.
lucky_one 🍀 14 Jul @ 6:40pm 
It happens with every heavy armor and the service armor too, medium armor dont have this problem
lucky_one 🍀 14 Jul @ 6:38pm 
Hi! I have a problem with the armor. For some reason, it clips throught the body (only the back). Example here:

https://imgur.com/a/BftvDo9

Do you know what could be causing it? I guess it's a me problem since I don't see anyone reporting this, but I dont know what could be possibly conflicting with this mod (I have other armor mods and they work just fine).

Thanks in advance.
ultimatealphauniverse 17 Jun @ 3:28pm 
Thanks!
biowreck  [author] 15 Jun @ 8:28am 
@ultimatealphauniverse I believe smithing, flak armor, and recon armor unlock every armor in the mod.
ultimatealphauniverse 15 Jun @ 6:46am 
What research unlocks the armor?
biowreck  [author] 22 May @ 4:39pm 
@MangoCobra I'm not sure if I understood you correctly, but I don't plan on adding apparel from other mods, since this is primarily just a continuation of an outdated mod.
MangoCobra 22 May @ 1:03pm 
Would you be willing / able to add the Stealth Suit to this mod? I dont even care if the stealth aspect is in it, but a light-yet-strong armor would be so cool.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3137921321&searchtext=stealth+suit
I wish it were more common practice for continuation mods to have pictures like this one does, gracias for that!
biowreck  [author] 23 Feb @ 2:46pm 
@Lambda Accidentally deleted my previous comment, sorry about that. This mod is an updated version of an existing mod; it is common practice to use the original mod's description. The mentioned mod doesn't appear to be on the workshop anymore, from a quick search.
Lambda 23 Feb @ 3:56am 
You mentioned "[O21] Fallout Armoury by Neronix 17 - for Awesome laser rifle!" in the description of this mod; within Other mods for screenshot
Lambda 22 Feb @ 11:37pm 
I can't seem to find the laser rifle mod by Neronix... did he delete it?
biowreck  [author] 10 Jan @ 8:00pm 
@FirstBornAcorn I'll probably add that at some point.

@Dodge Wolf To be honest, I'm not super familiar with how pawns decide what to wear, so I can't give a good reason for that behaviour. Making specific apparel rules for them is probably your best bet.
Dodge Wolf 10 Jan @ 7:19pm 
im having an issue where pawns wont automatically grab the armor or helmets i have to force them to grab it. any idea what would be causing that? my crafters are making excellent sets and my assigned clothing hasnt changed from anything.
FirstBornAcorn 22 Dec, 2024 @ 1:50pm 
Minor gripe i have is that the vanilla factions dont want to buy the armours :)
Galvasedio 2 Dec, 2024 @ 12:28pm 
War.. war never changes
danrmiller58 12 Sep, 2024 @ 5:21pm 
YOU ARE OUT OF UNIFORM SOLDIER! WHERE IS YOUR POWER ARMOR!
Mr Big Penis 16 Jul, 2024 @ 5:27am 
Ah of course my bad it kept referencing line 39...Realised that line 39 seems to always be referenced and some mods are just put there. Believe me I know my log has a TON going on haha. Appreciate the response and good mod brother. Sorry about that!
biowreck  [author] 15 Jul, 2024 @ 10:09pm 
@Mr Big Penis Again, this mod does not affect performance. There could be an obscure incompatibility, but I'd need more information to figure it out. Your log has a lot going on, but no error directly related to my mod. Given the amount of errors in your log, it is very likely some things do not work as they should.

This mod is not incompatible with VFE - Props ; both mods do completely different things, and do not interact in the slightest.
Mr Big Penis 15 Jul, 2024 @ 7:49pm 
This mod DOES cause TPS/FPS drops in 1.5 HOWEVER it is due to an incompatibility possibly with vanilla furniture extended of props. This is NOT THIS mods fault however.
Sterling Phoenix 8 Jun, 2024 @ 10:56am 
@biowreck he probably means adding in the new Enclave Scout Armor from Fallout 76. I don't think he knows you didn't create the art for this mod.
biowreck  [author] 7 Jun, 2024 @ 9:15pm 
@Midnight Moon Could you be more specific? Are you referencing another mod?
Vermineer Guttertail 7 Jun, 2024 @ 8:52am 
Could we get Enclave Scout armor?
The Dutchman 5 May, 2024 @ 7:11pm 
@Generic Just use Dubs Paint shop....
biowreck  [author] 21 Apr, 2024 @ 8:55pm 
@Generic_NPC This is not a feature I currently plan to add, but all the armor defs contain a color generation option. This could be an easy way to modify the color. Feel free to reach out to me via Steam or Discord if you'd like some help with that!
Banzaikoowaid 21 Apr, 2024 @ 5:57am 
Is it possible you could add a coloring option? I love this armor!
biowreck  [author] 20 Apr, 2024 @ 9:39am 
@Foxxy Renamon It is nearly impossible for a mod like this to cause any performance issues. Not only are the textures only 256x256, but the mod has no patches to speak of. You are either experiencing lag from the newest release (RimWorld is known to lose a decent amount of performance each time a new dlc comes out) or you have some kind of incompatibility. That is, if you are not using a heavy mod list in the first place. From my testing, I can assure you this shouldn't cause you any performance drops.

I would also like to point out that given the amount of people who use this mod, I would most likely have received more than one report if that was the case. Regardless, I did test it just now and there was no impact on performance.
Gerewoatle 20 Apr, 2024 @ 4:04am 
@Foxxy Renamon: How exactly is a pure XML armor mod with nothing active happening causing lag?
Foxxy Renamon 20 Apr, 2024 @ 3:48am 
This mod causes severe amounts of TPS and FPS lag in 1.5

It's definitely not updated yet, use at your own risk.
TheRealCaptRex 27 Feb, 2024 @ 6:39am 
@biowreck yeah noticed that later I had like 4 or 5 logs at one point sent the wrong one my bad, I apologize that I said your mod was conflicting with AOBOs.
biowreck  [author] 26 Feb, 2024 @ 7:23pm 
@TheRealCaptRex As other people have mentioned in the Fortifications - Industrial mod's comments, the save issue stems from the "Antenna Tower" building and is not related to this mod whatsoever. I'd suggest destroying & avoiding that building until it is fixed. It also seems like you didn't have this mod running when you took that log, for the record.
TheRealCaptRex 26 Feb, 2024 @ 1:45pm 
This mod is having some compatibility issues with "Fortifications: Industrial" causing the game not to save, after I installed this mod my log lights up red like a Christmas tree. https://gist.github.com/HugsLibRecordKeeper/09d3a2da6d4907ab2c61ab027a71309e
biowreck  [author] 29 Dec, 2023 @ 5:06pm 
@Dr Livesey I'm not exactly sure what you're asking, but if you're using CE, you might as well just use the original mod; they fixed the same things I did using their own balancing. If you take CE into account, all this version does is add the 1.4 tag, which can be easily fixed on the user's end anyway.
I 25 Dec, 2023 @ 2:32am 
Can I make a separate copy of the CE version?
biowreck  [author] 6 Dec, 2023 @ 10:35pm 
:cozyspaceengineersc:
Bongwater 6 Dec, 2023 @ 10:14pm 
thank you for the swift reply!!
biowreck  [author] 6 Dec, 2023 @ 3:26pm 
This version wasn't directly made compatible, but they fixed the original mod on their end with a patch. You should be able to use the original mod without issues in 1.4 along with CE, even if the tag says otherwise.
Bongwater 6 Dec, 2023 @ 2:41pm 
is this CE compatible?
Sterling Phoenix 1 Dec, 2023 @ 7:58pm 
Fantastic mod, thank you for putting it together! I desperately have been looking for a high-end Industrial era armor set to fill the gap between Flak and Recon, and this fits perfectly. Personally, I do think the 42000/46000 work to make it is a bit high and I manually dropped it to 16000/24000, but still great.
MangoCobra 31 Oct, 2023 @ 12:08am 
So it turns out I'm quite dumb and got Metal Armor and Sectret Service armor confused! I'm so dumb.
Gerewoatle 17 Oct, 2023 @ 12:27am 
I think the Secret Service armor/helmet look substantially better than the F76 version. Of course that whole game is dreck, so that's not a difficult accomplishment.
MangoCobra 17 Oct, 2023 @ 12:15am 
Oh, no, I just meant... The secret service helmet looks odd. Nothing likt eh fallout version.

I'm grateful you did this mod though! 500%!
biowreck  [author] 16 Oct, 2023 @ 6:46pm 
I'm not sure what you mean; could you elaborate? I haven't changed anything from the original mod graphics-wise; it should be the same.
MangoCobra 16 Oct, 2023 @ 6:03am 
Sorry to bug you, but why does the secret service helmet look so... Odd?