Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

More Sector Atmo Ship Graveyards
15 Comments
GreenBugatti 22 Feb @ 3:41am 
Bro can i just take your mod and update it honestly its great but its unusable right now since you abandoned it?
GreenBugatti 23 Jan @ 11:51am 
maybe its the current version?
GreenBugatti 23 Jan @ 11:51am 
atleast with my mods maybe
GreenBugatti 23 Jan @ 11:51am 
doesnt not work
(嗜杀本性)狼队 女 梅 4 Aug, 2024 @ 2:57am 
broke
Taroc 26 Jul, 2024 @ 9:49am 
Please update the mod it makes so much more fun with this mod
gigglinggoatgardens 23 Apr, 2023 @ 10:37am 
can you make a pack of all of your cossmoteer mods???
maomaotu 25 Nov, 2022 @ 11:42pm 
这个mod是平衡的,旨在增加扇区的变化,为有船墓地的扇区带来更多的气氛,有30%的可能性,一个扇区将成为半个船墓地,一些海盗正在寻找宝贵的遗骸。




所有的atmo扇区mod都会带来扇区%获得特殊属性的概率,例如“船墓地扇区”或“小行星场扇区”。如果更多的atmo mod处于活动状态,你也有机会在扇区中获得更多属性。



我将继续制作更多的MOD,目标是让行业变得更活跃,更具变化性和氛围:)
Lolindir Surion  [author] 14 Nov, 2022 @ 4:39pm 
@Luna

It would be very nice of you if you turn off all the mods that are not mine and see which mod it happens to you :)
Luna 14 Nov, 2022 @ 10:47am 
Most of your other mods. A lot of mods that add new blocks and such but nothing else that has anything to do with spawning wrecks or enemies apart from your mods.
Lolindir Surion  [author] 14 Nov, 2022 @ 10:26am 
@Luna
Other mods active? I'll see if I can find anything, thanks for reporting
Luna 14 Nov, 2022 @ 9:14am 
I noticed a weird little thing with this mod. Or with the Dark Space mod, not sure. But the shipwrecks that randomly spawn around the system are designated as hostile. So my ships keep wasting ammo and missiles on them till they turn neutral after taking some damage.
Lolindir Surion  [author] 11 Nov, 2022 @ 6:14am 
Hi @Penguin

First of all thank you for your opinion :)

I'll set everything to 30% first and if that's not enough I can always increase it to 35%.

All atmo sector mods bring a probability that a sector % gets a special property, e.g. a "ship graveyard sector" or "asteroid field sector" there can also be a chance with more atmo mods active that you get more properties in a sector.

I'm also currently working on an atmo mod "Anomalys & Nebulas sectors" but it may take a while because I have to write my own shader for it.
DuckCrafter42 11 Nov, 2022 @ 1:11am 
I'd say first a medium density, if the mod picks up traction or people really want it, then a light / high density.

Also, how does this work with the ship graveyard sectors? 45% chance of that and 45% chance of this doesn't seem like there's a high chance of a "normal" system.

Or, is there a way to patch those chances down to, let's say 30% / 35% myself? I can always have a look through your files but I've read the text that there's no permission to modify them, so yeah..
Lolindir Surion  [author] 10 Nov, 2022 @ 7:05am 
Hi,
I have a question for you for my next mod

"More Sector Atmo Asteroids - small 45% chance that a sector will become half a asteroid field"

Should I do it with 1-3 variations (light/medium/high density asteroids) or just no density variations?