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Since Shadow is a base Amalgamation spec and base Amalgamation only excludes its own specs, you can safely skip looking there. The exclusions you're looking for are most likely in the configs for the Grenade Connoisseur and Claymore mods.
As for why that's not being shown in-game... When the game starts up, it merges every config of a given type into a huge list. This unfortunately makes it so individual changes can no longer be traced back to their original mods; we can only see that an exclusion exists, but not what added it. It works pretty well, but does get a little awkward in cases like these.
Keeps returning the error messsage "could not find the provided specializations".
I tried FindSpecs Assassin, error
I tried FindSpecs SkyAssassin, error
I tried FindSpecs SkyAssassin(Assassin), error
I tried FindSpecs SkyAssassin (Assassin), error
I do have a xcom soldier that has Assassin class, so it should not be a banned class... but am I doing it wrong?
Note that only valid classes can be applied, as invalid combinations never get any classes created in the first place. (you can check this in-game using PrintBlockedSpecs or PrintSpecInfo)
Thank you.
Thank you, sincerely, for this mod though. (and all your efforts)
It truly helps a lot once I learned how to use it.
I'll have a think on whether I can convey that more clearly, though the pictures do also show how the commands work.
The instructions:
"Angle bracket arguments ("<" and ">") are required, "
and all of them being typed out like:
"RollSpecs <amount> [primary spec] [secondary spec] [tertiary spec] [bypass config filter?]"
or
"SetSoldierSpecs <primary spec> <secondary spec> <tertiary spec> [rank level]"
Makes it seem like it needs to be typed that way.
So if someone copies and pastes your exact instructions it wont work. (An obvious issue)
Either way, thanks again for your efforts and response.
Something along these lines should work: SetSoldierSpecs Savior Valkyrie FieldSurgeon
SetSoldierSpecs <Savior> <Valkyrie> <Field Surgeon> [1]
Which NEVER works no matter what I put in between the <>
(Not a single one that is printed under primary specializations works.)
Attempting to use <any> in any/all 3 spots does nothing either because, apparently, it cant find any.
Instead I get...
"Error: Could not find the provided primary specialization."
No matter what primary I choose. Obviously, everything is spelled correctly.
Thank you anyways for this mod, it is really helpful.
Will you add support for "Amalgamation: Mec Trooper Edition" ?
(and yeah, the mod is safe to add/remove at any time, makes me wonder if something got left behind in a broken state somehow)
Trying to load the game without it give me a
appDebugMessagef : Error detected attempting load of package : AmalgamationConsoleHelper
Pressing ok and then it inf load
I tried unsubbing to all the Amalgamation stuff but yeah its still here,so not sure what could conflict or something,if anyone have an idea I'm taking
edit : a restart of my pc fixed it somehow,all good
You can set their classes to a random AMA spec using the various RollSpecs commands
Not sure when I'll get around to implementing it, but it's at the top of the list!
Sometimes you really need/want a class that uses a specific weapon. right now you can create a list of all weapons with CountSpecWeapons but there is no way to random role for a specif weapon. So at the moment i need to choose one of the available classes and role only for that class.
To conclude a new option matching RollSpecs named something like RollSpecWeapons <amount> <weapontype> to still have the random affect but only the rolled weapon type. Also include it in ApplyClass.
Either way many thanks for creating this mod it is awesome!
Depends on keyboard layout, it can be a bit strange sometimes.
You should then be able to use them when you next start the game.
(should be on the ` or ~ key, though it could also be something like @ or ' or Ö depending on your keyboard layout)
Workaround coming in the next update, but no date on that one yet. For now, take numbers on dual-wield secondaries like lightsabers and pistols with a grain of salt.
(will probably push out another one a bit later to swap the argument order on RandomizeClass, there's really no need for it to REQUIRE a true/false)