RimWorld

RimWorld

Growth Vats: Overclocked
319 Comments
Alternate 11 hours ago 
Thank you for updating!
MakeItSo  [author] 20 Jul @ 8:11pm 
Biggest spike in new subs in over a year. Feelsgoodman.jpg
elĐeve 20 Jul @ 2:52pm 
thanks!!
MakeItSo  [author] 19 Jul @ 10:50pm 
@Agnes: Cheers :) Unlike with 1.5 I didn't have a bunch of changes to roll in as well, so this one was a quick update.
Agnes Tachyon 19 Jul @ 10:44pm 
author is truely goated, thanks for updating it as always
MakeItSo  [author] 19 Jul @ 9:11pm 
1.6 update done. Doesn't seem like any of the 1.6 changes affected how growth vats work so hopefully there are no unforeseen issues :)
elĐeve 16 Jul @ 8:45pm 
nice!
Kokorocodon 11 Jul @ 8:51pm 
noice
MakeItSo  [author] 11 Jul @ 8:50pm 
Hey all, should have 1.6 update by next week
Kokorocodon 11 Jul @ 7:59pm 
update?
crungly 10 Jul @ 7:10am 
Has anyone tried using this mod in 1.6 yet? This is absolutely a must have mod for me.
vexion 29 Jun @ 3:33am 
Will you update it for 1.6 eventually?
MakeItSo  [author] 1 Apr @ 2:57am 
@Jeremy Lin: That's a weird one. If you can get a log and post it in the bug report thread that would be super helpful. Will try and check it out of the next couple of days
Jeremy Lin 1 Apr @ 2:18am 
Learning suite setting on the mod options cause weird UI bug where half of it is cut off for some reason. got a error for Visual exceptions
MakeItSo  [author] 26 Mar @ 10:47pm 
@bluesidego: huh, I'm surprised. The only royalty-related part of the mod is the techprint requirement for the research. I might have changed that and forgotten about it n the long period between updates. Good news though!
bluesidego 26 Mar @ 6:57pm 
@MakeltSo I tested on my save without royalty and Right now it working fine I have not found a issue yet. :steamthumbsup:
MakeItSo  [author] 25 Mar @ 11:31pm 
@bluesidego: But surely you want the full RIBworld experience? (jks) Not at the moment, but give me until the end of the weekend and I'll see what I can do
bluesidego 25 Mar @ 2:28pm 
is there a verison of this mod not required royalty?
MakeItSo  [author] 23 Feb @ 3:40pm 
@HazelTree: I haven't looked at the 1.4 branch in a while. It should be safe to add mid-game, but I'm not sure about compatibility with the nutrient paste mod on 1.4. EVL should be compatible
HazelTree 22 Feb @ 4:49pm 
It might be because I'm in 1.4 and added it mid-game? Or it's something in mod settings I forgot to change. I'll keep looking around for anything that would help
Sumatris 22 Feb @ 10:56am 
@HazelTree: I have both of these mods running in parallel too, but this issue you're having is new to me. Therefore I'd guess that some other mod of yours is causing the problem.
HazelTree 22 Feb @ 9:37am 
I don't know if I'm doing something wrong, but when using this mod I put food in the vat, put an embryo in the vat, but the embryo doesn't show up and it says the vat is unoccupied. As soon as I removed the mod it started working so I'm not sure what the issue is

I also have the "Vanilla Nutrient Paste Expanded" mod and the "Enhanced Vat Learning" mod which might be causing problems?
MakeItSo  [author] 29 Dec, 2024 @ 11:59pm 
Ok, so I've made growing pains a disease that needs multiple treatments to overcome. Better doctors means less treatments needed, appears like other basic diseases.

I've also added both growing pains and Vatshock itself to the settings page, so users can turn these features on/off if they want. They should both be enabled by default, but check the mod settings just in case.
MakeItSo  [author] 29 Dec, 2024 @ 7:27pm 
@Touchmi: So the idea with 'vatjuice growing pains' is that it doesn't disappear over time, but instead requires multiple treatments to remove, using basic medicine. The problem is that I didn't implement the operation required (I must've lost track of finishing that mechanic along the way).

For right now you can temporarily turn on debug mod and remove the effect manually - I'll get the operation sorted out and released ASAP though. I was also meaning to make it optional in the mod's settings.
MakeItSo  [author] 29 Dec, 2024 @ 7:03pm 
@Touchmi: thanks, this is the first feedback I've gotten about the new mechanics. I'll check it out.
Touchmi 29 Dec, 2024 @ 6:54pm 
Love the mod, but i'm having issues to were the vat juice growing pains aren't going away. Its been a game year
Suspumpkin/bonejokeguy 27 Dec, 2024 @ 9:03am 
this mod is what i needed i will thumb you (:
Tyrfing 25 Dec, 2024 @ 4:04am 
No worries, happy to help, especially since I use it a lot
MakeItSo  [author] 24 Dec, 2024 @ 10:42pm 
@Tyrfing: Thanks to your saves I was able to track down and fix the issue! So thanks a whole lot :D If you want a shoutout in the mod description just let me know.

Turns out it was none of the suspected causes - all of your modlists are safe, people. What was it? Newborns weren't being given/remembering their Job (internal code stuff - usually 'being carried'). My saves did have jobs on the newborns I was testing with for whatever reason, so the bug never appeared for me.
MakeItSo  [author] 24 Dec, 2024 @ 8:21pm 
AHA! Ok, so it seems to be an issue with newborns growing into children and not getting their learning stat. I can now reliably recreate the bug so expect a fix soon :)
MakeItSo  [author] 24 Dec, 2024 @ 2:32pm 
@Tyrfing: Yes, I'm very much interested in those saves! The high mod count is fine - in fact I think that's part of the cause. Go ahead and upload them and either link them in my Github or in the discussion I've created about the issue :)
Tyrfing 24 Dec, 2024 @ 1:23pm 
@MakeItSo I actually have saves before and after lag starts. However, I also have a bunch of mods (~190), which may make it harder to analyse, so do tell if you're interested

Oh, and on my "After lag starts" save, it's pretty easy to turn off the issue and then have it come back a day later reliably, by turning "Overclock vat" off and on. Might be helpful for you if all you got is a save where it already started.
MakeItSo  [author] 10 Dec, 2024 @ 6:09am 
@obin0684: It's working for me, just tested. It doesn't work on babies or younger if you tried it there - my code doesn't kick in until the child stage.
obin0684 10 Dec, 2024 @ 5:56am 
Even though it is not in the growth stage, I do not eat 1 year old when I press the button.
MakeItSo  [author] 7 Dec, 2024 @ 3:43am 
And yes, this bug is my no. 1 priority right now. It's annoying because I haven't been able to find a way to replicate it, or a direct cause. If anyone can reliably reproduce this error I'd love to hear about it!
MakeItSo  [author] 7 Dec, 2024 @ 3:39am 
@Vela: See the discussion I've linked in the top of the mod description. I can't replicate it, although I have been given a save file from after the error occurs so I know what the error is.

There is a workaround in the meantime :)
Vela 7 Dec, 2024 @ 2:18am 
Overclock seem to causing lag once overclocked vat learning reaches 100%.
Though I do run Enhanced Vat Learning at the same time.Load order dont seem to have any impact.
MakeItSo  [author] 4 Dec, 2024 @ 11:10pm 
Yep - although if it hits a growth stage you'll have to resolve that first
obin0684 4 Dec, 2024 @ 11:07pm 
Does pressing it immediately increase the Pawn's age by 1 year?
MakeItSo  [author] 4 Dec, 2024 @ 11:02pm 
Ages the pawn by a year (doesn't apply learning) :)
obin0684 4 Dec, 2024 @ 9:54pm 
What does the Advance 1 Year button that appears when I enable the debug menu do?
MakeItSo  [author] 29 Nov, 2024 @ 2:05am 
Done. Also got rid of the (previously named ...) bit.
MakeItSo  [author] 29 Nov, 2024 @ 1:56am 
@LouldZarcs: I just had a good look and you're right.
I thought I'd covered my bases by removing the need for their xml patch to my mod altogether (their code will run whether my mod is installed or not now), but they use my mod's name in c# code as well to tweak a single value, so i'll revert my mod id so their patch works again.
LouIdZarcs 29 Nov, 2024 @ 12:21am 
I just found out that "Enhanced Vat Learning" mod patch for your mod still use your mod name as "Enhanced Growth Vat Learning" , which means the patch won't work properly right ?
MakeItSo  [author] 28 Nov, 2024 @ 12:46am 
@Dragoon: add it to the github or in the bug reports thread if you do, cheers!
MakeItSo  [author] 28 Nov, 2024 @ 12:45am 
@Dragoon thanks for following up on that! I was able to add that mod to my list midgame without issue, so it might be dependent on the timing or other stuff going on at the same time. If you have a save before and after installing i wouldn't mind having a look
Dragoon 27 Nov, 2024 @ 11:57pm 
Hey this is the guy who reported a bug about my save. Turns out adding nutrient paste expanded mid game to a save with growth vats, causes those growth vats to change, and then throw errors like god isn't watching! Just letting ya know as that is a minor incompatibility, and i should have learned to not add mods mid save but

https://www.youtube.com/watch?v=7y6YWePzvk4&ab_channel=snakeoilsalesthem
MakeItSo  [author] 20 Nov, 2024 @ 2:24am 
Kokorocodon 20 Nov, 2024 @ 2:04am 
He actually did it, the madman
MakeItSo  [author] 19 Nov, 2024 @ 12:25am 
Nope, they wrote compat. patches and that part hasn't changed since 1.4 :)