Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

The Deranged Industries: Rebalance (TDI: Mod pack)
28 Comments
Keerp 29 Jun @ 10:26am 
Yeah I figured out that, but in the log I linked I'm using it correctly but I still get a crash, so there seems to be an issue with another mod. But it works fine if I use the standalone mods instead of the combined mod, so there might be something that's specific to the combined version that is incompatible with another mod.
Dondelium  [author] 29 Jun @ 10:23am 
If you attempt to use my mod with any of my other mods, you're likely to get an error. In this case, the error relates to adding the cluster missiles to the regular launcher. So, if you're using Advanced Missile Launcher... that mods included in this mod, and it's causing you to crash.
Keerp 29 Jun @ 8:08am 
although there is another issue, if i use all the standalone mods the game launches fine, but if i use the combined mod i get a crash on launch with this log https://pastebin.com/n2eux6ra
Keerp 29 Jun @ 7:54am 
@Dondelium never fucking mind im retarded.
i was trying to load it with the other standalone mods, thinking that its a rebalance for those mods.
for some reason it must have not crashed in the past for me which is why i hadn't realized that i shouldn't do that
Dondelium  [author] 29 Jun @ 7:38am 
@Keerp I just loaded the game up without an issue. Sounds like a mod incompatibility. Do you know what mods you're running that might cause this?
Keerp 28 Jun @ 12:57pm 
Still causing crash on launch, any chance of a fix?
Hammerhead 22 Nov, 2024 @ 12:24pm 
Highly recommend! Extremely fun and challenging shake-up to the original game. An upgrade in every way. This makes the game significantly harder, especially on the economic side of things due to harder bases and increased prices, but the payoff is that the combat has much more depth and you can't just cheese by buying a mining laser early on and win through sheer industry.
Dondelium  [author] 25 Oct, 2024 @ 9:58pm 
@Gester24 I tested it, and while the mod may not say it's updated, it works, and functions as intended with the current version.
Gester24 10 Oct, 2024 @ 8:07pm 
Any chance we can get an update pretty please good sir? :)
Virsteinn 5 Oct, 2024 @ 2:24pm 
There's an omnifactory mod by joemama1512 (Super ultimate multi universal factory) that I came across recently. Sadly, it appears this mod doesn't affect it. Would you be amenable either to making a submod for it or else allowing me to do so?
Dondelium  [author] 6 Jul, 2024 @ 7:16pm 
@Gester24 I uploaded some fixes for the issues at hand. If the devs update experimental though, it may break again.
Gester24 1 Jul, 2024 @ 5:03pm 
From the current update this pack unfortunately does not work anymore as it crashes on load up. Hoping it can be updated as I enjoyed it very much along with that defense laser. Thank you
shephjr15 6 Jul, 2023 @ 7:24am 
Will your mods be updated to accommodate the late June update that added crew construction? As it stands, like many mods that add a part, it just crashes the game when trying to use it now. One of the issues seems to be that several base-game assets were renamed, resulting in failed calls from mods.
Baka yellow 3 Feb, 2023 @ 9:02pm 
@Good_Oatmeal fun fact: This rebalance mod secretly includes a cable mod. Said cable mod DOESNT CONFLICT WITH ANY OTHER CABLE MODS. I die now
Godless Koti 3 Dec, 2022 @ 7:37am 
nice mod,i keep testing!
the ammo based PDC Refuses to fire only on projectiles,wasting ammo really fast in close combat
maomaotu 25 Nov, 2022 @ 11:46pm 
资源/小行星更改

彩色矿石图标,类似于彩色编码资源。

小行星中的矿石密度增加了50%-100%。

提高矿石的售价,以更好地平衡矿石和产品与工厂的变化。

小行星的生成量减少到香草的1/3左右。(这是为了表现)

调整了,包括可开采的巨型小行星。具体来说,降低了矿石密度,并添加了硫和超铀。



工厂更新

铀工厂:现在消耗4个铀矿石来生产4个精炼铀。

钻石工厂:现在每颗钻石消耗5碳。(当时20岁)

超级线圈工厂:现在每个超级线圈消耗1个线圈和1/2铜矿石。

钢厂:现在每块钢板消耗1/4的铁矿石。

线圈工厂:现在每个线圈消耗1/3的铜矿石。

Tristeel工厂:现在每个Tristeel板材消耗1/2的Tritanium矿石。

处理器工厂:现在消耗2个线圈和1个金矿来创建处理器。
maomaotu 25 Nov, 2022 @ 11:46pm 
待办事项:

HE、Nuke和EMP导弹健康。

与在PD面前消失的HE导弹相比,EMP和Nukes简直就是坦克。

我可能会增加HE的生命值,并减少EMP/Nuke,使其更符合HE结束时的3倍-5倍的生命值。



先进导弹发射器

更大、发射更快的导弹发射器。

配备自动装载机。

四个可用的弹药空间。

建造成本高昂,解锁成本更高。

一系列先进技术版本的武器中的第一个。



点防御大炮

增加了基于弹药的点防御炮。

一枚弹药为PDC提供30发子弹。

一次装填两枚弹药,这意味着炮塔有60个弹夹。

大约是香草PD的两倍。

大约需要2名机组人员提供一致的弹药。



基于弹丸的襟翼

Flak现在使用射弹。

Flak现在的射击速度是原来的两倍,但保持香草DPS,射程略高。

片状弹丸有一种“代理爆裂”的效果,30米后发射。

由于更高的射速,高射炮现在需要两倍的弹药来操作。
maomaotu 25 Nov, 2022 @ 11:45pm 
作战大修

新范围分类:

短距离:<300米

中程:300-600米

远程:600+米

作战变化:

大炮:改为中程慢速射击,精度略有提高。

这是为了给消防站提供某种程度的火力支援,并用除PD以外的一切来抵消它们的射程。

激光武器:大致保持不变。最大短距离。

轨道炮:射程从高到中,再到远程,同时速度也大幅提高。

光束:射程增加到500。伤害降低到40%,但在最小范围内,伤害降低30%。使这束光束成为一种恶性的近距离武器系统。

HE导弹:很好地击中远程,速度补偿升级,以更好地击中目标。

EMP导弹:撞向远程。

核导弹:撞向低远程。

香草PD:轻微的射程增加,巨大的反射击伤害增加,以及更好的精度。

传感器:大约是传感器量程的两倍。

阻力和阻尼降低25%。
Dondelium  [author] 25 Nov, 2022 @ 12:07am 
@Good_Oatmeal I essentially have. This isn't the case for some of the changes, but most of those changes are already represented in other mods. This mod is a full rebalance mod that is designed to be, a core mod, and not utilized along side dozens of other plugin style mods
Shuri-Sama 22 Nov, 2022 @ 4:35am 
hmm the factory production get alot of cheaper. maybe should use vanilla again instead of mk 2 factories ^^
Dondelium  [author] 15 Nov, 2022 @ 6:04pm 
@eragon2017 So, this mod is a test-bed mod. It's gonna have bleeding edge updates, and tweaks, and generally serve as a full game rebalance modpack.

With that stated, breaking out the factory efficiency updates was way overdue, so, here are the factory changes in their own mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889198021
eragon2017 15 Nov, 2022 @ 11:03am 
Can you please put the combat-tweaks into a seperate mod or add the ability to disable them
eragon2017 15 Nov, 2022 @ 3:24am 
Additionally to the balancing concerns mentioned in my previous comment, at that long range, the Cannons have a very high chance to miss the target, unless it isn´t moving or unresonably huge and at that range they also have a very poor performance against shields
eragon2017 15 Nov, 2022 @ 2:32am 
I strongly suggest you to drasticly reduce the Cannons range increase, cause without an according increase of Laser range it breaks any means of balancing them
eragon2017 13 Nov, 2022 @ 8:34am 
thanks for the explanation and I hope you can fix it
Dondelium  [author] 13 Nov, 2022 @ 8:23am 
@eragon2017 That is because the uranium factory has some super specific feeding system. I had originally set it to use 1 uranium ore and produce 1 refined uranium, and it wouldn't produce at all. Not sure why, I am sure if I looked further into it I may be able to find it, but having it produce 4 refined uranium did the trick.

@AwsetWraeCZE Better description attached.
eragon2017 13 Nov, 2022 @ 2:56am 
A huge thanks for making the factories produce items one by one instead of producing them in batches, well all but the uranium factory, why is that one different?
AwsetWraeCZE 11 Nov, 2022 @ 8:11am 
More aboundant how? Increases factory output how much?