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LWotC User
Anyway thanks for the lovely screenshots i took of your mod
Making the maps as part of the missions is waaay beyond my expertise I'm afraid. But it would be awesome. Having shades as lost monsters would be cool, I do not know how to do that either though
So that the 2gb doesn't go to waste just for a randomized title screen. Loved them though and i expect a Shade-tinted Lost or (in Skyrim and Fallout) monsters.
There is another method if you want a specific map you like to be in the main menu: If you have the console commands enabled when you start the game, once you're in the main menu, hit the console command button "~" and type in "open (the name of the shell without the .umap extension-- check the name of the umap in the (C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2887216332\\ContentForCook)"
I'm playing the GOG version of XCOM 2/WotC with 120 mods activated (including this one). I added your mod midgame (end-May 2035) and it's working excellent. My computer: Intel Core i9-13900K, nVidia GeForce 3090 Ti, 128 GB RAM@3200 MHz, two 4 TB SSD M.2 PCIe Gen4x4 drives, two 2 TB SSD M.2 PCIe Gen3 and two "normal" 8 TB Samsung SSDs (especially for video encoding, data storage and backup), Windows 10 Pro 22H2.
Due to the powerful machine the game is working very smoothly with all these mods - no tugging, no nothing to report.
A fascinating mod enhancing XCOM 2 to a higher level! I like your maps that make the game more real and complex, for example "City Ruins - Location [Unknown]". I don't know anything about the "Nier series" but the maps are very interesting. Excellent artwork!
* Download "Remove Missing Mods [WOTC]". Once in Strategy, create a new save and unbind missing mods when saving your game. This may work.
* Use the console command "open xcomshell". This opens a shell you have at random I believe
Should the Kaine's shack mod be uninstalled before installing this?